nice link.
no, it wouldn't. The wiimote's accelerometers only detect acceleration (hence the name), not it's position relative to the tv. It doesn't matter if you keep bowling out of the window, if you keep the motion steady the ball will roll straight.
the position to your tv is only important when using the wiimote as a pointer, but the pointing mode is using an IR sensor, not the accelerometers.
Joined: 3/11/2004
Posts: 1058
Location: Reykjavík, Ísland
I'd imagine some sort of limit would have to be coded into the emulator. I think c would just about do it, even though it is theoretically impossible to move the controller that fast without transforming it into light particles first (or something). Actually, I don't think it would help to move it faster than a certain speed anyway since all games would probably be maxed out at anything you could possibly want to do long before that.
Although, this brings up an interesting question. Since we can do left/right and up/down on the traditional controllers, would it be allowed to "hack" the Wii controller to give input not normally possible on an "unmodified" one? Maybe by hacking the accleerometers in it, we could virtually virtually gain speeds "beyond" c.
But like I said, it would probably not matter since max speed could probably be gained pretty easily with the normal method.
Joined: 3/11/2004
Posts: 1058
Location: Reykjavík, Ísland
You're right, I should have read the post better, I just assumed it was km/s instead of km/h. My bad.
999,999,999 km/h is 277,777 km/s.
c is 299,792 km/s
So yeah, it is a little bit slower than the speed of light.
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Pressing left/right at the same is possible without hacking the game because they're independent buttons. Moving a mouse or wii remote both ways at the same time makes no sense at all.
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Do you mean to ask if it's possible to have 2 wii remotes controlling player 1?
I don't know about the 2 mouse cursors on a pc, but I guess it's been done.
Joined: 11/11/2006
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Location: United Kingdom
I'm guessing you haven't played a Wii. 4 wiimotes are maximum, each with an attatchment. Also I read something about a Gamecube controller totalling 5 players, But I couldn't find the source.
I wouldn't be suprised if there are games coming that use 2 wii remotes for 1 player (Did Wii Music have this option for the drum/bongo game?)
on Windows? Not that I know of. I read somewhere of a modification to X11 that allowed multiple cursors, though why you'd want it other than "2 cursors for the sake of 2 cursors" is beyond me.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Yes, you can have at least 4 players connected to 1 Wii. I'm not sure how many more can be connected via LAN play, though.
also:
http://en.wikipedia.org/wiki/Super_Multitap
Even the SNES could support more than 2 players. It even lists 1 8 player game, but I doubt that's accurate.
Joined: 5/1/2004
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Location: Rio, Brazil
I think Chamale just doesn't know how to express himself and you both misunderstood what he really wanted to say. I believe he wanted to know if it's possible to have 2 controllers controlling a single player. This way you can move to both sides at the same time, and also press a button 60 times per second.
Joined: 3/11/2004
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Location: Reykjavík, Ísland
Even of you could, the Wii itself will only accept "one" input, so if you "pressed the button 60 times a second", the Wii would think the button was just being held down. (assuming the Wii accepts 60 inputs/s.) Likewise, if you moved the controller in opposite directions, the Wii would likely just think it wasn't being moved at all. Unless each direction is a seperate input "channel" (whatever the term is), that is, which seems highly unlikely to me.
Very few systems actually accept input that slow, so it'd just be a really-fast turbo :)
Also I had an idea I just posted to IRC as well. If you were able to underclock the Wii to very slow speeds, and have a modchip (or similar for the purpose) that would save the entire system's state. You could essentially then play games extremely slowly and redo critical areas where you made a mistake. Such a method would probably be expensive, and not as precise as an emulator would make it.