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Former player
Joined: 5/22/2004
Posts: 462
It's not, unfortunately. Other priorities right now, as well as finals week, have taken precedence.
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Joined: 3/8/2004
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Location: Arzareth
Maybe someone else could do it then?
Joined: 11/20/2004
Posts: 236
Location: United States
It is physically impossible to get to Wily Tower without using an Save State, even if you play through Rockman, Rockman 2, and Rockman 3 in one sitting due to something along the lines of an emulation limit or something.(Apparently, the game saves in such a way that has yet to be properly emulated at this time. Don't ask me, I don't know.) It's also physically impossible to call the game up on the Game Select screen, as far as I know.(Unless there's some sort of Game Genie code or Patch Code out there for it.) Therefore, the movie would be a bit of a sham because you couldn't select the game itself and couldn't see the title screen or opening credits(if it has any). However, if someone wants to do a speed-run of just the basic Rockman games, they're more than welcome to it.
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Active player (277)
Joined: 5/29/2004
Posts: 5712
Yeah, that is really annoying. On the one hand, doing just Wily Tower would require either a save state or an alteration to the code. On the other hand, earning Wily Tower properly would require both fixing the emulator to use saves correctly and going through all three games in a row during the run, causing the majority of the movie to be runs of games we've already seen played on the NES.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Joseph Collins wrote:
It is physically impossible to get to Wily Tower without using an Save State, even if you play through Rockman, Rockman 2, and Rockman 3 in one sitting due to something along the lines of an emulation limit or something.(Apparently, the game saves in such a way that has yet to be properly emulated at this time. Don't ask me, I don't know.)
Yeah I know and that is really annoying. WonderBoy5 have the same problem that you cant save. However.. there is a hacked statesave at Zophar's Domain that brings you directly to the game Wily Tower. But that would break against the rules. I know that this statesave is for Genecyst. But it works anyway.
Joseph Collins wrote:
if someone wants to do a speed-run of just the basic Rockman games, they're more than welcome to it.
I have done Rockman1, Rockman2 and are working on Rockman3 right now. But I consider to remake them all as I found some errors here and there in the movies that I want to correct.
Wheeeehaaa.. Yaaayy..
Joined: 11/20/2004
Posts: 236
Location: United States
Frenom wrote:
Yeah I know and that is really annoying. WonderBoy5 have the same problem that you cant save. However.. there is a hacked statesave at Zophar's Domain that brings you directly to the game Wily Tower. But that would break against the rules. I know that this statesave is for Genecyst. But it works anyway.
Yeah, I know. I was the one who submitted it, not knowing it was at that Mega Man PC site. My friend Auto just randomly handed it to me one day and I decided to submit it. Whoops.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Ahaa :) it was? great ;) the only thing that was bad was that it was for the PAL system :) Anyway.. I just completed RM 1, 2 and 3 for this game. I could put it out here or in the Submissions if someone wants to see them, but I will re-do RM 1 and 2 sience im going to test some ideas, an another route in RM2, correct tiny misstakes here and there and so on. I know nearly all of them.
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Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
Frenom wrote:
I could put it out here or in the Submissions if someone wants to see them
Don't ask, just upload it and put the link in here, there's always somebody who wants to see it :P
Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Okej :) Rockman1: Movie length: 21:min 21:seconds Frames: 76861 Re-record Count: 5524 Rom used "Rockman Megaworld (J) [!].zip" GMV: [URL=http://frenom.areta.org/smv/rockman-megaworld(J)(!)-rockman1.gmv]Rockman1[/URL] [URL=http://frenom.areta.org/smv/rockman-megaworld(J)(!)-rockman1.txt]Movie description[/URL] Rockman2: Movie length: 30:min 1:second Frames: 108072 Re-record Count: 5562 Rom used "Rockman Megaworld (J) [!].zip" GMV: [URL=http://frenom.areta.org/smv/rockman-megaworld(J)(!)-rockman2.gmv]Rockman2[/URL] [URL=http://frenom.areta.org/smv/rockman-megaworld(J)(!)-rockman2.txt]Movie description[/URL] Rockman3: Movie length: 39:min 18:seconds Frames: 141507 Re-record Count: 8396 Rom used "Rockman Megaworld (J) [!].zip" GMV: [URL=http://frenom.areta.org/smv/rockman-megaworld(J)(!)-rockman3.gmv]Rockman3[/URL] [URL=http://frenom.areta.org/smv/rockman-megaworld(J)(!)-rockman3.txt]Movie description[/URL] Now, remember that I am going to remake Rm1, Rm2 and maybe Rm3. Happy watching ;) Could someone move this thread to the Genesis thread instead where it belongs :) tnx
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Active player (277)
Joined: 5/29/2004
Posts: 5712
Ooh, cool. If we could figure out how to make the emulator unlock Wily Tower properly, then we could have a full two hours of Rockman.
put yourself in my rocketpack if that poochie is one outrageous dude
Post subject: Frenom's Rockman 1 demo reviewed
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Frenom wrote:
Rockman1
The wall tricks work in this game too, but only in the opposite direction than in the NES version. There's also a ladder trick. Dan used them in his WIP last year. Minor optimizations, lots of them. You need them. Such as: - predictive jumping (starting a jump before a pit to maximize the speed of falling) - jumping after a pause / level start, to eliminate the acceleration delay. - don't walk on a surface that slows your speed (such as the lifts in Iceman level) - try to avoid having to stop moving. EVER. - try abusing the randomness to get a lower score from bosses. Magnet beam usage in Elecman level could have been more optimal. Elecman weapon at the Cutman level caused some lag. In Elecman refight, you had to do some useless walking. More useless walking in Fireman and Iceman refights. Clone Robot fight and the underwater fight done very well.
