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Active player (416)
Joined: 3/30/2012
Posts: 404
I would expect it to take a very long time. I'm anxious to watch it, but i want CoolKirby to take his time with it. I heard a while back that it took 2 years to make the current Majora's Mask speed run, so i don't expect This run to be done any time soon. Sorry if i sounded rude! Take your time! It'll be worth it!
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Joined: 11/8/2010
Posts: 4012
Sorry for the wait. I wanted to be here today, but I was pulled away to spend time with my grandparents all day. :\
Stevmay09 wrote:
how long have you been working on this? How long will it take to finish? (estimate)
Technically, I've been working on this since June 2011, back when Dolphin still had big problems. I was getting desyncs all the time, but I was inspired by batora's Super Mario Sunshine any% TAS (which I thought was frame-precise, silly me) and was confident I could complete the run on Dolphin r7323. But I restarted the run for the last time in late October (when the graphical glitches were fixed), so, counting all of my restarts, it's probably taken me about four months so far. As for when it will be finished, I had originally expected the run to be finished by the end of this year, but I have a lot of annoying English 102 projects and other things I have to do. I hope I can finish the run by the end of 2012, but I might end up finishing it by early 2013.
Animand wrote:
I'd try to be patient for a while and see how often he updates.
I am usually working on this nowadays. Anytime you want to know how the run is progressing, just ask here and I would be happy to tell you.
Stevmay09 wrote:
I heard a while back that it took 2 years to make the current Majora's Mask speed run, so i don't expect This run to be done any time soon.
I don't expect the run to take 2 years (that would be too long for you and me both). Though, like MrGrunz, the reason it's taken me so long to work on this is because I had to keep restarting the run over and over (because of new glitch/route findings for him, and major Dolphin fixes for me).
Stevmay09 wrote:
Sorry if i sounded rude! Take your time! It'll be worth it!
Like Bobo the King said, nothing you've said has sounded rude. I'm always happy to answer your questions and I appreciate your interest in my run. And don't worry: I'm taking my time optimizing everything to the best of my ability. I really don't want this run to be obsoleted anytime soon.
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Joined: 3/30/2012
Posts: 404
I tried TASing Super Smash Bros. Melee and it was a pain in the butt for me. I don't know if i had the latest version, but the fact that you're putting effort into making a Thousand-Year Door TAS is way more than i could ever do. I saw that Japanese guy's Run of this game on YouTube and i can say that your run is way better than his so far.
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Joined: 11/8/2010
Posts: 4012
Stevmay09 wrote:
I tried TASing Super Smash Bros. Melee and it was a pain in the butt for me. I don't know if i had the latest version.
Yeah, Melee used to be really bad with desyncs. I don't know if it still is, but most games have no desyncs at all now that Dolphin's savestate problems are fixed.
Stevmay09 wrote:
I saw that Japanese guy's Run of this game on YouTube and i can say that your run is way better than his so far.
Yes, part of my motivation for finishing my TAS of the Prologue was to show people how horribly unoptimized his "brilliant, fast, optimal" run was.
Joined: 1/29/2012
Posts: 33
Location: Finland
I'm willing to help you anytime you need some. If there's anything you're unsure about I can download the dtm file and check it. Fortunately you got someone tell you about cancelling the plane with B instead of falling on the ground. Would have been a waste to do a run without it =D You can use my console run as a support and basically majority of your run follows it but there definitely are places that can be done a lot faster that I don't know of. Anyway good luck with this, again =)
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Joined: 11/8/2010
Posts: 4012
Thank you NamiNami! I will ask for your help if I need it. I've been following Miles' route like you have, but there are some tricks that he mentions that I wouldn't have known how to do if I hadn't watched your speedrun, so thank you for that. And it's really good that I learned about pressing B above the ground back then; it looks better and is way faster. I hope your speedrun gets published in The Big Push on SDA this month. That is, if you've submitted it yet (I can't find it in the "movies needing verification" thread there).
Joined: 12/16/2011
Posts: 14
I hope your speedrun gets published in The Big Push on SDA this month. That is, if you've submitted it yet (I can't find it in the "movies needing verification" thread there).
Last time he talk about that, he was talking about doing a quality test then try to submitting it but I don't know what happen, maybe he did but I didn't saw any of them :/ . BTW, it's been a while since I didn't post CoolKirby, so I'm still looking for this game, you're the man ;) and if someday, the GC emulator start working well on Mac, I hope I'll have the chance to help you with your TAS a bit :) . So great job and take your time and submit an incredible run like I'm sure you are able to.
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AndreLucLevesque wrote:
Last time he talk about that, he was talking about doing a quality test then try to submitting it but I don't know what happen, maybe he did but I didn't saw any of them :/
Who do you mean? I'm not familiar with quality tests, or who does them. Also, do you mean the run hasn't been submitted yet?
