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This run tries to complete the Game Boy Color game based on a popular TV-show. The run heavily manipulates which questions are displayed, and I probably took around two-three hours just figuring out how to manipulate that darn thing.
  • VBA 1.7.2 with re-recording 19.3
  • Aims for fastest time
  • Manipulates luck

Details

The game seems to pick two questions in advance (though I'm not sure where it gets the first two from...). It's a bit hard to explain, so graphically it looks something like this:
  • Question 1 is "What is your name?" <-- Current
  • Question 2 is "What is your quest?" <-- Next question unchangeable by the first
  • Question 3 is either "What is your favorite color?" or "What is the capital of Assyria?" <-- Determined by the amount of time spent on Question 1
Pausing does count for the amount of time spent, so I use that in order to manipulate the game. Sometimes, however, it pays off to simply get a question with an answer of B, C, or D, due to the amount of time it takes simply to manipulate it otherwise.
The game also features a "Final Answer?" prompt (for those unfamilar with the game show, Regis Phillman adopted the use of that question not too long after the show started, in case someone looked unsure; I think it later became required for contestants to state it's their final answer), which is determined by the time spent on the current question. For both questions which would have asked this prompt, I did not enter input as soon as possible, but instead waited one frame and held down the A-button for two frames, this caused the prompt to not appear.
Overall, this run is about 12 seconds faster than my test-run I posted on the forums. I would like to thank Chamale for motivating me to actually make a better run, and Groudon199 for advising to manipulate the "Final Answer?" prompt.

Bisqwit: This submission got bad reception. A bad concept to TAS. Therefore, rejecting. Also, next time you submit a movie, do not start lines with a space. As explained on the TextFormattingRules, such lines start preformatted text, which circumvents the automatic line breaking that normally happens, causing horizontal scroll bars when the lines are long. Use a list (* at beginning of line) or blockquote (> at beginning of line) instead, depending on purpose.
FractalFusion: Re-rejecting since game show games do not qualify for vault.

Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
MikeRS wrote:
Zurreco wrote:
About the run: at what point is a run so easy to optimize that it no longer becomes impressive to watch? Honestly, if you know all the questions ahead of time, it takes little to no effort to make a run that beats the game as fast as possible.
At what point do you reject every run, because it comes down to knowing the levels' layout beforehand (in platformers) or know exactly which way to powerup characters (in RPGs)?
The big difference is adaptation. You'll see this on the front page:
Front Page wrote:
These are movies of classic console games being played extraordinarily, using an emulator as a tool to overcome human limitations such as skill and reflex.
I just don't see a huge use of super skill and super reflexes when you can predict everything precisely. Other games are heralded as great works because they have to employ some sort of superhuman "skill" (read: not skill per se, but some sort of handling of the situations at hand) and reflex; both of which come to pass in situations where the player must adapt to the scenario. Just because I know what 1-1 looks like in SMB doesn't mean that I'll be able to match a published run's time without a lot of tinkering and adaptation (assuming I don't copy published runs, that is). On the other hand, I don't think that someone would have such a hard time matching the completion time for this run. See my point now? Also, just because you plan ahead doesn't somehow detract from the effort you put forth in to a run. Planning how you are going to power up in an RPG takes a lot more effort than just rushing the game and throwing points around on the fly. I find the comparison of knowing a platformer's level design and planning an RPG's stat spread to be very flawed. e:
Xkeeper wrote:
Short summary of an often made post by me: While I believe that speed is important, entertainment matters too. Unfortunately, most people here seem to believe that getting the time that appears next to your submission is the ultimate goal.
I don't want to get in to the whole "is speed a derivative of entertainment or whatnot" debate that this site gets in to every 5 months, but I will say this: most people don't care about time completion if the game is boring: they will reject it. Concordantly, most people will let completion times be non-optimized if entertaining things go down: gained entertainment can and usually will undo lost time. The whole idea that people aim for speed along with entertainment is because there is an ethos that doing things faster is entertaining in and of itself.
hi nitrodon streamline: cyn-chine
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
...and because the site would be impossible to maintain if all movies just aimed for entertainment. The runs need to be easily comparable to make the judging possible. See, for example, River City Ransom. It has created a problem because it aims for entertainment over speed, and no one has been able to obsolete it despite numerous attempts. Entertainment is just too subjective to be practical.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Yes, but the relevant question here is if the speedrun is entertaining enough to merit a publication. I love gameshows with obscure trivia questions, so this is great. It's like, UBER GENIUS FTW!
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
The movie is quite well done. PUblish it!
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
$0. What a useless run. The point of TASing games like this is to get the highest score possible in the shortest amount of time.
Player (34)
Joined: 12/18/2005
Posts: 250
Chamale wrote:
Yes, but the relevant question here is if the speedrun is entertaining enough to merit a publication.
Actually... the question is "Did you like watching this movie?" not "Do you think this should be published?". There's a noticeable difference between the two. Besides, it is pitch dark. This movie is likely to be eaten by a grue. Seriously though, your way of thinking confuses me. Chamale are you okay? Are you okay Chamale?
我々を待ち受けなさい。
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Chalame, You're right. That's probably why this submission received such a great response. Sarcastically, Jixie
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
What a useless run.
Living Well Is The Best Revenge My Personal Page
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2739
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!
Twisted_Eye
He/Him
Active player (332)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
haha, aww, all the new submission accomplished is get the older one grued.