Game Information

Illusion of Gaia is an action/RPG. It's actually the second in a trilogy, the first being Soul Blazer and the third being Terranigma. It was also released in French as "Illusion of Time". It's a very linear game, so there isn't much room for improvisation. The main character, Will, travels the world with his friends to find his dad, but quickly finds himself in the middle of a much more complicated story. For a more detailed description of the game, you can check out its article on Wikipedia.

Movie Information

Emulator used: Snes9X v1.43+ v9
  • Use WIP1 Timing
  • Fake Mute desync workaround

Goals/Aims

  • Collect all the red jewels
  • Complete optional quest: Gem's Mansion
  • Fastest time possible
  • Manipulate luck
  • No damage

Special Thanks

Acmlm: He found the memory location used for manipulating the position of the fisherman holding the third red jewel. He also found at what value the fisherman appeared in the right spot. Later, it was found that this memory location was the RNG index itself.
Nitsuja: In the first part of my work on this run, I used Snes9x's Memory Watch feature to see the RNG and manipulate luck that way. Not only that, but he also is the one who basically makes this TAS possible because he modified Snes9x to give it TASing capabilities.
Gocha: He developed the Snes9x Memory Watcher external tool. That was incredibly useful for the whole run. I started that program on my second screen while I TASed on the main screen. That way, I always saw all my watches at the same time without clogging Snes9x's screen with watched variables text.
Nitrodon: As always, Nitrodon has been there hacking the game, helping me to manipulate luck. If it wasn't for him, this TAS would never have seen daylight. I can't even begin to list the places where he has been helpful. As always, HUGE thanks go to Nitrodon.

Tricks & Techniques

The tricks and techniques discussed here are divided in two categories: new and old ones. The new ones weren't known when I did the any%. There are a few more techniques than those listed here, but I can't remember them all, so I'll just write about those other ones when I get to them in the comments.
Some of these tricks simply do not work anymore after I get the Psycho Slider, so don't come complaining that I didn't use a trick where you think I could, because I couldn't (because of the Psycho Slider).

Charge without hitting (new)

Normally, to charge a psycho dash or a dark friar, you would have to swing the sword first. Nitrodon found a way to start charging without swinging the sword. Here's how (if you want to start running UP): up, nil, up, up, down+A, up+A.

Block while running (new)

Normally, you can't run while spinning the flute (blocking). Nitrodon found a way to do so (if you want to run UP): up, nil, up, up+R, R, up+R.

Hit while running (new)

This trick only applies for Freedan and Shadow. The trick allows you to swing the sword / the arm while running without having to stop and without having to move in a perpendicular direction. Here is how (if you are running LEFT): run left, left+A, nil, left, continue running left.

Hit cancellation

You can cancel a sword swing by pressing a perpendiculat direction 2 frames after the press of the A button. For example, if you attacked an enemy to the left, you could do this: A, nil, nil, up or down. This allows for faster recovery between hits, making it possible to start running earlier after a hit. This can be used while running too: cancelling a hit will allow you to continue running in that direction.

Telekinesis while running

While running, you can use telekinesis for 1 frame up to 8 times in a single run. This allows me to "pull" statues while running up to them, instead of pulling them while standing still. Telekinesis also blocks attacks, so I can do the same to block projectiles too.

After-hit invincibility

Enemies in IoG are invincible for a short period of time after they get hit. When they are invincible, they can't hurt you and you can run through them easily. This also applies to enemies that are "not killable". Even though they don't suffer damage, they become harmless for a short period of time, allowing me to run right through them.

Moving an object while walking away from it (new)

Moving an object takes 16 frames. This means that I can walk away from it for 14 frames, face it on the 15th frame, and move it on the 16th frame. This can be repeated, making it possible to move an object towards you while you walk away from it without losing time.

Faster map destination selection (new)

When it comes to selecting a destination, I can do so way before the actual dialog appears. This means that I can select a destination before the dialog appears, and so that dialog disappears instantaneously. I saved an average of 5-6 frames on each map travel, compared to the any%.

Jumping up slopes (new)

When it comes to small slopes, you can jump over them with Will by doing a jump attack at the very last moment possible. Alternatively, when it comes to longer slopes, you can do the same to start running at the same speed you would if you went up the slope and then went down that slope. Only you didn't have to do that, you just jumped up the slope a little.

Other info

The any% run was my comparison point for this whole TAS. Overall, this 100% run was 8813 frames slower than the any% (2 minutes, 26 seconds and 53 frames). Considering that I had to get all the 50 Red Jewels AND complete Gem's Mansion, it's an incredible feat. To clear things up a bit, the 100% was actually FASTER than the any% up until Gem's Mansion. It was exactly 2246 frames faster after all the boss refights were done. Only it lost about 3 minutes to go get the remaining Red Jewels and complete Gem's Mansion. If it weren't for Gem's Mansion, the 100% would obsolete the any%.
I'm not going to write a novel, as all I would do is spoil the fun for you guys. On this note, enjoy this movie!


TASVideoAgent
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This topic is for the purpose of discussing #1558: Halamantariel's SNES Illusion of Gaia in 2:09:19.30
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Halamantariel wrote:
Not only that, but he also is the one who basically makes this TAS possible because he modified Snes9x to give it TASing capabilities.
Not true... It had TASing capabilities before I even saw this website.
Post subject: Re: #1558: Halamantariel's SNES Illusion of Gaia in 2:09:19.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
nitsuja wrote:
Halamantariel wrote:
Not only that, but he also is the one who basically makes this TAS possible because he modified Snes9x to give it TASing capabilities.
Not true... It had TASing capabilities before I even saw this website.
I'm sure you know what I mean ... :)
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
This was an excellent improvement. My favorite part, though, was you skipping the shades this time around. Yes vote.
hi nitrodon streamline: cyn-chine
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Vote yes. Great to see the bonus boss (Gem's Mansion) defeated so fast.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
This is one of my favorite games ever, and it's one I suggested be run a few years ago, but it's not actually that fun to watch, is it? Thanks for showing off Solid Arm. Most people miss that part of the game so it's nice to see such a well-done movie include him. Vote: no to the question, yes to publish. EDIT: [20:13:51] <Halamantariel> well... Boco reads :) [20:14:12] <Halamantariel> Vote: no to the question, yes to publish. [20:14:33] <Boco_XLVII> It's a very good run [20:14:50] <Boco_XLVII> I was surprised at how boring a perfect play was to watch, though. [20:15:22] <Halamantariel> it hurts my stats though .... YES 93.3% and NO 6.7% :S [20:15:27] <Halamantariel> goodbye, perfect score :) [20:15:41] <Boco_XLVII> I guess I'm just used to the fighting and exploring in that game that a run which does neither is just.. running for 15 minutes, then a boss fight, repeat.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
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Joined: 3/29/2005
Posts: 229
Location: The boonies.
So I haven't watched it yet (it's too late to do that and sleep tonight), but I saw the old one, I loved it, I know Hal is thorough, and I note that this run takes something like 3 minutes more than the published one despite the fact that it must go out of its way to collect gems. (Not to mention that it beats the optional boss.) Yes vote now. Then sleep. Then I watch the movie. Then praise and adoration. Or maybe praise and adoration now: Halamantariel is like unto a god! Annnnnnnd...... sleep.
If life were an RPG, I'd be an NPC.
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
When I was a kid I was never able to defeat the boss in Gem's Mansion although this game is a pretty easy one. So yes vote as there are also some very nice improvements over the "any %" run.
Joined: 5/13/2006
Posts: 283
I agree with Boco in that this isn't a very fun game to watch, but still I was entertained enough by the precision and such. Yes vote.
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Player (217)
Joined: 2/12/2006
Posts: 373
Location: Oregon
I've played this game, and I definitely enjoyed this run. I was quite entertained by how smoothly Will went through the dungeons. Yes vote.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [859] SNES Illusion of Gaia "100%" by Halamantariel in 2:09:19.30
Editor, Active player (297)
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I found an improvement. A trivial one at that, too. https://files.tasvideos.org/bisqwit/illugaia-comp1.avi Left: halamantariel's movie, Right: bisqwit's demonstration Differences: - Halamantariel kills the skull 7 frames faster than Bisqwit - Bisqwit gets through the gate ~21 frames earlier than Halamantariel (After that I forgot to sprint, but that's beside the point)
Player (66)
Joined: 3/29/2005
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Location: The boonies.
Lol. Y'know, it's actually more entertaining to see the skeleton tossed around like that. Also, is this obsoleting on the premise that if someone made an any% as precise or slightly more precise as this that it would be published alongside this one, or is this a game that only gets one movie?
If life were an RPG, I'd be an NPC.
Joined: 4/20/2005
Posts: 13
The any% was nice, so I have no doubt that I'll enjoy watching this one too. One complaint about the encoding, though - the subtitles in the movie (e.g., at the scene in the cave at the beginning) are a nice touch, but for some reason, they seem to only be present for a fraction of a second before they vanish. I'm a quick reader, but not THAT quick. :) Even playing the video in slow motion, they're hard to read.
Joined: 3/15/2007
Posts: 131
Corundum wrote:
The any% was nice, so I have no doubt that I'll enjoy watching this one too. One complaint about the encoding, though - the subtitles in the movie (e.g., at the scene in the cave at the beginning) are a nice touch, but for some reason, they seem to only be present for a fraction of a second before they vanish. I'm a quick reader, but not THAT quick. :) Even playing the video in slow motion, they're hard to read.
