upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
I am planning to overhaul the cheat system for the next Gens release, to integrate it with the RAM search, and also to make it totally reliable. (Currently the cheats do not prevent writes to cheat addresses, but simply reset the value after each frame, which means that cheats are not totally reliable at the moment.) There is a fast and simple way to make the cheats completely reliable, but it would use 16 megabytes more RAM. So my question to you is: Is an additional 16 Megabytes of RAM an acceptable amount of RAM usage for Gens? A user in IRC has suggested a way which would decrease that to 2 MB of RAM, for a very slight performance hit. I'll be doing that.
How fleeting are all human passions compared with the massive continuity of ducks.
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
I personally do not mind the additional 16MB of RAM usage, though some others might... though is possible implement an option switch between 100% reliable cheat system and the current 'RAM-efficient' system? That would be the best solution to your question.
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx