Awesome, good luck! I'm interested in what you can come up with. I would also like to remind you of
this post from the published movie. mikwuyma pointed out that backwards jumping is actually slightly faster than running. At least in theory, since you will also have to consider turning around afterwards.
Here's some more info to help you out:
RAM addresses:
31
00000 7E0EA1 w u 0 X pos
00001 7E0EA0 b u 0 X subp
00002 7E0F41 b u 0 Y pos
00003 7E0CA2 w s 0 X speed in air
00004 7E1A36 b u 0 Enemy 1 HP
00005 7E1A3A b s 0 Enemy 2 HP
00006 7E1A3E b s 0 Enemy 3 HP
00007 7E1A42 b s 0 Enemy 4 HP
00008 7E1A46 b s 0 Enemy 5 HP
00009 7E1A4A b s 0 Enemy 6 HP
0000A 7E1A4E b s 0 Enemy 7 HP
0000B 7E1A5E w s 0 Enemy 7 HP
0000C 7E0EA5 w u 0 Enemy 1 X pos
0000D 7E0EA9 w u 0 Enemy 2 X pos
0000E 7E0EAD w u 0 Enemy 3 X pos
0000F 7E0EB1 w u 0 Enemy 4 X pos
00010 7E0EB5 w u 0 Enemy 5 X pos
00011 7E0EB9 w u 0 Enemy 6 X pos
00012 7E0ECD w u 0 Enemy 7 X pos
00013 7E1A32 b s 0
00014 7E1A52 b u 0
00015 7E0EB1 b u 0 Enemy X
00016 7E0031 w u 0 Scr X pos
00017 7E0A4A b s 0
00018 7E0F95 w u 0 Platform 1 Y
00019 7E0EF1 w u 0 Platform 2 X
0001A 7E0EF9 w u 0 Platform 3 Y
0001B 7E0FA1 w u 0 Platform 4 Y
0001C 7E0746 b u 0
0001D 7E04C4 b u 0 Monster HP
0001E 7E04CA b u 0 You power
Lua script: I made a quite special lua script for this game. I remember someone else making a lua script where you could click on the window to achieve some effect. I tried it out and came up with a lua script where you can click on boxes on the screen in order to perform combo hits. I don't remember actually using it much, but it could be fun to fiddle around with. I've put it here:
http://pastebin.com/12h9XtS1
Some random data I've scribbled down, might be helpful:
Running You move at the constant speed of 2p/f
Turning around This stops you for 7 f
Punching, then continue running This stops you for 10 f
Punching, then turn around and run This stops you for 16 f
Laying kick, then continue running This stops you for 26 f
Laying kick, then turn around and run This stops you for 32 f
Landing from a jump, continue running This stops you for 5 f
Hitting an enemy with a jump kick Stop for 1 frame when the enemy is hit
Damage table:
Attack Damage Frames until damage Frames between attacks Wait frames after attack, same dir Wait frames after attack, Other dir
Laying kick 3 7 19 26
Hit 2 6 11 12 18
Throw 4 35 38
Triple combo 8 41
Four combo 15 90 91
This game is a lot trial and error in order to find the fastest strategy. It's quite fun to try out different ways of finishing enemies, and you often need to plan ahead for the next wave of enemies.