I suppose that, since I've had such a good long break, I might be okay with trying to continue my run. Although since my biggest worry atm is having to do half of Dynamo Man's level all over again, I'll continue from the last point I was at. However, if somebody else wants to correct those problems with my run and continue you have my permission.
Supposedly here's the link to my last version (so you don't have to look two pages back...):
http://www.kraftfam.org/~erk/nesvideos/RnF.zip
Anyways, the possible problems with the Dynamo Man stage are...
1) There's one tengu-charge left because there's no one place where it can be used to its fullest. In other words, it can be used somewhere for a few more frames, however it has to be around the mid-boss part (if I recall).
2) The Dynamo Man battle could probably be a couple of frames faster by better dealing with the recharge sequence. In particular, it's probably possible to jump a few frames lower, still take out the rechargers, and properly hit him as early as possible when he lands (I had to delay 2 to 4 frames, I think).