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Spikestuff wrote:
Yea, I didn't abandon this. I just... I just... vanishes
It's okay. This was entertaining once again! I enjoyed Mario and Luigi's antics (and that backwards walking thing is funny too).
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This dead? Looked like you were near the end?
Spikestuff
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Paused wrote:
This dead? Looked like you were near the end?
laughs Oh lordy no. Currently at Phase 27 of 99. Currently at Phase 29 of 99. WIP will be uploaded in a bit.
WebNations/Sabih wrote:
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Post subject: This game is evil. Running out of Entertaining ideas.
Spikestuff
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Phase 24 to 28 Download: -Video Deleted- And now to suffer more of this game... yay~
WebNations/Sabih wrote:
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Whoops. I could have sworn I had read that phases reset way before 99. Anyway cheers for the update.
Editor, Experienced player (608)
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Nice to see another update! I enjoyed the messing around at 1:41 and the end of Phase 28.
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this is actually entertaining, but only because it's two players. the combo action is hard to do real time, and looks awesome
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You know when are you going to finish Phase 99?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Patashu
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Kurabupengin wrote:
You know when are you going to finish Phase 99?
#WhenIt'sDone
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Spikestuff
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Paused wrote:
Whoops. I could have sworn I had read that phases reset way before 99. Anyway cheers for the update.
To Quote World of Longplays. "This game has no end. From Phase 12 onwards, the levels start repeating. This video shows gameplay upto Phase 12, ending with a Game Over screen." Even though that longplay if it was avoiding loops stop at Phase 13, The "Test Your Skill" Which means the TAS would've ended at frame 18785 (05:12.57). This means that you have to use the PAL version of this game due to the faster starting point of the game. NTSC is only faster for a "99 Phases" TAS.
Spikestuff wrote:
The "Classic" version has a 3 frame wait for Mario it also allows the player to use the B button to skip the cutscenes. The Original NES version you have to wait a total amount of 263 frames and a 176 frame wait after finishing and a stage and 3 frames added for every stage (The 263 frame wait only happens once). The "Classic" version you can hit the opposite direction at any time and Mario flip the other way in an instance. The Original NES version you slide for a set number of frames before next input. But what kills the "Classic" version is that it is a port of the Arcade game and should be an Arcade TAS not a NES TAS. That's just my thoughts, anyone can jump on it and attack my thoughts or expand on it if they like. Edit: Because this is back I should point something out that we said several times. The issue with your TAS right now is that it's 60hz. PAL is 50hz.
What I italicized in my quote I don't think that's the case anymore but I don't know what to think of it. Edit: Just remembered something different between the versions. PAL version would finish at Phase 23 not 13. Edit 2: Oh and for those curious. This is the difference in time for Phase 1 plus the startup (2 Players, Game B). PAL : 568 / 00:11.36 NTSC: 896 / 00:14.91 with their respective timings. I'll do a 23 Phase and give you a time in the future of what a PAL run is. Edit: Correction on amount of Phases on PAL version.
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Spikestuff
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I hate how the PAL version has that little thing where you can move in the air. It's only really helpful in the "Test Your Skill" Stages. You can play the normal phases as if you're running with the "tight" controls... or a 1 player TAS. NTSC - 14.5 NTSC - 14.5 NTSC - Doesn't Exist (Let's say 14.5 because no ice physics) Oh, if anyone is wondering why I'm looking at the PAL version it's because I just want to see what time "23 Phases*" TAS would be. *23 Phases refers to the max stages on PAL before the looping begins. NTSC's max before the loop is 13. Edit: I might be wrong on Max amount of Phases in the PAL version. I'll keep you guys posted about that one too. Edit 2: Top Imaged switched to a faster time because I "forgot" how to play the PAL version. For the curious Mario getting the top coins would have an end time of 13.4 Edit 3: I made a post over where Scienence's TAS is, I like to see feedback, but I think it's better that I put the question over there instead of putting it here. So please have a look at it and put in your own thoughts. Edit 4: Image swa- same time O.o
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Spikestuff
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For what it's worth here's some stuff I did on the PAL version (Phases 1 to 9): -Video Deleted- You can note that I did stuff the PAL version can only do. Mario and/or Luigi first frame visible at Phase 10: PAL: 9923 = 03:18.43 NTSC: ~12486 = ~03:27.76 ScienenceFX: 11429 = 03:48.55 - Note: Game A and 1 Player The NTSC was converted as if it had the same order as the PAL version but with the restraints it holds. Edit: Should mention, The PAL version is strictly important to get the Bonus Phases done quick. Everything else is clocked outside the Bonus Phases so they can be done "normally".
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Post subject: Well.... Poop.
Spikestuff
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superlink wrote:
Here is a movie of the glitch. http://dehacked.2y.net/microstorage.php/info/874472192/Mario%20Bros.%20%28JU%29%20%5B%21%5D.fcm
I forgot to take this glitch into account: Doesn't work on PAL version. There is a high possibility I'm restarting. Huh? Why? Bonus Stages. If it wasn't because of the Bonus Stages I wouldn't care about this, but since there are Bonus Stages in this game it's best to do this glitch.
