Former player
Joined: 5/3/2004
Posts: 366
So, finished with Ground Man's level. Save state included this time. :D http://www.kraftfam.org/~erk/misc/RnF.zip There were a couple of rogue shots during the Ground Man battle...as y'all suspect, it's to manipulate luck (which is fairly difficult to manipulate in this game)...namely, to prevent him from rolling around on the ground invincible. Also, in comparing times with Megafrost's run I've found that Forte loses about 9 seconds thanks to his extra long "victory charge up"...it's cool looking but it's also causing Forte to lose the time he gains from the levels. Well, I expect that to change in the final levels where he doesn't charge, heh. So, currently Forte is behind Rockman time-wise but I think he'll catch up really quickly after Dynamo Man. Just thought I'd mention that thought.
Former player
Joined: 5/3/2004
Posts: 366
Now I have ventured into unknown territory... Megafrost has never made it through Tengu Man's level... it was sort of exciting thinking about doing Magic Man's level for some reason (although I haven't started it yet). In any case, Tengu Man's stage (and the save state to see it) are here: http://www.kraftfam.org/~erk/misc/rnf.zip Anywho, just now there was a loud boom (thunder) outside...so if you can't download it that'd be because our power is out.
Joined: 8/24/2004
Posts: 143
Location: Valencia, Spain
Magicman's level will be fun to watch. i have a tip: there's a miniboss, the lion coin that can be defeated shortly with remote mine.
I am a Mega Man fan that hates Megaman X8.
Former player
Joined: 7/15/2004
Posts: 124
So which would be faster? Destroying the thing and having another one appear on the right side, or letting it bounce twice?
Former player
Joined: 5/3/2004
Posts: 366
The lion coin thingy can also be defeated really quickly using the Ice Wall (a single one created on top of it appears to do the trick even faster than remote mine...ice wall apparently does its damage more frequently). However, in all of my normal-speed plays, whenever I kill it, it always re-appears on the left when I need it on the right. Of course, all of that depends on me actually getting there. This level actually poses an even greater challenge...efficient use of dashing with Tengu man's weapon (which I shall call t-dashing). Pretty much, t-dashing is faster than normal dashing and MUCH faster if you cancel it at the right time to execute the next dash. Thing is, I've got to save (5? 7? test again... -_-) for the boss and I've still got to take into account the fact that enemies can recharge it for me. Already I've t-dash killed an enemy and got a small recharge (free t-dash! ^_^) and another enemy is dropping a huge one for me. I've estimated that I lose 12 frames getting it but I should be able to make it up since I get 4 more t-dashes. So, what I'm pretty much going to do is use them liberally, but if I get to the boss and discover that I used too many I'll go back and not use those last few. I did this once before...in Ground Man's stage (using the remote mines freely in the level) and it worked out. Not sure about this one, though. Hmmm...
Joined: 8/24/2004
Posts: 143
Location: Valencia, Spain
using remote mine is only an idea.
I am a Mega Man fan that hates Megaman X8.
Former player
Joined: 5/3/2004
Posts: 366
Well, I did it neither way since I needed better control of his death. But, ideas are good, even if they don't pan out. :) Finally finished Magic Man's level. Not much time to explain much. Got the thing to reduce weapon energy cost for t-dash. Here's URL: http://www.kraftfam.org/~erk/misc/RnF.zip
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
hahaha, that is so nice to watch.
