nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
For some reason I didn't like xenotactic... But I loved desktop TD, I just can't get past the hard level (max stage 42), and some other challenges either.. Also, I liked vector TD: http://www.candystand.com/play.do?id=18047
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
FODA wrote:
Also, I liked vector TD: http://www.candystand.com/play.do?id=18047
2486756...
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
FODA wrote:
Also, I liked vector TD: http://www.candystand.com/play.do?id=18047
Hey, I like this one more than the rest. Got 3401189 on the first map. [EDIT] 3540816 on the second… Damn, only needed to clear three more waves.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I hacked Xenotactic a bit. Basically giving myself infinite money. I still didn't pass level 6 :) http://bisqwit.iki.fi/kala/snap/xeno6b.png For the record, none of the walking aliens got past the white turret, but the aerial ones… I didn't alternate the maze ends in this version. EDIT: The second time was also a failure. The green turrets in this image deliver ~23000 hp of damage each. My point was to test how many DCAs you need to fend off successfully the aerial attacks. The answer is more than 27. http://bisqwit.iki.fi/kala/snap/xeno6c.png (The reason why there were un-upgraded DCAs on the field, was that the cost of the first upgrade was ~23000$ in this hack. (And the second upgrade gives most of that back.) My starting money was also ~23000$, so I couldn't exactly do everything I wanted.) ______________ "But consider this: Our technologies are compatible. Cybermen plus Daleks ― together we could upgrade the universe."
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
wow... I wonder how can people get those records... are they hacking too? some levels in desktop TD seem impossible.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Bisqwit wrote:
My point was to test how many DCAs you need to fend off successfully the aerial attacks. The answer is more than 27.
The best defense against flyers is actually Torrent towers (which I guess would be plasma? in this version), not Dart towers. Also keep in mind that you can and should use Frost towers to slow down the flyers and keep them in range longer.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Boco wrote:
The best defense against flyers is actually Torrent towers (which I guess would be plasma? in this version), not Dart towers.
The 27 turrets in question were fully upgraded anti-air towers which do a lot more damage than plasma due to splash.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Tub
Joined: 6/25/2005
Posts: 1377
3.745.684 on the first map of vector TD.. died in lvl 49. so close.. edit: 2nd attempt, 4.129.652, finished all 50 waves.
m00
Post subject: Level 6 completed (with cash hack)
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Boco wrote:
Also keep in mind that you can and should use Frost towers to slow down the flyers and keep them in range longer.
Utilizing this fantastic idea, I went ahead with the ~infinite money hack and created this room in level 6. http://bisqwit.iki.fi/kala/snap/xeno_level6perfectsetup_attempt.png The important idea here is that the outer layer of the maze consists of Zero Towers (freezers). The inner after that is BFG towers (plasma), and further inside are missiles. All of these have a range that covers the edges of the screen as well as the tunnels right beside them. The center of the screen consists of anti-aerial defenses as usual, with occasional freezers intermixed. At the bottom of screen, where I didn't expect anything to enter anytime soon, I put sniper towers which have a range of half of the board. In several corner spots, I put sonic turrets in order to mazimize the profit of the freezers. This strategy worked excellently. First observation, the bottom right corner of the anti-aerial defense rectangle was not actually needed until wave 86. The bottom of the screen was very idle as well. http://bisqwit.iki.fi/kala/snap/xeno_level6perfectsetup_attempt_b.png At wave 93, it started to become very crowded. This is when the most dangerous aerial attack begins. http://bisqwit.iki.fi/kala/snap/xeno_level6perfectsetup_attempt_c.png My grid actually handled them quite well. No helicopters survived. At wave 99, the screen becomes permanently crowded. The bottom also is now in use. The enemies just have way too many hitpoints (more than 1.6 million). http://bisqwit.iki.fi/kala/snap/xeno_level6perfectsetup_attempt_d.png Wave 100 is the last aerial attack. A few helicopters actually survived this assault which was hard enough to put the game crawling at about 1 fps. http://bisqwit.iki.fi/kala/snap/xeno_level6perfectsetup_attempt_e.png The next two or three hours were spent in this same wave, guiding the enemies back and worth through the maze at very low FPS. I actually converted some of the aerial defence towers into snipers and BFGs as no aerial enemies were expected anymore. http://bisqwit.iki.fi/kala/snap/xeno_level6perfectsetup_attempt_f.png Finally, it came down to the last enemy. I accidentally left it slip, though it still had over a million hps so it would have been exhausting to kill it. http://bisqwit.iki.fi/kala/snap/xeno_level6perfectsetup_attempt_g.png Here is the anticlimatic ending of the game. http://bisqwit.iki.fi/kala/snap/xeno_ending.png By the way, here is a maze for level 5 which completes the level without interaction. http://bisqwit.iki.fi/kala/snap/xeno_level5perfectsetup.png Similarly, for level 4... http://bisqwit.iki.fi/kala/snap/xeno_level4perfectsetup.png ______________ "But consider this: Our technologies are compatible. Cybermen plus Daleks ― together we could upgrade the universe."
