1 2 3 4 5 6
15 16
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
No, it's 807 K. But still, that's the biggest I've seen. I found a ROM site which displays ROM size, and it's the biggest in A-L.
Post subject: Re: I can has question?
Joined: 10/3/2005
Posts: 1332
OmnipotentEntity wrote:
Turn off guest posting, turn on admin auth needed for new posters, instruct users to e-mail you with the subject line "Fuzzy Navels" to get their account approved for posting.
Hmm. Any one of those would solve the problem, or at least reduce the severity of it, but I lack access to those features.
huh... I was just thinking about the relative sizes of games on different systems the other day, it would be interesting to know which is the biggest. Looking through my ROMs, Megaman 4&5, Nightshade, and TMNT 2&3 are all 512 as well.
I've seen Kirby's Adventure at ~750kb. May be an overdump or something.
Post subject: Re: I can has question?
Player (36)
Joined: 9/11/2004
Posts: 2623
Dromiceius wrote:
OmnipotentEntity wrote:
Turn off guest posting, turn on admin auth needed for new posters, instruct users to e-mail you with the subject line "Fuzzy Navels" to get their account approved for posting.
Hmm. Any one of those would solve the problem, or at least reduce the severity of it, but I lack access to those features.
Oh, you simply have mod access. Sorry, I missed that. I'm not as fluent with vB as I am with phpBB, but you might be able to edit the per forum permissions that you have moderator access to. You may be able to disable guest posting from there. The only other thing that I can think that you may be able to do under the circumstances is get in contact with the administrator and ask to be opped if possible.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 10/3/2005
Posts: 1332
OmnipotentEntity wrote:
Oh, you simply have mod access. Sorry, I missed that. I'm not as fluent with vB as I am with phpBB, but you might be able to edit the per forum permissions that you have moderator access to. You may be able to disable guest posting from there. The only other thing that I can think that you may be able to do under the circumstances is get in contact with the administrator and ask to be opped if possible.
Well, spambots are sophisticated enough that they can create accounts at will, so it's still a problem even though the guest posting is already disabled... the admin kinda brushed me off when I asked to be allowed to fix the problem, and it doesn't look like we'll be hearing from him any time soon. I think my only option is to fashion some kind of browser addon that can interface with vB... Or, y'know, just forget about it, since nobody really cares but me. ;) Thanks anyway, Omni.
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
Chamale wrote:
What NES game has the largest ROM file? I ask because I noticed that AD&D dragon strike has 512 KB, which is the same size as Super Mario World for SNES.
the smallest game for n64 is automobili lamborghini and Charlie Blast's Territory. they are only 4MB. the biggest is conker's bad fur day or resident evil 2 which are 64MB. i'm a haxor so i know that 64 is the biggest size possible on n64 for because n64 has 64 bits. i don't know what a bit is though. edit#8: i once had some oot debug ROM and it was 128MB
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
nfq wrote:
i'm a haxor so i know that 64 is the biggest size possible on n64 for because n64 has 64 bits. i don't know what a bit is though.
It's the same as with the Commodore64, which was also 64-bit. Or else it was 64MHz. Or it had 64 megabytes of memory. Or probably all of them.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
807k is the largest file size I'm seeing for a DW4 ROM.
Active player (283)
Joined: 3/4/2006
Posts: 341
My largest NES ROM files are MM4-6, DW3-4, and EB0, all 512 kB. (Yes, my DW4 ROM is only 512kB.)
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
nfq wrote:
i'm a haxor so i know that 64 is the biggest size possible on n64 for because n64 has 64 bits. i don't know what a bit is though. edit#8: i once had some oot debug ROM and it was 128MB
I think Pokemon Stadium 2 is at least 128, possibly 256 mb.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
nope, it's 64
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
yeah, nothing is over 64. i checked the oot debub rom and it was only 64 too.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Gee, I wonder why?
