Post subject: Sonic 1: The Super Challenge
Joined: 3/5/2007
Posts: 27
http://www.s2beta.com/forums/index.php?showtopic=9404 This Sonic 1 hack is simple. You start each level as Super Sonic and if you lose all your rings, you die. You start the game with 15 rings and carry other all your rings to the next act. Premise is you race to beat the game before your rings hit 0. 2 runs you could do on it, finish the game with the most rings possible (I've finished with 545 rings), or speed through quickly and finish on 1 ring. Obviously, I can't see any tas of this hack getting submitted, but it would be interesting for a concept demo.
Post subject: Re: Sonic 1: The Super Challenge
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
r0xm2n wrote:
it would be interesting
Not really, no. Edit: clarification.
How fleeting are all human passions compared with the massive continuity of ducks.
Player (37)
Joined: 9/9/2006
Posts: 388
http://dehacked.2y.net/microstorage.php/info/1157602439/theschallenge.gmv Could be interesting? Not really, even if this was done properly, I personally don't find it interesting, it's more fun playing than watching a recording of this hack m'afraid. I'll admit it's a little challanging/fun to speed-run however, having to keep ring-count up. Although roll-speed is poor so it makes alot of things with normal sonic impossible, such as the starlight leap.
A whisper in the wind~~
Joined: 7/28/2005
Posts: 339
Hmmm, I wonder why people tend to think that a TAS for a game where you have to work against a clock would be interesting purely for that reason? If the hack itself is interesting, then it's fine, but not if the timer is the ONLY interesting thing.