MUGG wrote:
I think there is a glitch in this game where you can jump through floors by pausing. Try it
When I read this MUGG I was thinking about Skipping Phases because I was calling the Phases as floors, thanks for bringing this up when I was doing this. Just stupid that I ignored your advice along with everything on the first page. Edit: Now I won't take that floor clip as the full reason to why I'm restarting. When I was mucking around with the PAL version, I was doing stuff that I wasn't doing in this TAS. So when I was going to release my next WIP I was going to start again. Edit 2: To my Testing in the Bonus round (Phase 3) I was unable to jump through the ground. Someone please take my input and see if you are able to jump through the ground during the bonus stage and then post your file over.
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Spikestuff
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Completed the PAL version FINAL INPUT 27485. PAL Time: 09:09.62 NTSC Timing: 07:37.33 ScienenceFX: 09:02.76 = 27142 - Note: Game A and 1 Player LAST TIME I CAN USE SCIENENCE'S TIME! For future reference when I get to the next Phase, I was there at frame 24305 Final Kills (1 Frame is Optimal - Frame 0 is when it flips) Phase 01: 2 Frame Wait Phase 02: 2 Frame Wait Phase 03: 1 Frame Wait Phase 04: 13.6 (6.4) Phase 05: 1 Frame Wait Phase 06: 1 Frame Wait Phase 07: 1 Frame Wait Phase 08: 1 Frame Wait Phase 09: 13.6 (6.4) Phase 10: 1 Frame Wait Phase 11: 2 Frame Wait Phase 12: 2 Frame Wait Phase 13: 1 Frame Wait Phase 14: 1 Frame Wait Phase 15: 2 Frame Wait Phase 16: 13.6 (6.4) --Final Phases: Hardest-- Phase 17: 1 Frame Wait - 3 Enemies at once Phase 18: 1 Frame Wait Phase 19: 1 Frame Wait Phase 20: 2 Frame Wait Phase 21: 1 Frame Wait - I did a dumb, I had Mario here then forgot how I did the count and switched to Luigi... now it's Luigi. Phase 22: 1 Frame Wait Phase 23: 8.3 (11.7) DONE : 09:09.62 Red: Mario, Green: Luigi Well then... Mario is a jerk. Edit: Apparently Mario being slower doesn't matter. It equals up due to the final person doing the jump is the one which changes the result. I don't know how to explain it. But the Frame Wait doesn't matter. Basically I have to kill an enemy 1 or 2 frames after it flips or else later than that means it's slow. So no time loss.
WebNations/Sabih wrote:
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Post subject: Re: Well.... Poop.
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Spikestuff wrote:
Edit 2: To my Testing in the Bonus round (Phase 3) I was unable to jump through the ground. Someone please take my input and see if you are able to jump through the ground during the bonus stage and then post your file over.
Did you ever managed to figure that out? Is it possibly sub-pixel related?
Post subject: Re: Well.... Poop.
Spikestuff
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jlun2 wrote:
Did you ever managed to figure that out? Is it possibly sub-pixel related?
Nope. Dunno. Luckily it's a thing which would probably matter for the Test Your Skill Phases only, so if it can be done during that then the the Test Your Skills is broken (That's if it saves FRAMES not ingame). I've paused my work on the NTSC version for a bit until I finish the PAL.
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Post subject: PAL Version is done... Well almost.
Spikestuff
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Link to video For the curious. (Spoilers for the end) Luigi wins on Points. Luigi: 99820, Mario: 98550 I have a question for all... At the Final Phase I save 5 frames for a better TAS time. Should I return the 5 frames to get a better ingame time or keep it as it is? Because 3 of the 4 Test Your Skills I get: 13.6 (6.4) But the Last one I get: 8.3 (11.7)
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Fortranm
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Keeping it as it is should be good. The ingame time of this game is not even visible.
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Keep at it :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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I agree with Fortranm. Also, nice work completing one of your Mario Bros. TASes! The result is just as entertaining as I always imagined a TAS of this game would be.
Post subject: Re: PAL Version is done... Well almost.
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Spikestuff wrote:
For the curious. (Spoilers for the end) Luigi wins on Points. Luigi: 99820, Mario: 98550
What is this nonsense?! But nice run. I thought you made good use of the down time the game forced on you. Little bit of a shame the famous POW block didn't get a chance to do its thing but, oh well. Lovely to see this done, more so, done so well.
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Looks really good to me too! Hoping to see this movie accepted.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Spikestuff
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Spikestuff wrote:
Edit 2: To my Testing in the Bonus round (Phase 3) I was unable to jump through the ground. Someone please take my input and see if you are able to jump through the ground during the bonus stage and then post your file over.
Well... the glitch DOES work on Test Your Skill for the NTSC version... I am going to be stuck at Test Your Skill for some time until I figure out the fastest solution for TAS time. Anyways the Frame I have to beat is 3179 (where everything freezes)
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Spikestuff
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Deciding to do this as a new post then edit the previous one. Few attempts during Test Your Skill and this was the best combo I could produce: -Video Deleted- Left video is it without the glitch in operation (the old way).
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Spikestuff
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Here's Phase 1 to 5 on the NTSC version. -Video Deleted- I'm only posting this because I hate Phase 5. Yes, that stupid strat used in Phase 5 was the fastest. The normal stuff doesn't work.
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