Post subject: Frenom's Rockman 2 demo reviewed
Editor, Active player (296)
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Frenom wrote:
Rockman2
You wrote that the underwater glitch doesn't work in the Bubbleman level. The trick has two components: decacceleration using pause and the wall-collision. Deacceleration exists - you used it in Wily4. Zipping exists - but not to the right. It exists to the left. You should explore it in other places. Your tactic in Airman level was unseen, but it worked... but maybe you could have done it without those pauses? You know, it's possible to jump and shoot over the tornadoes. Your application of item2 at the lava pit in Heatman level didn't seem very effective. In Crashman level... I get the feeling you could have utilized item2 more. I think you took too much damage in Wily2. In Wily3, after the big fall in the spike tunnel, you ended up too much on the right, causing some delay. Wily4 boss - how did you shoot through the wall?? :o Try to do it again. :) The ending music sucks in this version of the game. One thing... You seem to get easily bored watching Megaman stand still while you make the movie and you need constant action for your fingers. It doesn't mean we enjoy watching that twitching more than standing still. It's not like random back&forward movements make the movie somehow more interesting. In my opinion, they break the fluency and make the movies ugly.
Post subject: Re: Frenom's Rockman 2 demo reviewed
Former player
Joined: 3/24/2004
Posts: 132
Location: Indiana
Bisqwit wrote:
It's not like random back&forward movements make the movie somehow more interesting. In my opinion, they break the fluency and make the movies ugly.
Couldn't agree more. That really bugged me, too.
Former player
Joined: 5/22/2004
Posts: 462
Good, now I have a guide to attempt to better when I make my Mega Man 1 movie again. Hopefully, once I finish my Lion King movie I'll work on it. With frame-advance, I am expecting quite a nice result.
Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Im putting up my progress I have been done so far for comments/suggestions and so on. Rockman1 - Gutsman - Elecman[/URL] Compared to my other one its 5seconds faster so far. EDIT: Ops.. I ment 16 seconds ;)
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Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
The Japanese version of this game runs a lot smoother than the European version, although I still don't understand why the music is worse than the original NES. So I like what you've done so far and I hope someone shows me what this mysterious Wily Tower is.
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Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Unfortunally you cant get there with a emulator, which is a little to sad. ;/
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Former player
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Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
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Personally, I have to say I don't see the point of doing this game since all of it has ready been done for the NES. Aren't there other games more worth of attention?
Former player
Joined: 5/31/2004
Posts: 375
I think the subject was originally brought up when someone wanted to see a "glitch-free" version of Rock/Mega man. At least it'd seem more different than the two Prince of Persia runs.
Joined: 9/24/2004
Posts: 75
feitclub wrote:
The Japanese version of this game runs a lot smoother than the European version, although I still don't understand why the music is worse than the original NES. So I like what you've done so far and I hope someone shows me what this mysterious Wily Tower is.
I've never played the Wily Wars/Rockman Megaworld anthology, but I have listened to the .gym soundtrack on Meridian Advance and it's a matter of opinion. I like how extra channels are added, and I like the instruments, but I can understand why people would think they sound ugly. There's definitely a sense of improvement, as even the later NES Megaman games didn't even use the DSP channel, even for percussions (even some NES games use a lot of voice tracks.) Not to resurrect the system wars but I would definitely have preferred the music in the SNES's SPC700 (although this isn't always the case; Thunder Spirits sounds worse than Thunder Force 3 a lot of times, for instance.) Aside from the sound, the graphics definitely benifited a lot from the port from what I've seen. MegaMan 3 is when the graphics started looking very good by 8-bit standards, and 1&2 sorely needed improvement.
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
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I wonder if anyone remembers when I discussed on IRC my opinion that the composer for this game probably didn't have the original music ripped from the NES code and therefore had to transcribe it by listening to the games...
put yourself in my rocketpack if that poochie is one outrageous dude
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I think it's okay to bring this back up now. So is Frenom up to the task of recording all four games in a row now that we've found a ROM that can save? I'm looking forward to seeing the last few mistakes ironed out--and it'd be great if some of those "get hit and pause" situations turned out to be unnecessary.
Boco wrote:
..but her comments on plot, characters, and other things within the section of the site devoted to canon works shows a decided lacking. For one, she considers Captain N as canon. I don't think I need to say anything more, unless you want specific examples of her being completely and entirely wrong.
No, go on. Where did she ever say that Captain N was part of the real story? Because I don't remember that. (Mainly I get curious once in a while as to what game series purists consider "canon"...)
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I could atleast try. But one question though. Should I try to do the all games in i file which gonna end in a movie that is approximately 1.5 hour long or should I split the games into 4 movie files? I think splitting it up would be the best choice.. but how about you guys?
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I think it should be all in one file so you don't need external saves. The movie itself would unlock Wily Tower and complete it. But if anyone disagrees, speak up now!
put yourself in my rocketpack if that poochie is one outrageous dude
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