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Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Glad to hear it is legit, and I certainly can't wait for this to happen. Thanks for keeping atleast me informed, it is appreciated! ~_^
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 5/17/2007
Posts: 393
Location: Sweden
Nice to see them adding Tails, he looks abit boring to play tho. Not realy a fan of tailslapping
"No love for the game gear"
emu
Active player (380)
Joined: 1/2/2007
Posts: 188
Location: Germany, Munich
Thanks for the info Raiscan. Tails' normal form is ok. He has the abilities from most original games, special jump and special ability like the other three characters. The tail attack is not that great, but comes in handy tas-wise, as one often encounters situations, in which the character runs with high speed towards an enemy. I assume that tails doesn’t lose velocity while attacking, compared to jumping and rolling, so this is a plus. But I absolutely agree about the super form to be enhanced. I already disliked the killall move from super mighty and shadow, as its use it very limited when being invincible. Having to aim now, while speeding through the level somehow kills the purpose of the superforms. I now understand why sega gave tails the flickies as super form, as it is hard to think of different abilities for each character, when the level goals are so simple: Get from A to B, collecting rings and not getting hit by enemies. The first two somehow useful abilities which come to my mind are: 1. Some downward thrust while doing the heli-thingy, since his vertical movement is so limited while spinning. This might also motivate people to not just fly over levels. 2. Since Tails will mostly fly over levels, he will also not collect many rings. Shooting enemies could be rewarded with some 5ish extra rings. This is meant as constructive critisism. The hack and the new character are awesome.
Player (36)
Joined: 9/9/2006
Posts: 388
r0xm2n wrote:
Interesting idea there. Question is, has anybody actually found an S monitor? I've yet to see one in the many times I've played through this hack... Apparently, S monitors make super sonic literally fly (or at least stop falling).
I've found plenty of S monitors. If my SRM file still works I'll post a link to it and do a brief run demonstrating the locations of them all. I will edit this post soon. [Edit]Alright, I'll do a simple run to prove the S monitors and show their places along a suitable route. Emeralds can still be collected in +mode so you can go Super without needing the S monitor (albiet its a little redundant..) So once its done, I'll post up a save-state and recording. P.S its Sonic. So you get his ability This will not be a WIP or anything, this is simply to show the monitors so others can try planning their routes. This will most likely not be a entertaining thing to watch either.[/Edit] [Edit2]This is gonna take a little longer than planned. I had about a minute ago finished a actual semi-decent "TAS" Game+ as Sonic. I was just adding the final touch. Then gens decided to reset the recording. 1500 re-records later, I'm left with nothing... awesome. Due to things in real life I'll hafta be out of the loop for a bit but I should be back pretty soon with a recording. I am stating now though, that it is boring watching a Sonic version of this. Which you will see why when I can get around to posting for you folks.[/Edit2]
A whisper in the wind~~
Joined: 3/5/2007
Posts: 27
So, it's the Extra mode that shows up the S Monitors? I assumed the Extra mode was for alternate saves ...... explains why I haven't been seeing S monitors...
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
emu wrote:
The first two somehow useful abilities which come to my mind are: 1. Some downward thrust while doing the heli-thingy, since his vertical movement is so limited while spinning. This might also motivate people to not just fly over levels. 2. Since Tails will mostly fly over levels, he will also not collect many rings. Shooting enemies could be rewarded with some 5ish extra rings.
I had a good idea yesterday. Perhaps an enhancement to his flying form. If you remember in the doomsday zone (S3&K) sonic could dart around in various directions. It might be interesting if this were added as some sort of level-flying speed boost that massively increases ring consumption (but not enough to make ring collection tedious.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Player (36)
Joined: 9/9/2006
Posts: 388
Here we go folks This zip is a recording (and semi-tas) of Sonic in Extra Mode. load the save-state and enjoy.
A whisper in the wind~~
Joined: 3/5/2007
Posts: 27
Download doesn't seem to work...
