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This is a TAS of the n64 classic "The Legend of Zelda - Ocarina of Time". It is the first run (that I know of) that is under 2 hours and the first run that uses the "Reverse Bottle Adventure Glitch" which is what made this time possible. Using this glitch you can instantly update something in your inventory or quest item sub-screen.
  • Aims for fastest time
  • Uses death as shortcut
  • Takes damage to save time
  • Abuses programming errors in the game
  • No predefined saves
  • Genre: Action
  • Genre: Adventure
This is my first submission if I left something out of these comments let me know.

Bisqwit: Congratulations on your first TAS movie. I believe you gained a lot of experience in the making of it. However, as many audience members have pointed out, this movie is lacking in a few aspects we keep important. Compared to the published movie, it does not do as good job following the guidelines, such as "never wait for anything unless absolutely necessary", even though it completes the game faster due to new techniques.
As you already have realized yourself, part of it is because you did not use frame advance in the making of this movie.
As such, because this movie does not really represent well the quality we uphold on this site, and because the votes cast on this submission are not significantly in favor of publishing it, I am rejecting this submission.
I wish you good luck for your next TAS work, but I recommend you gather experience from some less demanding TAS project first.



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Player (80)
Joined: 2/8/2005
Posts: 130
avi - yes publish - meh
Player (36)
Joined: 9/11/2004
Posts: 2630
I'd personally rather have a good run that doesn't use a trick than a bad run that does. But I haven't watched the movie so I'm not voting.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 8/23/2007
Posts: 29
I have no idea how to play that in Mupen 64 or where i can get mupen 64 0.5.0 , anyway i wanna see this ! :D Anyone can make avi ?
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
I'm working on an AVI as we speak.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 6/27/2007
Posts: 137
Location: Germany
Hmm.. for me it desynchs pretty in the beginning... At first link rans out of the "house". Then jumps down and collects 2 rupees. After that he climbs on the fence to collect some and has now 8 rupees by entering the hole. When Link reaches the Treasure and get the Sword he has 15. After that he slashes that bush. And i think this is the part where it... more or less "desynchs" because there comes nothing out. then he rans back. And jumps accros this platforms to get another 5 rupees. now he has about 32 rupees. (sometimes more... sometimes less oO) then he enters the shop and get the 5 hidden rupees. But now he has only 37 and try to buy the Deku-Shield. But he can't^^" After that... he speaks with the shop owner a few times... And then open the menu to equip the "shield". then he leaves the shop... jumps in the water.. And just dive xD hmm... Do i something wrong? btw. the run from Guanabowl desynchs also in the beginning after he comes out of this hole. Any way to fix this?
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Are you sure you have the right ROM? you require version 1.0.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
I like it. Yes, there is some glumsy parts but it was entertaining :) And one thing. Why you collect that Ruto's letter? I think you don't need that because you skip King Zora anyway.
Current Projects: ???
S@G
Joined: 9/7/2006
Posts: 81
Location: Luxemburg
Sami wrote:
I like it. Yes, there is some glumsy parts but it was entertaining :) And one thing. Why you collect that Ruto's letter? I think you don't need that because you skip King Zora anyway.
that seems to be part of RBA, he use it in one part of the game, but I can't remembere where exactly it was ^^'
I don't need a Signature
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
The bottled letter is for RBA. It is used to get arrows when you don't have a quiver (or bow).
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Can't vote. Movie desynched when Link tried to buy the Kokiri Shield with just 38 Rupees... probably because a couple of patches of grass gave out no Rupees when cut.
Former player
Joined: 6/4/2006
Posts: 97
Location: Everywhere including nowhere
GeminiSaint wrote:
Can't vote. Movie desynched when Link tried to buy the Kokiri Shield with just 38 Rupees... probably because a couple of patches of grass gave out no Rupees when cut.
Sounds like bad ROM version, so either not 1.0 or not U. I haven't seen this yet, so I'm not going to vote.
...?
Joined: 4/12/2007
Posts: 78
Location: Atlanta, GA
I voted Meh. I liked it, but knew more could be done. I would rather show someone outside the community the current run than this one.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Due to limitations in mupen, creating an AVI is problematic. I will try again tomorrow.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 7/26/2006
Posts: 1215
I'll try my hand at capturing it... Though chances are the site won't accept an mkv file for publishing. and I don't want to encode to 320x240 either because it just makes the game look bad.
Joined: 8/27/2006
Posts: 883
I would be interested in seeing any kind of movie file (VLC can play almost anything)
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
curtmack wrote:
Sounds like bad ROM version, so either not 1.0 or not U.
Nope. It's 1.0 and U. The CRC matches too. It's the right rom version.
Joined: 8/23/2007
Posts: 29
I recorded Guanbowls run with XviD once , i never had problems with it
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
Voting Meh, but you get an A for effort, and shame on the people who made him submit (although thats victim language... no one made him). For people having trouble with the run make sure you use my latest builds of Mupen64 (AntiDS Mupen64 Rerecording V9). I've had easy success syncing this game.
[5BD1FE107BF8106B2AB6650ABECD54D6] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!] Header Code=EC7011B7-7616D72B-C45 [EE38A903556C24520CD162FD046748A2] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [b1] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [8C1348872D9AC31FF9D22C07D7186CCB] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [f1] Header Code=9FD0987D-7EAE10D8-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [DB2D737DE0F117D419B3A48442B6DB22] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [f2] Header Code=9FD0987D-7EAE10D8-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [640B928AD387B271094F64B9B93ABBFC] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Dutch] Header Code=C7C3086D-93826E6E-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [1746D1CC38C42F08F0CD12D170C046B8] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Port.09] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [0D6331C2FA062F20272CC1A7F80F7271] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Port.14] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [FF7C6D9909D36D3A11D4C9052EAFB2E8] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Port.22] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [D4718E7EA75847646025D07626A1DF69] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Port.26] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [E784353B07DAFCB66690193B03CC3E1F] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Port.28] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [E6A5B9A18BB8D0508FBB703EB90703B7] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Port.30] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [79BE4EEEB2DD94E542516DFC189B099E] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Port.33] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [65AC7755CB41E937A1DC5C58902A4222] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Port.35] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [7B3AD8B6FE2D8F0602ED1006FD673970] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Port.37] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [F85FC5CE4451C1E9F3EE00B814489A51] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Port.42] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [7FD3BA9B095C244367E84A6E4493349B] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Port1.0] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [92AED3D84A1AA0082B128E2CFD84C4AA] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Russ.01] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [5DF98AE5EAC2797555587D3391222FE4] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Russ.06] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [A1F18DE7D5570A502C7C93B7BF27E868] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Russ.82] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6 [51778E50CE70466796F8D51C686224C4] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T-Spa100%] Header Code=EC7011B7-7616D72B-C45 Reference=5BD1FE107BF8106B2AB6650ABECD54D6
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
okaygo wrote:
For people having trouble with the run make sure you use my latest builds of Mupen64 (AntiDS Mupen64 Rerecording V9). I've had easy success syncing this game.
So, where is this emulator? I tried searching the Mupen64 board with no success, by the way.
Joined: 7/26/2006
Posts: 1215
it's linked within the last 3 pages of the majora's mask thread I believe.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
http://www.okaycreations.com/antids-mupen.7z Minor catch I've found with that version though: making avi's doesn't seem to work with it. Unless its been fixed, only the audio is sent to the avi, nothing more.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
Raiscan wrote:
http://www.okaycreations.com/antids-mupen.7z Minor catch I've found with that version though: making avi's doesn't seem to work with it. Unless its been fixed, only the audio is sent to the avi, nothing more.
Works for me, sadly you are just hated by all; this is your fate. (j/k) I sent the source modifications to DeHackEd, hopefully he can pump something out (AVIwise)
Joined: 6/27/2007
Posts: 137
Location: Germany
Raiscan wrote:
Are you sure you have the right ROM? you require version 1.0.
yes im absolutely sure...
Joined: 5/17/2007
Posts: 393
Location: Sweden
After watching this little by little ( I fell asleep all the time) I don't know what to think so I voted meh
"No love for the game gear"
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Encoded (not publishable quality because of a stupid dialog box for 1sec in one area and the audio tends to desync a bit) and in the process of uploading. I'll edit this post when its done. http://files.filefront.com/tas-lozoot-pdot.avi/;8393425;/fileinfo.html
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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