• Uses fceu 0.98.16
  • Genre: Adventure/Platform
  • Aims for fastest time
  • Plays all levels
  • Abuses programming errors in the game
  • Manipulates luck. A whole lot of it
This run obsoletes Walker Boh's full run. It is around 92 seconds faster.
Short level guide
Level 1: Not much to say here. Avoiding gem 101 takes more time than to pick it up and make the game count it down.
Level 2: An okay level with almost no luck manipulation. As for the boss, not killing bats before the door appears makes fewer bats attack Kuros.
Level 3: It is possible to get the Pink Potion from the second candle, and that way make it last longer, but, it's only possible to get a 1-gem from the first candle, so that would be a lost gem. Thanks to Bablo for the wall glitch.
Level 4: The only level where I restore Kuros' HP to make the boss battle faster... Also, at around frame 19950-isch, I use the Potion Of Levitation for seemingly no reason, but not using it makes Kuros enter another Bonus Room (Which never was an option, since it was a room with very few gems).
Level 5: A luck manipulation mayhem. Getting all the spiders in the right place and then getting gems from them was just as horrible as I just made it sound. Ugh. Getting the Red Key looks ugly, but it was the only way to get the last 2 gems I needed :/ Also I get knocked down by the boss to make myself invulnerable for a longer time, since it is triggered later than if I would have gotten a beating in the jump.
Level 6: Alot of jumping, and some abuse of the block-glitch. Other than that, not much to say here either. Getting the Bonus Room rather than the chest in the end was like, 100 frames faster. The ham at around frame 30100 is impossible to avoid.
Level 7: Another unavoidable ham. Skipping the hidden air-gems saves around 5 seconds.
Level 8: Wow this level defines luck manipulation.
A few bugs and glitches I use (Or avoid)
  • Instant falling: By using the Potion Of Levitation for 1 frame and then pressing down on the next frame, Kuros reaches maximum falling speed instantly.
  • Double Gem: If Kuros, or his dagger, picks up 2 gems on the same frame, only one is counted for. This happens in level 4.
  • Double Gem II: In bonus room, picking up gems with the dagger gives 2 gems. Using Kuros' body only one.
  • Almost impossible to hit: If the player presses Select 3 frames before Kuros lowers his foot after using the Force Boots, Kuros immediately kicks, making him almost impossible to hit. For some reason, this does not always work though.
  • I CAN'T ATTACK???: If Kuros is attacked by a boss, he can't hit back for at least 50 frames (After he's stopped being pink, and is about 1/3 through his blinking animation). This of course, sucks, but sometimes damage at a boss is a must.
I will write more glitches and bugs when I have the time, and remembers them.
Items
Temporary Items
  • Gems: Kuros need to bribe a red knight at the end of each level. To do that, the player must collect a certain amount of gems (50, 100 or 200).
  • Ham: Restores a few blocks of HP.
  • Pink Potion: Makes Kuros jump a lot higher, therefore allowing me to skip Potion Of Levitation, and more importantly, keep horizontal moving speed while doing a high jump.
  • Blue Potion: Makes Kuros fast. Very fast. Would have been insanely useful if it weren't for the fact that this game contains too many jumps. (There is a Red Potion as well, which makes Kuros somewhat invulnerable (Not against bosses, of course), but it is never used in the run)
  • Eggs: The smart bomb of this game.
  • Coins: Bonus Points. Nothing more.
  • Small Daggers: Makes Kuros' dagger go farther, I think.
Permanent Items
  • Dagger of Throwing: Kuros' special weapon, a boomerang dagger, always returning to his magnetic armor (Yep, that's the trick).
  • Force Boots (Or is it Boots of Force?): Allows Kuros to kick enemies (While kicking, he's temporarily invulnerable) for massive damage and force open treasure chests.
  • Potion Of Levitation: Allows Kuros to hover a few pixels up in the air, and therefore reach new levels.

I need to thank a lot of people.
  • Rick for watching ALL of my WIPs, commenting, giving me advices and saving me several several seconds by finding new, crazy routes. Many thanks
  • Bablo for the wonderful wall-glitch
  • Bisqwit for constantly watching WIPs
  • phunqsauce for proof reading the WIP-links.
  • Randil for support and semi-actively watching WIPs
  • JXQ for support
  • Truncated for support
  • adelikat for asking me for progress and support
  • moozooh for support
  • Lag.Com for... uh... being english
  • Raiscan for... being english as well. And support
  • Walker Boh. Your old run was crazy all the way through and helped me a lot, especially the boss fights
Suggested screenshot, frame 24720:

Bisqwit: Having watched the WIPs, I know what this looks like and the audience feedback suggests it hasn't changed since my last viewing -- hence, accepting, and taking for encoding.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.



NESAtlas
He/Him
Player (57)
Joined: 7/4/2010
Posts: 115
Location: Gales Ferry, CT
I have taken the Castle Exterior section and made an Atlas Video: Link to video
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
That is very much awesome :) Thanks a lot!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!