Former player
Joined: 5/3/2004
Posts: 366
Okay, so it's been a week since that post. I had completed Astro Man's stage either that day or the next, but I only today worked on the boss fight itself. About buying the half-energy-for-weapons item, it took 375 frames to buy and equip. Each t-dash saves about 10 frames per use. So I only need 38 extra t-dashes in order to make up for buying the item. The verdict? Very easily done...each level starts me out with an extra 14 t-dashes, each big weapon capsule gives me an extra 4, and each small an extra one. So, after Astro Man's level I've received 22 extra t-dashes. I expect to surpass 38 extra by the end of Dynamo Man's level. For Astro Man's stage there's a couple of things to point out. For the two ordered-button rooms (IE, buttons flash in a certain order and then you press them in that order) I experimented with luck to get some fairly optimal combos. Granted, getting the same button all the times would be best and preferred but would probably require a lot of excess shooting (guestimating 27 shots to optimize first room, 243 for the second?). The pattern is pretty simply determined; the first is randomly selected, then the second, then the third, etc. Shooting looks to be the only way to manipulate luck. Shooting a small shot (IE the small shots when you have an Ice Wall out) seems to read the next random number and dump it. A normal purple shot dumps two random numbers. This became pretty apparent when I tried searching for an optimum pattern: 0 - M R R M R 1 - R R M R R 2 - R M R R R (1 norm) 3 - M R R R L 4 - R R R L L (2) 5 - R R L L M 6 - R L L M L (3) 7 - L L M L M etc Also, you'll probably have to look at it slower to notice the t-dash glitches. Basically, once you dash with the Tengu weapon equipped, you can switch whenever you want, but if you hit something the "slashing" graphics become funky. In particular it picks up the graphics of the current weapon. Anyways, all that said, the latest version is up: http://www.kraftfam.org/~erk/misc/RnF.zip
Joined: 12/4/2004
Posts: 7
stopped working on it?
Former player
Joined: 5/3/2004
Posts: 366
More out of lazyness than out of giving up. I'm actually suprised at just how lazy I've become over this christmas break. But, perhaps this will be enough to get me to work on Dynamo Man's stage? Hmmm...
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
I can't seem to download your most recent update :E
Former player
Joined: 5/3/2004
Posts: 366
I'm not sure why. It's in that folder, with that name (case is different but the machine it's on is running windows and isn't case sensitive like it used to be...) How odd. Could be my other downloads? Or maybe our connection is simply terrible? I haven't been able to download TSA's LTTP run although I tried a couple of times. :( EDIT: I found the problem. Software had crashed but the computer was up. I think it's working now...
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Very nice, the game seems so smooth and easy (when you use that ice block to climb everywhere :P)
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
Is this project down? Or is the author still working on it?
Former player
Joined: 5/3/2004
Posts: 366
No, I'm still being lazy. I don't consider it abandoned but I also don't know why I just don't work on it. I'm not sure if I've mentioned this before, though, but if anybody wants to work on this game as well I wouldn't be insulted.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
But how far have u made it yet? More than half the game?
Former player
Joined: 5/3/2004
Posts: 366
I'd think so. There's just Dynamo Man, "Wily" Stage 1, "Wily" Stage 2 (which is sort of a bunch of small levels, really), and then Wily Stage 3.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
Okay, At least I hope it will be finished next year :D
Joined: 8/24/2004
Posts: 143
Location: Valencia, Spain
i finished my test run of dynamo man, gateway to king and king fortress level. most important things: - i bought an item that increases weapon's power when your energy is low. - i bought G. Boost you can download the smv at this url: http://perso.wanadoo.es/mamor13/smv/rnf.smv remember, this is a test.
I am a Mega Man fan that hates Megaman X8.
Former player
Joined: 7/15/2004
Posts: 124
I'm abandoning my run. Now I've learned the hard way: Trying to make the first version a perfect run just burns you out.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
Megafrost wrote:
I'm abandoning my run. Now I've learned the hard way: Trying to make the first version a perfect run just burns you out.
:/ But send ur work to another dude who thinks he can manage to do the rest of it then?
Active player (277)
Joined: 5/29/2004
Posts: 5712
Make Cazlab finish it.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 7/15/2004
Posts: 124
http://www.kraftfam.org/~dtk/R&Frun.zip It should go all the way to the middle of Cold Man, but I still think it's possible to go the museum level faster.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
haha not thanks :D I just watch the movies, I dont' play 'em myself :/