1 2 3 4
16 17
Former player
Joined: 6/21/2004
Posts: 72
Location: Michigan, USA
I think the only way to really do two players by yourself, is with frame advance, and a good key setup so you can actually push everything at once. Just hold all the buttons you need for both players, and advance a frame, lather, rinse, repeat. I'm sure FODA will chime in since he's doing Battletoads. -Cheez
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Cheez wrote:
I think the only way to really do two players by yourself, is with frame advance, and a good key setup so you can actually push everything at once. Just hold all the buttons you need for both players, and advance a frame, lather, rinse, repeat. I'm sure FODA will chime in since he's doing Battletoads. -Cheez
That isn't always as easy as you make it out to be. I've run into situations where I am trying to hold 8 buttons, and then reach for the frame advance key. It's not pretty. An easier way would be, use two people ;p
Former player
Joined: 6/21/2004
Posts: 72
Location: Michigan, USA
that's why I also mention you'd need a good key setup, and a good keyboard that lets you press that many buttons. example: Player 1: Up - R Down - F Left - D Right - G B - Z A - S with these keys, you can use your ring and pinky fingers for the A and B buttons, leaving your middle and pointer to hit directions, so you should easily be able to hit any two directions + A + B, and if Frame Advance is spacebar, your thumb can hit that. So as long as you had a similar setup for Player 2, it wouldn't be too difficult...at least as far as hitting keys is concerned...
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Ahh, I was also talking about doing it on a SNES ;/
Former player
Joined: 6/21/2004
Posts: 72
Location: Michigan, USA
okay, yeah, get two players =P
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I've thought about a software add-in which makes you able to turn on/off which buttons should be held, instead of holding them. Think Caps Lock, but for any key. That would get us out of this trouble, as well as having to hold the run button for several consecutive hours. Anyone feel like coding it?
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
BoltR wrote:
Ahh, I was also talking about doing it on a SNES ;/
I started a thread like this one the SNES forum, write down the games u would like to see published there :>
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Cheez wrote:
I think the only way to really do two players by yourself, is with frame advance, and a good key setup so you can actually push everything at once. Just hold all the buttons you need for both players, and advance a frame, lather, rinse, repeat. I'm sure FODA will chime in since he's doing Battletoads. -Cheez
GET A GAMEPAD. you already have too many things in mind when controlling 2 characters to worry about which keys work with what keys. having a gamepad for player 2 also helps you not get TOO confused with what buttons controll which character. trust me, it gets confusing with the characters moving side to side and you pressing frame advance button 50 thousand times you eventually lose track of which one is player 1 and which is player 2 when you are worrying about making both run / jump / dodge at same time.
Player (206)
Joined: 5/29/2004
Posts: 5712
But a gamepad costs money. :(
put yourself in my rocketpack if that poochie is one outrageous dude
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
the cheapest one costs what? the price of a magazine?? you dont need fancy analog turbo feedback ones. a simple pad with 2 buttons will do. buy an used one.
Joined: 4/25/2004
Posts: 498
Hmm, speaking of Zelda 2 (mentioned earlier in the thread)...I've always wanted to see a low-level run. I've heard the US version (with each attribute costing different amounts of points) can be beaten at 4-1-1...o_O Would require a lot of backtracking though, not beating the palaces until the end, and then doing them all at once...not to mention Up+A galore...
Joined: 1/1/2022
Posts: 1716
Now that I think about it, Startropics 2 might be interesting.
Joined: 7/20/2004
Posts: 108
I don't remember if anyone's said this or not, but... SMB2j warpless. It would rock. That is all.
Joined: 1/23/2005
Posts: 73
Location: Pekin IL
One game i loved as a child, but could barely beat was the original Teenage Mutant Ninja Turtles. I've been attempting a TA of the first lvl, and it's proving harder than i'd think. I cannot do it right now, but i'd love to see it.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
its published on the site, why dont you go take a look??
Player (102)
Joined: 3/25/2004
Posts: 189
Location: Austin
OmegaFlareX wrote:
I don't remember if anyone's said this or not, but... SMB2j warpless. It would rock. That is all.
I tried that with VirtuaNES, so not many people saw it. It was kinda fun to make, but I don't know if watching it is all that great. While there are a few interesting levels, it's mostly just stuff you've seen already in the other SMB runs, stretched out to several levels. How about... Kiwi Craze? http://omake.studio-zoe.com/Kiwi%20Kraze%20(U).fcm
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Player (206)
Joined: 5/29/2004
Posts: 5712
Wasn't somebody going to do that warpless run on the SNES version anyway, since you could play all 13 worlds without having to get all those completion stars?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 3/26/2004
Posts: 24
Location: Sweden
1. Star Wars 2. Star Wars 3. Star Wars 4. etc... :D
Player (80)
Joined: 2/8/2005
Posts: 130
Princess Tomato in the Salad Kingdom
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Oooo. Star Wars may be an interesting idea...
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
M.I
Joined: 1/28/2005
Posts: 51
Location: Florida
In retrospect, FODA, ALL NES games are ugly. Atleast compared to today's technology and games. If someone wants to do a Star Wars run, let 'em. That just means less time you gotta look at the 'ugliness'. ;P
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i always thought it was ugly, even back in the day, and i think many nes games are beautifull even today
M.I
Joined: 1/28/2005
Posts: 51
Location: Florida
I never had a problem looking at NES graphics, and I still don't. I always considered it a proverbial stepping stone on the path of video game technology. Without Famicom/NES, we wouldn't have Gamecube, Xbox, or PS2! Though, perhaps the world would be better without them.. just a thought.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
you might have misunderstood me, i always though star wars for nes was ugly, not nes games. you cant tell me all nes games look good, dont put them all on the same pack please. some look great and some look bad, just like games today.
1 2 3 4
16 17