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This run tries to complete the Game Boy Color game based on a popular TV-show. The run heavily manipulates which questions are displayed, and I probably took around two-three hours just figuring out how to manipulate that darn thing.
  • VBA 1.7.2 with re-recording 19.3
  • Aims for fastest time
  • Manipulates luck

Details

The game seems to pick two questions in advance (though I'm not sure where it gets the first two from...). It's a bit hard to explain, so graphically it looks something like this:
  • Question 1 is "What is your name?" <-- Current
  • Question 2 is "What is your quest?" <-- Next question unchangeable by the first
  • Question 3 is either "What is your favorite color?" or "What is the capital of Assyria?" <-- Determined by the amount of time spent on Question 1
Pausing does count for the amount of time spent, so I use that in order to manipulate the game. Sometimes, however, it pays off to simply get a question with an answer of B, C, or D, due to the amount of time it takes simply to manipulate it otherwise.
The game also features a "Final Answer?" prompt (for those unfamilar with the game show, Regis Phillman adopted the use of that question not too long after the show started, in case someone looked unsure; I think it later became required for contestants to state it's their final answer), which is determined by the time spent on the current question. For both questions which would have asked this prompt, I did not enter input as soon as possible, but instead waited one frame and held down the A-button for two frames, this caused the prompt to not appear.
Overall, this run is about 12 seconds faster than my test-run I posted on the forums. I would like to thank Chamale for motivating me to actually make a better run, and Groudon199 for advising to manipulate the "Final Answer?" prompt.

Bisqwit: This submission got bad reception. A bad concept to TAS. Therefore, rejecting. Also, next time you submit a movie, do not start lines with a space. As explained on the Text Formatting Rules, such lines start preformatted text, which circumvents the automatic line breaking that normally happens, causing horizontal scroll bars when the lines are long. Use a list (* at beginning of line) or blockquote (> at beginning of line) instead, depending on purpose.
FractalFusion: Re-rejecting since game show games do not qualify for vault.


