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Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
How many stages do you have left?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I have made a TAS of Rockman & Forte with Megaman. Althou' I made it with GBA, not snes. If you are even a bit interested, you can find it here: http://tasvideos.org/forum/viewtopic.php?t=2759 In my oppinion it's not that good. It has some quite obvious mistakes and the move could be more optimezed (atleast in some points). I think if someone really experienced with TASing made a run with Megaman (and really invested on that), he maybe could get it under 40 mins. Well, because it's my first TAS, I think you can forgive some of my mistakes in it (but not all of course).
Which run should I encode next? :)
Former player
Joined: 5/3/2004
Posts: 366
AngerFist wrote:
How many stages do you have left?
I'm on the last stage. (Yay!) Since I will be going back to a previous point, what I have left to do is: -Pirate Man -Burner Man -Magic Man -Ground Man -Tengu Man -Wily Boss 1 -Wily Boss 2 The paths to Burner Man and Magic Man shouldn't take as much time as before since I don't need to do as much experimentation as I did before. Kind of makes me wish I had done more work on it over the weekend since I am so close.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Any progress, Gigafrost? I'm very eager to see this run finished and from what I've seen of it, it will be awsome! :) Btw, I'm gonna try my encoding skill on your current version of the run. So if anyone is interested, I may be able to send it somewhere, where everyone can get it. ;)
Which run should I encode next? :)
Former player
Joined: 5/3/2004
Posts: 366
The only progress I made was that I tested that I can't simply hex-edit to redo the stuff. I have to redo the Pirate Man battle, which I'm not too happy about because it's an overall boring battle, in my opinion. Hopefully I'll be able to hex-edit parts after it, though.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Okey, the encoding worked pretty nicely and I got tracker from Bisqwit to share it (Thanks Bisqwit!). You can get the .torrent from here: http://koti.mbnet.fi/maza-/RockmanAndForte-WIP-33min-Gigafrost.avi.torrent Please be patient, my upload is always in some use. I'll limit it though, so you can get this ;) EDIT: Since the Rockman & Forte run has now been published, I (or infact Bisqwit) have deleted the WIP avi. That's because what would you do with incomplete run when you can get a full one.
Which run should I encode next? :)
Former player
Joined: 5/3/2004
Posts: 366
Okay, I suppose now I need to put some more work into it. Right now the biggest obstacle in my way to working on it all day saturday is that I can't work on the run on my laptop (PowerBook G4 running MacOSX 10.3), or at least I assume I can't because the SNES9X I played with couldn't play back the MMX runs without desyncing. So, when I have a get-together with a friend (like I do this weekend) I can't work on the run in my room while we're watching stuff. But, anyways, thanks for continuing to support the run. :)
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
I watched, I saw, I went WTF?! You died at that one boss, yet you show back up in the next level. Total WTF moment there. ^^;;
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 5/3/2004
Posts: 366
Just reassuring y'all that I have made progress; Pirate Man is dead, again, for the third time. Unfortunately, the part immediately after him desyncs when I hex-edit it in. Unlike the boss fight, though, I expect it to be fixable with a little more hex editting, but I've got control of the TV again so I'm watching anime already. ^.^;;
Former player
Joined: 5/3/2004
Posts: 366
Alright y'all. I've got good news all around. Only a verbal update because it's so late at night (for me). At this rate, though, I should be able to finally finish up the game tomorrow! Yay! The hex-edit went well. There were a lot of desyncs since 6 lags (one caused by music loading) were all 1 frame shorter. Taking into account that Pirate Man took 1 frame longer to load, this puts me at an additional 5 frames faster because I skipped that energy. Yay! Burner Man didn't desync at all. Yay! (Lion? Bear?) Coin pit went well and was where the 5 lag desyncs occured. Also had to hex-edit in some shots to manipulate luck, but overall I entered the room using up my last Tengu weapon and filled it up all the way at the bottom. Yay! Magic Man died a quick death. Yay! Nothing spectacular about the place after other than Battlestar Galactica. Hmmm... Ground Man... errr, close enough, but I think I was faster before. This time around, despite my luck manipulation, the best I could do was damage him at odd intervals to stop him from doing attacks, and to manipulate him into doing those attacks. Hmmm... After Ground Man; went well. Before I did it I had tried to update here but, unfortunately, my computer had locked up despite a long post. So, I was just going to get to Tengu Man and go to bed when... I triggered the Tengu Man appearance scene 154 frames faster; I barely had enough time to get off of the platform when it disappeared! This also sped up the Tengu Man fight itself by a little bit because Tengu Man was a bit closer. And... now try to contain your excitement... because of the unique setup of the Tengu Man arena after he dies, I managed to find a zipping glitch! More info when I submit tomorrow... :-D
Former player
Joined: 5/3/2004
Posts: 366
Finally, 1.3 years after I started, it has been submitted. You can go here to see the final version: http://tasvideos.org/forum/viewtopic.php?t=3470
Player (206)
Joined: 5/29/2004
Posts: 5712
Is there a way to get back to the title screen besides winning the game? I was just thinking that you could do an All CDs run by first getting all the CDs that ForteBass is faster at, then resetting and going back for the rest in a new game with MegaRockMan. You could then finish the game with MegaRockMan to show off his performance in all the levels, despite him being a suboptimal character. But if you have to beat all the final stages before you can switch, that might be annoying.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 5/3/2004
Posts: 366
Maybe dying to death could do it, but of course that'd look quite ugly. I haven't really thought about a full CD collection run. It's a very interesting idea, though. Hmmm...
