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Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Ice new tech http://parrot14green.myweb.hinet.net/R&F-KINGStage2.avi http://parrot14green.myweb.hinet.net/R&F-KINGStage3.avi I hope that interests someone,and redo the run that I want to see :)
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Really nice tricks :)
Current Projects: ???
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I'd like to see a redone Forte run, personally.
Working on: Command and Conquer PSX Nod Campaign
Former player
Joined: 5/3/2004
Posts: 366
I'd like to redo my Forte run, but I'd also like to figure out how to get in the walls. Of course, first I've got to get my computers up and working again in the first place. Those are awesome tricks. :) Too bad Forte can't do things exactly like that...
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Gigafrost wrote:
Those are awesome tricks. :) Too bad Forte can't do things exactly like that...
What happens if you create an ice pillar next to a wall, and then dash in to the area it will occupy before it fully forms?
hi nitrodon streamline: cyn-chine
Former player
Joined: 5/3/2004
Posts: 366
If I recall, it didn't force Forte into the wall, but rather it pushed the ice away from him. When I watched these videos earlier, I had thought that maybe veritcal pushing was causing it, but looking closer it could just be that the slide doesn't have good wall collision code.
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
These are the example videos. http://parrot14green.myweb.hinet.net/R&F-ForteIntoWall.avi Show you how to force Forte into the wall. http://parrot14green.myweb.hinet.net/R&F-IceVerticalBug.avi I'd like to say this is a amazing discover.
Player (223)
Joined: 10/17/2005
Posts: 399
It sure is.
<adelikat> I've been quoted with worse
Former player
Joined: 3/12/2006
Posts: 26
Bablo wrote:
It sure is.
Still working on this? I think those amazing glitches would help you a lot.
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Wow! That will definitely come in handy. I hope you keep searching more these possible bug-usage places :)
Which run should I encode next? :)
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Experienced player (538)
Joined: 5/12/2005
Posts: 707
looks tasty yumm ~~ <3 How about using these techs. in Flame burner stage ;)
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
parrot14gree wrote:
http://parrot14green.myweb.hinet.net/R&F-UnderWater.avi I'll keep try it :)
You are the SNES of Finalfighter. Edit: I dont understand why you arent TASing this game.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (538)
Joined: 5/12/2005
Posts: 707
if anyone isn't so interested of this i can make a really well planned movie on this
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
AngerFist wrote:
parrot14gree wrote:
http://parrot14green.myweb.hinet.net/R&F-UnderWater.avi I'll keep try it :)
You are the SNES of Finalfighter. Edit: I dont understand why you arent TASing this game.
Thanks your admiring,AngerFist :) Because I don't have more time to TASing the game. I'd like to see Shinryuu did this game since I had saw his RM2 TAS.
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
http://parrot14green.myweb.hinet.net/Rockman&Forte-LightingTrick.smv I thought someone might use the trick as well than me.
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
I'd like to see an improvement too. Good job for finding glitches, parrot14green!
Angerfist wrote:
You are the Finalfighter of SNES.
Fixed!
Former player
Joined: 5/3/2004
Posts: 366
I can't see lightning trick here at work, but the other videos were interesting. :) I'm definitely interested in playing around with the game, now. I'd be interested in making a newer version of the Forte run. The trick now is that I have to bring one of my computers back up. Hmmm...
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Though I'd like to see a Mega Man run, I'd like to see Forte redone more. Looking forward to seeing anything though.
Working on: Command and Conquer PSX Nod Campaign
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
More improve of the lightingtrick http://parrot14green.myweb.hinet.net/Rockman&Forte-LightingTrick2.smv The weapon of lighting can control up or down.
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Good job, parrot14green. I wonder in how many places this trick can be used.
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Rockman did this trick as I thought. But it needs the weapon of T.BLADE. http://parrot14green.myweb.hinet.net/Rockman&Forte-RockLightingTrick5.smv Compared this with that(Forte LightingTrick4),I imporved some places in the stage.
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