Player (36)
Joined: 9/9/2006
Posts: 388
Download-link fixed. Seems it didn't like the filename being Sonic+ .. My favorite Parts/Points of Interest -The speed of "Starlight" Act 2 -Robotnik Monitor Damage evasion by Light-Dash -End of "Starlight" Act 3, the CPU rapid spin-dashing.. just .. cause it does. -Some acts have Sonic "Stood Still" while "Score Zooming" (A during point count-down) -Sink-into-wall glitch on "Scrap Brain" Act 1 - could lead to possible zipping, I couldn't pull anything interesting off however. [Edit]Ya'know.. I've only just noticed[/i] that Upthorn is mentioned as a programmer in this hack![/Edit] [Edit2]"Extra Mode" SRM file for those that want to give these recordings an attempt anyway. Has Extra unlocked for All 3 current characters. It also has the settings required set, (Control Scheme Extended, Super music Off, Spike Bug Off, Speed Cap Off, Camera Style Extended) First post has been edited to supply this also.[/Edit2]
A whisper in the wind~~
Joined: 5/9/2005
Posts: 748
Desync for me. You start the stage, light dash forward, light dash backwards and get hit by the first enemy.
Player (36)
Joined: 9/9/2006
Posts: 388
Paused wrote:
Desync for me. You start the stage, light dash forward, light dash backwards and get hit by the first enemy.
Download the just-posted SRM but go into preferences and set Super music ON. then watch again. Should play fine. REMEMBER you will need your preferences EXACTLY like the recordeé otherwise you will Desync (In this case, when I go Super)
A whisper in the wind~~
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
First of all, I'm not sure about you but I find the whole jumping through hoops to play a tas quite annoying. Why could all the settings and such not be in the provided savestate and saveram? why do I have to turn on super sonic music when it should already be enabled? I have to say that while using sonics flying ability is fun when playing, I'm afraid its quite boring when watching the screen just flying by. But congratulations on curbing my curiosity on what such a run would look like :) Edit: Also, why do you take damage in the springyard place? Then theres this:
DDRKhat wrote:
[Edit2]"Extra Mode" SRM file for those that want to give these recordings an attempt anyway. Has Extra unlocked for All 3 current characters. It also has the settings required set, (Control Scheme Extended, Super music Off, Spike Bug Off, Speed Cap Off, Camera Style Extended) First post has been edited to supply this also.[/Edit2]
Super music should be on. I think thats about enough criticism from me today \o/
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Player (36)
Joined: 9/9/2006
Posts: 388
Raiscan wrote:
First of all, I'm not sure about you but I find the whole jumping through hoops to play a tas quite annoying. Why could all the settings and such not be in the provided savestate and saveram? why do I have to turn on super sonic music when it should already be enabled? I have to say that while using sonics flying ability is fun when playing, I'm afraid its quite boring when watching the screen just flying by. But congratulations on curbing my curiosity on what such a run would look like :)
Well I did state I was going to do recordings from now on with Super music off. Simply because it can get repetitive and boring. However when I began and re-began this recording. I forgot BOTH times to turn it off. So for the purpose of this one recording, I'm afraid you have to turn it on. As for the save-state. it doesn't restore the preferences. I don't know why, don't ask. If it did, I wouldn't have to post my own SRM file up would I? people would've been able to use the save-state. I was hoping that it would be the but it seems not as everyone was desyncing. On the plus side, it means any Game+ recordings will not be requiring a save-state to get them going, it will just require the watcher to have the correct SRM. As for the recording being boring. Sonic yeah, and shadow MAYBE but I Do believe that Shadow and Mighty could be interesting to watch, Shadow 'cause of his speed, you will scroll through top-less maps faster. and Mighty, because he might probabily still have to go THROUGH alot of the levels. I will have to look into it. the SRM file is provided for others that want to try TASes with the characters, possibly being able to do it better or setting possibly a ground rule of not going through the level, no idea. P.S I took damage in "spring-yard" simply because there was no way I could pull off a jump, so in the interest of speed, light-dashing into the spikeball got me to the ground faster.