Player (206)
Joined: 5/29/2004
Posts: 5712
I tried doing a game over just now, but I couldn't find an option to go back to the title screen. Hmm...
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Gigafrost wrote:
I haven't really thought about a full CD collection run. It's a very interesting idea, though. Hmmm...
I was thinking that it might be possible for Rockman to get all the CD's. A combination of Ice Wall and Lightning Bolt may reach CD's that only Forte is supposed to get, but I have yet to verify it.
Player (206)
Joined: 5/29/2004
Posts: 5712
Ooh, now I really want someone to verify it! Heh, maybe I should try if I get more free time...
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 5/3/2004
Posts: 366
FractalFusion wrote:
Gigafrost wrote:
I haven't really thought about a full CD collection run. It's a very interesting idea, though. Hmmm...
I was thinking that it might be possible for Rockman to get all the CD's. A combination of Ice Wall and Lightning Bolt may reach CD's that only Forte is supposed to get, but I have yet to verify it.
Yeah, now that you mention it, he might be able to. The one that worried me was the one on the other side of the spike pit, but the Lightning Bolt glitch could allow him to cross that. On the other hand, Forte simply can't dig up CDs since he doesn't have a Rush Search equivalent, so it's too bad there can't possibly be a Forte-only version of it.
Joined: 6/14/2004
Posts: 646
But there's that item you can purchase that lets you walk on spikes once. You should be able to get it that way, even if it means dying after collecting it.
I like my "thank you"s in monetary form.
Former player
Joined: 5/3/2004
Posts: 366
Alright, I think I've got an idea. Tonight or tomorrow, I'm going to try and create a Rockman save state with all the bosses beaten, all the gates open, and none of the CDs collected. Then, from there, we can figure out which CDs really can and can't be collected. (I envision a collection of 100 numbered smv files which shows where each CD is and how to collect it.)
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
You don't need 100 .smv's. Only those CD's that were designed for only Forte to get need .smv's (and there aren't a lot).
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Yes, especially the "Rush Search CDs" can be excluded from the 100 .smv's. Btw, I'm really excited about this. Are you truly consciderin a 100 CD run? That would be something new and I'm quite sure very interesting.
Which run should I encode next? :)
Former player
Joined: 5/3/2004
Posts: 366
I know we don't need 100 SMVs, but I thought it'd be nice, if not helpful, to see where they all are. We'll see if I'm going to work on one. The idea of having to do it as Rockman scares me.
Former player
Joined: 5/3/2004
Posts: 366
Well, I created the save state that I said I would: http://www.kraftfam.org/~erk/nesvideos/rnf-100cd.zip I also noticed while setting it up that some CDs weren't there. I think they might only appear when you revisit the stage. Talk about bleh. If you want to experiment with specific CDs to see if that's the case, here's the movie file I made when I set up the save state: http://www.kraftfam.org/~erk/nesvideos/rnf-100setup.zip (Play through it, fast forward to the part you want, stop and experiment.) Although I didn't try and do the Lightning Bolt jumping, I looked to see if it at least looks like Megaman's ground state is reset when he fires and it looks like it is.
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
I checked and indeed Rockman can jump after using a Lightning Bolt. There's no doubt now that Rockman can get all the CD's.
Gigafrost wrote:
I also noticed while setting it up that some CDs weren't there. I think they might only appear when you revisit the stage.
Of course you didn't notice the CD's buried in the ground. Rockman never got CD Finder. He didn't even get Rush Search. Note that since Rockman doesn't get Rush Search until after defeating the third boss, at least 4 revisits are required (Intro stage + 3 others).
Former player
Joined: 5/3/2004
Posts: 366
Yeah, but those weren't what I was talking about. I meant CDs that you should clearly be able to see but aren't there the first time through. You can even see they're not present in my run, but revisiting the level makes them there. (Best example is in Cold Man's stage; the little alcove sealed by an ice block that can only be opened by a drill should have a CD in it... it does the second time around.) It might mean having to revisit all levels instead of just those four. :( But, at least there might be a good reason to do the levels slightly differently, and that would be for energy conservation later.
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