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
7,740,796 on first map of vector TD. :) notice how much money I had left at the end: $ 1,758,322 (the most expensive turret costs $ 2,800) http://img.photobucket.com/albums/v687/UoBtEx_FODA/vectortd-foda-7740796.png
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Died in level 76 of level 6... you need at least 5 red AA towers by that point I guess =/ Edit: Bisquit-- There is a far more effective way of laying out your base. Keep in mind that you can collect an entire wave (more or less) on 6 hypersonic towers (with the help of a zero tower), and when they are stacked on top of eachother, let max level SAM sites blow the shit out of them. with infinate money, I dont think you would use a single plasma; AOE is just too important.
Has never colored a dinosaur.
Tub
Joined: 6/25/2005
Posts: 1377
FODA wrote:
7,740,796 on first map of vector TD. :)
Nice one :) I made several mistakes which I didn't notice until the last waves were rolling in: - I didn't know what "Interest" really did, I thought it increased the amount of money the enemys were worth. So I spent all my money as soon as possible, not getting filthy rich. - I was unaware of the possibilities of stacking the special towers. So I had lots of blue ice towers, 6 of the red guides missile towers (which I couldn't upgrade to 10, they were just lvl 4 or 5 at the end), and just one of the boost towers. Well, I still succeeded. My next attempt, had there been one, would have looked quite similar to yours. Makes me wonder how the points are calculated, though. More points for faster kills?
m00
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I don't know how the scoring works, but we're far from finding out. The record is 18 million.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
So basically Bisqwit is saying it's not really possible to beat the game... or is that a wrong conclusion to draw?
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
He is probably right. I dont think it is possable. Far as I can get legit is level 77... died there 3 times now. http://www.mypicshare.com/5rxpy01hpic.html I have done it with and without plasme, with and without slowing towers. this time was nothing but plasma and anti air towers, but I dont think there is really any way it can be done.
Has never colored a dinosaur.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
If it's the same 100-level challenge as the one in Desktop TD 1.2, I don't think anyone beat it (without juggling - with juggling it's just a matter of patience and having enough lives left at the end to drop the flying bosses). The record was in the 90s though. I'm sure people at the forums there know better than me though.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Baxter wrote:
So basically Bisqwit is saying it's not really possible to beat the game... or is that a wrong conclusion to draw?
That's not the conclusion I was aiming for. Actually, I wasn't aiming for a conclusion. Boco: Is juggling considered cheating?
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
I tried to see what's the *minimum* amount of weapons (as in the number of weapons, upgrading is ok) to pass mission 1 without any alien getting through. The best I got was this: http://warp.povusers.org/snaps/xt_mission1.png Almost. 1 alien passed through (the last alien, seen in the screenshot, died from the plasma blast, also seen in the screenshot, before passing through). It's actually quite difficult to get no aliens to pass through with a minimal amount of weapons. I tried up to 5 weapons, to no avail. (The problem is that with more weapons it's more difficult to upgrade them fast and thus they are not powerful enough to not to let anything slip through; fewer weapons are easier to upgrade faster, but being fewer they also let at least one alien through, or at least I couldn't find a strategy which avoids that.) I also tried something similar with mission 3, but this time just completing the mission is enough (regardless of how many aliens pass through). While this is not the absolute minimum setup for that purpose, I think it's still quite small. http://warp.povusers.org/snaps/xt_mission3.png And to think I had big trouble passing mission 3 the first times I tried it... :P
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Bisqwit wrote:
Boco: Is juggling considered cheating?
Well, I don't juggle (though I'm not good at the game) and there's a vocal minority on the Desktop TD forum that doesn't, which is why one of the challenge modes is "no selling", but I really think the level 100 challenge (and the frosts + squirts only challenge) was made with juggling in mind because it really is impossible otherwise.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Some say Easy in Desktop TD is far too simple. Well, they're right: The only leaks were all the Darks, unsurpisingly, and 2 bosses (The flier and 1 of the group bosses)
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Chamale wrote:
Some say Easy in Desktop TD is far too simple. Well, they're right: [picture proof] The only leaks were all the Darks, unsurpisingly, and 2 bosses (The flier and 1 of the group bosses)
You can easily beat Desktop TD on easy level using only 1 tower. No leak. Just put 1 of those quick firing towers in the middle of the way, and upgrade it between waves.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Do you mean, squirt tower? Most of the level 10 group got past. I believe you're wrong.
Joined: 8/27/2006
Posts: 883
Well the easy mode is very easy . . .
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Chamale wrote:
Do you mean, squirt tower? Most of the level 10 group got past. I believe you're wrong.
yeah, some of level 10 group passes, but that's it. Easy goes to level 30 only.