A whisper in the wind~~
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
DDRKhat wrote:
Well I did state I was going to do recordings from now on with Super music off. Simply because it can get repetitive and boring. However when I began and re-began this recording. I forgot BOTH times to turn it off. So for the purpose of this one recording, I'm afraid you have to turn it on. As for the save-state. it doesn't restore the preferences. I don't know why, don't ask. If it did, I wouldn't have to post my own SRM file up would I? people would've been able to use the save-state. I was hoping that it would be the but it seems not as everyone was desyncing.
I'm a bit sketchy on gmv specs, but if it records resets I would request starting from blank SRAM and changing all the game settings in the gmv rather than savestates and srm everywhere which just causes agrovation :( Also please reread my post, I edited it with a couple more questions.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Player (36)
Joined: 9/9/2006
Posts: 388
Raiscan wrote:
DDRKhat wrote:
Well I did state I was going to do recordings from now on with Super music off. Simply because it can get repetitive and boring. However when I began and re-began this recording. I forgot BOTH times to turn it off. So for the purpose of this one recording, I'm afraid you have to turn it on. As for the save-state. it doesn't restore the preferences. I don't know why, don't ask. If it did, I wouldn't have to post my own SRM file up would I? people would've been able to use the save-state. I was hoping that it would be the but it seems not as everyone was desyncing.
I'm a bit sketchy on gmv specs, but if it records resets I would request starting from blank SRAM and changing all the game settings in the gmv rather than savestates and srm everywhere which just causes agrovation :( Also please reread my post, I edited it with a couple more questions.
In order to have GAME+ unlocked, you have to complete the game as the character you wish to play it as. Do you really wish to have a TAS of a normal game go JUST so you can then watch a GAME+ TAS? A simple SRM file with everything set to work "out-of-the-box" is alot easier. In My Opinion.
A whisper in the wind~~
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Theres a way to do it in the menus. Upthorn told me, I remember. Theres a cheat code that accesses a debug level select with the extra mode as an option. In fact, recorded reset probably isn't needed. Unfortunately I dont know the code..
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Player (36)
Joined: 9/9/2006
Posts: 388
Raiscan wrote:
Theres a way to do it in the menus. Upthorn told me, I remember. Theres a cheat code that accesses a debug level select with the extra mode as an option. In fact, recorded reset probably isn't needed.
While I do know that code, I promised I would not reveal that code and I keep promises. The recording would clearly present the code, all you have to do is watch it at frame-advance. P.S you can only play ONE ZONE in that mode and it will take you back to the title screen.
A whisper in the wind~~
Joined: 5/17/2007
Posts: 393
Location: Sweden
Apparently team Megamix have started posting alot of Tails movies showing the same thing. Here are the movies if anyome wants to see some more Tails action. Chimpo Upthorn Pu7o
"No love for the game gear"
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
DDRKhat wrote:
Raiscan wrote:
Theres a way to do it in the menus. Upthorn told me, I remember. Theres a cheat code that accesses a debug level select with the extra mode as an option. In fact, recorded reset probably isn't needed.
While I do know that code, I promised Tweaker I would not reveal that code and I keep promises. The recording would clearly present the code, all you have to do is watch it at frame-advance. P.S you can only play ONE ZONE in that mode and it will take you back to the title screen.
Not if you toggle extra mode on, then go from there to preferences, select "exit", and start a new game normally afterwards.
How fleeting are all human passions compared with the massive continuity of ducks.
Player (36)
Joined: 9/9/2006
Posts: 388
upthorn wrote:
DDRKhat wrote:
Raiscan wrote:
Theres a way to do it in the menus. Upthorn told me, I remember. Theres a cheat code that accesses a debug level select with the extra mode as an option. In fact, recorded reset probably isn't needed.
