Rot3K is a turn-based strategy wargame set in three kingdoms-period China (~180-280 AD). A bunch of warlords and their generals conquer cities and provinces, raise and train armies, make and break political alliances, etc., but eventually only one ruler remains to take all of China.
The two good games in this series which are runnable are III and IV.
III has faster gameplay, more aggressive AI, fewer things to manage (generals don't have special skills, there areno barbarian hordes etc)
IV is the one I'm more familiar with, but it's slow and generally easier than III
Both have a variety of scenarios with various political situations as starting conditions, but in either game, in any scenario, with any ruler, it's possible to unify China within about 10 years with proper play.
So I was thinking of beginning planning and research for one of these games, and then running it. Here are the decisions that need to be made first, though:
1. Which game? I'm more familiar with IV but III would have faster and more entertaining gameplay.
2. Which difficulty setting? I think I'll default to hardest unless there's some reason it'd be mroe fun to steamroll incompetent opponents.
3. Which game mode (Historical or Fictional)? In Rot3K games, each general has a compatibility score, and the closer your leader's compatibility to a general, the more loyal and effective they are, and easier to recruit, bribe, etc. In Historic mode the compatibility values for every general are set, but in Fictional mode they're randomised. Good luck manipulation could let you steal away someone's cities by recruiting their governors, recruit every general with good stats, etc, because of the compatibility value, but that doesn't really seem fair.
4. Which scenario? I think starting as early as possible is the most interesting just because there are more warlords around, but I don't know if that's fastest.
5. Which ruler? This one, I think I'd have to research first. It should be possible to win quickly with any ruler, but choice of ruler determines pretty much every aspect of the game, so..
6. Single-player or multi-player? In a multiplayer game (4 players in III, 8 players in IV) each "sub-player" could sacrifice generals and territory to the main player, letting the main ruler unify China with pretty much no opposition at all. But that's not really fair either.
So, thoughts? Is this a bad choice of a series to attack? And what answers to those six questions?
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun.