It seems like using OpenGL still would be a lot better. ;\
I watched submission
1981 lately and the game starts stuttering at seemingly random points (especially in full screen). As soon as I change something in another window on the second screen (like the tab of an IM window), it runs fine again - for a few moments.
So I tried "1.51 imp.2 beta3" with "./configure --with-opengl --with-zlib --with-x" and it looks great with OpenGL. The only problem: -autodemo is supposed to be supported, yet it seems to be completely ignored.
"SNES9x 1.51 fix-3" didn't want to start at first, but finally did when I applied the color map patch (yay!) - yet -autodemo still doesn't do a thing :(
What really confused me is that although I supplied -ns to deactivate the sound, it still tried to open /dev/dsp.
//Ugh!
A quote from movie.cpp:
// For illustration:
struct MovieFileHeader
{
uint32 magic; // SMV0x1a
uint32 version; // for Snes9x 1.51 this must be 4. In Snes9x 1.43 it was 1.
Hexedited it - desyncs right from the very beginning :D