TASVideoAgent
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This topic is for the purpose of discussing #1574: MikeRS's GBC Who Wants to Be a Millionaire in 04:16.38
Post subject: Voting: No
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Sorry, but 25 seconds of unskippable crap at the start, nothing of interest during questions, and no real skill or suprise at all just makes this boring. It's completely predictable and not at all interesting or entertaining.
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Quietust
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Maybe it's just me, but I fail to see the point behind a speedrun of a trivia game...
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
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Quietust wrote:
I fail to see the point behind a speedrun of a trivia game...
seconded
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...at least it's not unoptimised. Luck manipulation seemed good and hopefully you can apply that to another, more interesting, game. 4 minutes of this didn't go down well with me and I agree with Xkeeper: a run of a game of this nature is far too predictable to be entertaining. Voting no on this submission. Edit - Also, please fix your submission text, it's stretching the layout of the page.
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While the heavy manipulation is a plus, unfortunately, as they said, trivia game speed runs just don't really work. It just comes off as memorizing all the answers and just punching through them as quickly as possible. =/ I do commend you for working on something outside of the box though. I don't think the movie sucks, it's just the game doesn't work for a TAS format.
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You get one extra point for Holy Grail reference, though.
Mitjitsu
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I personally think the the Wheres Waldo run was more entertaining that this :D
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Someday i'm gonna start a "gameshows only" tas website! and no one will visit...
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
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alden wrote:
Someday i'm gonna start a "gameshows only" tas website! and no one will visit...
You already had one... nintendorecords...
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Well then I'll just have to start another one ;)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
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For what it's worth, I visited Nintendo Records.
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I'm actually suprised this movie got 2 "yes" votes, considering what it is.
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I'm not. Some people vote yes to anything. It's sad, because they distort every single submission poll.
Chamale
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Bah to all you naysayers. I actually think this is a fun concept for a TAS. It's four minutes, so it's not like it gets slow.
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mushroom wrote:
For what it's worth, I visited Nintendo Records.
For all intents and purposes, it's not worth a lot. The only reason nintendorecords was mentioned is because Alden's avatar looks a lot like ziplock's, which seems to have made Phil draw a parallel between them. However, Alden and ziplock are two different people using a widely used (and differently composed) avatar. About the run: at what point is a run so easy to optimize that it no longer becomes impressive to watch? Honestly, if you know all the questions ahead of time, it takes little to no effort to make a run that beats the game as fast as possible.
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Chamale
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No, because this run takes a fair amount of luck-manipulation to get the right questions. Anyway, "easy to optimize" doesn't mean shit. My Jurassic Park III run has way more rerecords than Excite Bike. They're both very optimal (I would be astonished if anyone added 1 frame to the JPIII run). Still, Excite Bike has way more entertainment value.
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haha that's funny if ziplock had the same avatar and a gameshow tas site. um, i tried finding nintendorecords and it doesn't exist anymore, right? or i'm slow... btw the avatar is a portrait of "bob" dobbs of the cult of subgenius. I thought "subgenius" was kind of appropriate for this site ;)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
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He had a TAS site, which is now down. You can view it through the wayback machine on archive.org: http://web.archive.org/web/*/http://www.nintendorecords.com/ No gameshows on there though. You'll have to excuse Phil, he's from Quebec.
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Thanks for clearing that up for me Truncated. No gameshows? Then I shall be the first... mwahahahaha I wanna see DOUBLE DARE... that game is evil hard
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Zurreco wrote:
About the run: at what point is a run so easy to optimize that it no longer becomes impressive to watch? Honestly, if you know all the questions ahead of time, it takes little to no effort to make a run that beats the game as fast as possible.
At what point do you reject every run, because it comes down to knowing the levels' layout beforehand (in platformers) or know exactly which way to powerup characters (in RPGs)? Also my two cents: the insistence that you need to be entertained the entire length of a run by doing stupid shit (come on, in Mario 64 jumping on/off carpets in Rainbow Ride just looks stupid, it's not entertaining) just so that it gets published on this site is BS. What's the point of attempting to save every frame if the site's FAQ doesn't even confirm it as the point of the site? (please note I'm not trying to get *this* run published at all, it's not the best game choice... but some attitudes have seriously annoyed me, I just need to vent something)
Mitjitsu
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MikeRS wrote:
Zurreco wrote:
About the run: at what point is a run so easy to optimize that it no longer becomes impressive to watch? Honestly, if you know all the questions ahead of time, it takes little to no effort to make a run that beats the game as fast as possible.
At what point do you reject every run, because it comes down to knowing the levels' layout beforehand (in platformers) or know exactly which way to powerup characters (in RPGs)? Also my two cents: the insistence that you need to be entertained the entire length of a run by doing stupid shit (come on, in Mario 64 jumping on/off carpets in Rainbow Ride just looks stupid, it's not entertaining) just so that it gets published on this site is BS. What's the point of attempting to save every frame if the site's FAQ doesn't even confirm it as the point of the site? (please note I'm not trying to get *this* run published at all, it's not the best game choice... but some attitudes have seriously annoyed me, I just need to vent something)
This is a very straight forward game to TAS, just test which is the right answer and optimally select the answer at the earliest frame, there is no TASing skill whatsoever to that. How long did it take you to do? A couple of hours at the most I'd say. All the other games you've mentioned have 100's,1000,s,10,000's of relistic possibities to test and even then its likely that the fastest method isn't found.
Joined: 1/21/2006
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This run is irrelevant, I was mainly talking about the whole attitude of which runs are accepted or not. To me, the very question "Did you like watching this movie?" seems like a conflict of interest. What's the point of making runs as fast as possible if the primarily goal is for imaginary entertainment? Why should a four-frame improvement on Super Mario Bros get accepted without any major entertainment value over the previous run? I'll admit that at times, aiming for entertainment is purely the logical thing to do. Such as Super Mario Bros. 3's autoscrolling levels, bouncing on every enemy to get 1-Ups isn't that bad. While at other times, it seems the author is doing shit just because he has autism (see: bouncing on/off carpets in SM64) and has no real entertainment value. I've seen submissions that admit that they sacrifice speed for entertainment. If you ask me, the speediness of the run should be the primary goal and entertainment is the by-product (or only done when the game prevents any further speed improvements). Seriously, you can't entertain everybody for every stupid little trick. Sometimes you won't even keep a person watching a run no matter what (personally, I find the Super Metroid run boring despite liking the game).
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My opinion mirrors yours exactly. I feel that runs should stop going "only for speed". Unfortunately, since TAS conflictingly means "speedrun" and "superplay", mostly the former, that has gone down the proverbial intertubes. One run lately that conflicts with this is A Boy and His Blob. The previous version used a trick to go underground, visiting other parts of the game to pick up a needed item, then coming back. It provied a little entertainment most of the way through in the form of seeing more of the game, so it was less boring at the start. The newer versions, however, sacrifice all of that for a small segment of (admittedly quite weird) glitchiness at the very end of the movie. In my opinion, it's still interesting, but much less fun to watch. Sometimes, the most interesting games are games which do not allow you to progress that fast, as the author is generally forced to do something interesting to pass time. Other times, entertainment comes in the form of "What the hell?" (See Rockman1). Short summary of an often made post by me: While I believe that speed is important, entertainment matters too. Unfortunately, most people here seem to believe that getting the time that appears next to your submission is the ultimate goal.
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Chamale
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I think entertainment comes from seeing something that is FUN TO WATCH. Now, I personally found this FUN TO WATCH. Anything that beats my favourite game show this fast gets a yes in my book.