While I do know that code, I promised I would not reveal that code and I keep promises. The recording would clearly present the code, all you have to do is watch it at frame-advance. P.S you can only play ONE ZONE in that mode and it will take you back to the title screen.
Not if you toggle extra mode on, then go from there to preferences, select "exit", and start a new game normally afterwards.
The only way I could see that working without compromising the code, would be setting a save-state literally after the key-press that I have done to go back to preferences. which would still require a save-state. p.s , upthorn, suppose you could post me a Gens with just off-screen hack on? I don't mind if it works similar to the one you had for S3K .. I know I can do the runs faster and I would love to at least do it for personal viewing.
A whisper in the wind~~
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
I have no intention of releasing a camera hack gens for megamix before a finalized version of megamix is released. Addendum: I'm actually a bit vexed that people have wasted this much effort TASing this version already. The whole point of the SHZ TAS I posted on youtube was to try to quiet the activity for the moment, hoping that people would recognize that there's no point in TASing this version, and if there was a point to doing so, I'd be all over it.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 8/27/2007
Posts: 4
Location: Pinellas Park, FL
DDRKhat wrote:
Raiscan wrote:
Theres a way to do it in the menus. Upthorn told me, I remember. Theres a cheat code that accesses a debug level select with the extra mode as an option. In fact, recorded reset probably isn't needed.
While I do know that code, I promised Tweaker I would not reveal that code and I keep promises. The recording would clearly present the code, all you have to do is watch it at frame-advance. P.S you can only play ONE ZONE in that mode and it will take you back to the title screen.
I'd also appreciate you avoid being a cocktease and letting the whole world know that you know the code, which I reluctantly gave you. Chances are I'll be changing it for the next release now, and this time I won't tell anybody. I'll probably also change the RAM flag used to activate the level select as well, just to make sure the job's done right. Those who complete the game properly get a level select. Stop trying to cheat your way through the game.
Player (36)
Joined: 9/9/2006
Posts: 388
Tweaker wrote:
DDRKhat wrote:
Raiscan wrote:
Theres a way to do it in the menus. Upthorn told me, I remember. Theres a cheat code that accesses a debug level select with the extra mode as an option. In fact, recorded reset probably isn't needed.
While I do know that code, I promised I would not reveal that code and I keep promises. The recording would clearly present the code, all you have to do is watch it at frame-advance. P.S you can only play ONE ZONE in that mode and it will take you back to the title screen.
I'd also appreciate you avoid being a cocktease and letting the whole world know that you know the code, which I reluctantly gave you. Chances are I'll be changing it for the next release now, and this time I won't tell anybody. I'll probably also change the RAM flag used to activate the level select as well, just to make sure the job's done right. Those who complete the game properly get a level select. Stop trying to cheat your way through the game.
I know I'm going to feel stupid asking this, but, have I pissed you off in some manner? I have not at all revealed the code at all as I promised I would not, so what is it I have done to annoy you? You're post seemed rather agressive.
A whisper in the wind~~
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
DDRKhat wrote:
I have not at all revealed the code
If you let people know tweaker gave you the code, they may think that they can just pester him until he gives them the code, too and so on. And it also sounds like you're bragging about tweaker doing special stuff for you. Both of these results can be annoying to him.
How fleeting are all human passions compared with the massive continuity of ducks.
Player (36)
Joined: 9/9/2006
Posts: 388
upthorn wrote:
DDRKhat wrote:
I have not at all revealed the code
If you let people know tweaker gave you the code, they may think that they can just pester him until he gives them the code, too and so on. And it also sounds like you're bragging about tweaker doing special stuff for you. Both of these results can be annoying to him.
Raiscan wrote:
Theres a way to do it in the menus. Upthorn told me, I remember. Theres a cheat code that accesses a debug level select with the extra mode as an option. In fact, recorded reset probably isn't needed.
And he's not to blame here also? I did not state it until he did.
A whisper in the wind~~
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