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Joined: 5/12/2009
Posts: 748
Location: Brazil
Amazing quality so far, man! Congrats and keep up the great work!
Joined: 8/4/2009
Posts: 14
I'm so happy this is happening! Such a challenging TAS to optimize, but McHazard is doing an amazing job so far!
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1555
If your score is 9,900, then every kill gives you a 1-UP. It's not very useful for a speedrun, but a max score run would be vault worthy. Like Ninja Turtles II caps off at 99,999. The Japanese version of said game caps off at 999,990 due to a different scoring systems. Ninja Turtles III caps of at 999,900. This game caps off at 9,999. Even the first game caps off at 9,999,900.
Memory
She/Her
Site Admin, Skilled player (1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
McHazard, are you still working on this?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Joined: 11/26/2010
Posts: 444
Location: New York, US
There hasn't been any information on the status of this TAS for 5 years already. That is unfortunate.
My name is 4N6/Forensics.
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