AndreLucLevesque wrote:
BTW, it's been a while since I didn't post CoolKirby, so I'm still looking for this game, you're the man ;) and if someday, the GC emulator start working well on Mac, I hope I'll have the chance to help you with your TAS a bit :) . So great job and take your time and submit an incredible run like I'm sure you are able to.
Thank you! I will take my time and make the run as optimized and entertaining as I can. I'm surprised that the latest Dolphin revisions don't work on your Mac. If you need a Mac build of the recommended TAS-input revision, rog might be able to compile it for you.
RachelB
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I don't have the slightest idea of how to compile for mac, especially since i don't have one.
Editor, Experienced player (608)
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Mac builds can't be compiled in the same way using the same compiler that's used for Windows builds? Does that mean you would have to compile the Mac build on a Mac to create a usable build?
RachelB
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CoolKirby wrote:
Mac builds can't be compiled in the same way using the same compiler that's used for Windows builds? Does that mean you would have to compile the Mac build on a Mac to create a usable build?
No. You might be able to compile it on windows, but it would be significantly more complicated than just compiling it on a mac. I don't have the slightest idea how to do such a thing though, and i have no interest in learning. I could provide a patch to merge the tas-input to master, but beyond that, if anyone wants a mac version, they'll need to compile it themselves.
Joined: 12/16/2011
Posts: 14
Since, I'm not totally skills in those kind of prog, I think I'll pray for someone to eventually do it, I'll still try to help you the best I can but I don't think that I'll be of that much help.
RachelB
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Joined: 12/3/2011
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It's pretty straightforward if you want to do it. Instructions are at http://code.google.com/p/dolphin-emu/wiki/MacOSX_Build
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I would recommend merging the latest revision at the time you compile the build with the "TAS-input" branch. It would probably help my movie sync on your build, if I need your help. By the way, I haven't touched Dolphin lately due to a literature review in English 102 last week, and a big group project this week. When I left off two weeks ago, I believe I had optimized the jumping to Kroop's door, so when I get back to it next week, I'll work on walking up to/talking to him.
RachelB
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Posts: 1579
CoolKirby wrote:
I would recommend merging the latest revision at the time you compile the build with the "TAS-input" branch. It would probably help my movie sync on your build, if I need your help.
It won't effect playing back a movie, it'll just prevent desyncs when recording.
Post subject: FINALLY continuing working (Talking to Mayor Kroop now)
Editor, Experienced player (608)
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OK, finally finished those annoying English 102 projects. Returning to the run, I'm sick of trying to optimize the jumping up to Kroop's door. I've been testing it for an hour (added to a half hour of testing before my long "break") and I don't think I can improve it. I'm going to continue the run now, though I can't give an estimate of when it will be done.
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Location: California
Editor, Experienced player (608)
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Sadly, no. School is still taking all my time away. However, summer is coming soon, so I will have much more time to work on the run. I'm at the area after Petalburg now, working on hitting the ? box without touching the Spiked Goomba guarding it.
Joined: 1/29/2012
Posts: 33
Location: Finland
Waiting for it so much.
Editor, Experienced player (608)
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Sorry to keep you waiting. I got to the part where I place the Sun and Moon Stones and enter Hooktail Castle (about halfway through the chapter, I think), but I got sidetracked by other things. I'll resume working on it soon.
Joined: 4/13/2009
Posts: 431
Awesome! Feel free to post WIPs when you feel you've progressed far enough!
Active player (420)
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Location: California
CoolKirby wrote:
Sorry to keep you waiting. I got to the part where I place the Sun and Moon Stones and enter Hooktail Castle (about halfway through the chapter, I think), but I got sidetracked by other things. I'll resume working on it soon.
I'm curious, how far ahead of this are you (if at all)?
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EEssentia wrote:
Feel free to post WIPs when you feel you've progressed far enough!
I will post an encode of Chapter 1 when it's finished along with the (slightly) improved Prologue.
sonicpacker wrote:
I'm curious, how far ahead of this are you (if at all)?
Ugh, that run. I'm not sure how far ahead I am, since he doesn't use the optimal route. His run is a very unoptimized testrun, and he didn't take his time and optimize every room like I did. I know I saved at least a few seconds from optimized movement alone, plus Miles' amazing route will save me even more time.
Joined: 4/13/2009
Posts: 431
CoolKirby wrote:
I will post an encode of Chapter 1 when it's finished along with the (slightly) improved Prologue.
Awesome! Looking forward to that!
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Joined: 12/24/2010
Posts: 297
Location: CT, USA
*shakes CoolKirby down* WHERE'S THE PROGRESS?!?!
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