Those are subtitles? I thought it was a pause screen or something. I've never played illusion of gaia so I don't really have any idea about what's going on. It'd be nice to have some subtitles explaining the techniques used and how the story's progressing and such, though I know that adding subtitles to movies is a time consuming process.
Editor, Active player (297)
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Location: Arzareth
Corundum wrote:
I'm a quick reader, but not THAT quick. :) Even playing the video in slow motion, they're hard to read.
Hooray for video players that have a "frame advance" function. Yes, they appear only for a fraction of a second, because the dialog text that they reply to, also appears for only a fraction of second. If you cannot see the dialog, there's no point in seeing the subtitle either. With frame advance, the dialog is readable just fine (though still inconvenient).
quietkane wrote:
Also, is this obsoleting on the premise that if someone made an any% as precise or slightly more precise as this that it would be published alongside this one, or is this a game that only gets one movie?
According to the author, the difference in the previous movie and this movie is significant to the degree that there is no benefit in keeping the previous movie around. It is a similar case to when my Solomon's Key 100% movie obsoleted my Solomon's Key any% movie. The difference was so steep, that there was no value left in the predecessor, despite the new movie being longer. Even after that, it is disputable whether an any% movie would be a good idea. In the case of Illusion of Gaia, even more so; the differences are minimal.
Joined: 7/31/2005
Posts: 128
Location: Virginia
Question. In Mt. Temple after getting the Red Jewel, wouldn't it have been faster to spin dash back across that really long part? I'm pretty sure I remember doing that when I played the game on console.
Working on a mod of an old favorite in my spare time. PM for updates!
Joined: 5/30/2007
Posts: 324
Another question; why did you save during the Great Wall?
Active player (287)
Joined: 3/4/2006
Posts: 341
IronSlayer wrote:
Another question; why did you save during the Great Wall?
The only way to manipulate luck in this game is to change the number of times the RNG is used. Whenever Gaia opens her mouth, the RNG is used once. The result is a perfectly manipulated Sand Fanger battle. (Also, he didn't save when he talked to Gaia.)
Joined: 5/30/2007
Posts: 324
Nitrodon wrote:
The only way to manipulate luck in this game is to change the number of times the RNG is used. Whenever Gaia opens her mouth, the RNG is used once. The result is a perfectly manipulated Sand Fanger battle. (Also, he didn't save when he talked to Gaia.)
Interesting...so the only way to make sure the Sand Fanger uses the spawning attack twice in a row is to manipulate the RNG by speaking with Gaia? There isn't any other way to do it?
Player (105)
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IronSlayer wrote:
Nitrodon wrote:
The only way to manipulate luck in this game is to change the number of times the RNG is used. Whenever Gaia opens her mouth, the RNG is used once. The result is a perfectly manipulated Sand Fanger battle. (Also, he didn't save when he talked to Gaia.)
Interesting...so the only way to make sure the Sand Fanger uses the spawning attack twice in a row is to manipulate the RNG by speaking with Gaia? There isn't any other way to do it?
I could have waited in Dark Space for a long time, but speaking with Gaia speeds up the process because, as Nitrodon said, Gaia uses RNGs each time she opens her mouth. I didn't *have* to talk to Gaia, but it was certainly faster.
Joined: 10/3/2007
Posts: 3
This is a little late but some of the stuff against the last boss can be sped up dramatically... changing directions rapidly allows Shadow to fire the phoenixes very fast. IIRC the moon can be hit twice when it opens its mouth if you fire fast enough and the head can be hit much faster as well. Could probably be killed in one cycle on a TAS. By the way, my first post here, hi all! O. o
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Tagrineth wrote:
This is a little late but some of the stuff against the last boss can be sped up dramatically... changing directions rapidly allows Shadow to fire the phoenixes very fast. IIRC the moon can be hit twice when it opens its mouth if you fire fast enough and the head can be hit much faster as well. Could probably be killed in one cycle on a TAS. By the way, my first post here, hi all! O. o
No, it can't. Until I see proof of such claims, I will stick to my original answer which is No, it can't. You can't hit the moon twice in a row, and you can't hit Dark Gaia faster than what I already did.
Joined: 10/3/2007
Posts: 3
I could be wrong about the moon, but I'm pretty sure you can hit dark gaia faster... Someone send me a save state at the last boss? i'd rather not play through the entire game again just to double-check this... I'll see if I can demonstrate my email address should be visible in my profile.
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You can find savestates at various points of the run on Halamantariel's site, linked in the submission text. To use one, rename it to have the same name as your ROM, with extension anywhere from .000 (slot 1) to .009 (slot 10). Here's a direct link to the last two bosses. 41 - Comet (Final Bosses) I think you'll find that, while you can indeed fire more quickly, the bosses' invincibility periods after being hit will prevent you from damaging them more in each cycle.