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
Rridgway wrote:
Gee, I wonder why?
me too. i wish someone could confirm what i said earlier, that it's because n64 has 64 bites. by the way "gee" is an abbrevation of geez which is an abbrevation of jesus or possibly cheese.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
nfq wrote:
i wish someone could confirm what i said earlier, that it's because n64 has 64 bites.
64 bits would allow a maximum of over 16 million terabytes of data.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
64-bit means the processor can look at 64 individual 1s and 0s at one time, however many millions of times a second. Storage space is limited to the number and density of solid state memory chips they could fit on the board in the cartridge. One could assume that they physically couldn't assemble a cart with more than 64MB of memory, at least not for what they were charging for games.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Titus Kwok wrote:
Storage space is limited to the number and density of solid state memory chips they could fit on the board in the cartridge. One could assume that they physically couldn't assemble a cart with more than 64MB of memory, at least not for what they were charging for games.
My guess is that the limit has something to do with the bandwidth between the cartridge and the CPU. In other words, the controller chip in the console used to access the cartridge only supports accessing 64MB. This would mean that the controller chip probably uses 32-bit registers to access the cartridge, 26 of which are used to index the memory and the 6 remaining bits for something else. (This isn't anything odd, as it happens all the time, eg with PC motherboards. Even if you have a 64-bit CPU the memory controller chip in the motherboard most probably cannot access 2^64 bytes of memory, but probably something much smaller, such as 2^48 bytes or whatever. Makes the motherboard cheaper because less wires and simpler controller chips are needed.) Of course I could be completely wrong. It's just a wild guess.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Checked into it a bit. I think you are right Warp.
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
Joined: 11/26/2005
Posts: 285
I got a question: When you lead electricity through a wire, will the electrons have a constant distance from each other at all times or will they bounce off each other? That is: Will there be a current at ground instantly, or will it take a few milliseconds to arrive? I thought of it when I read about processors recently. If the second "option" is true, you have to arrange circuit boards so that the circuit is as small as possible for the processor to work quickly.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
electric current propagates at the fastest at the speed of light, but in any real situation, slightly slower then that. Also, it is impossible to say if they have a constant distance from each other, because it is impossible to measure the exact location and velocity of any one of them at any time.
Has never colored a dinosaur.
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Swedishmartin wrote:
When you lead electricity through a wire, will the electrons have a constant distance from each other at all times or will they bounce off each other? That is: Will there be a current at ground instantly, or will it take a few milliseconds to arrive?
They don't have a constant distance to each other... if you mean with "bounce off each other", repel each other, then yes. They won't actually touch one another. I don't know what you mean by "a current at ground instantly".
twelvepack wrote:
electric current propagates at the fastest at the speed of light, but in any real situation, slightly slower then that
Electrons can't travel at the speed of light.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Electrons can't travel at the speed of light.
The electro-magnetic force can propagate at that speed however.
Has never colored a dinosaur.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Baxter wrote:
twelvepack wrote:
electric current propagates at the fastest at the speed of light, but in any real situation, slightly slower then that
Electrons can't travel at the speed of light.
The speed of electrons in the wire has nothing to do with the speed of electric current in the wire. IIRC in copper electric current travels at something like 0.7c, while the electrons travel at something like 1 cm per minute or something similar. It's the same effect as with sound: Even though sound travels at something like 330 m/s through air, the air molecules don't.
Joined: 11/26/2005
Posts: 285
"Bouncing off each other" was easier to say than going into detail about how there's an imaginary sphere around the electron (the magnetic field). My question put into context: We have two processors: A and B. A sends the data "110000001111111111101110" to B. Will B receive each bit the instant A sends it, or will there be a small delay? Or put in yet another way: Say we have a piece of metal with 12648430 electrons holding it together. If you add an electron to the piece of metal, one that was in it earlier will pop out. But how quickly will that happen? Will it happen immediately, or will there be a short moment in where the metal contains 12648431 electrons? Or another: How fast does electricity travel? Near-light speed or infinitely fast? Above phrased in a different way: We have a space ship a light year away from Earth, connected to Earth with a cable. If we transmit information through it to the ship, will the crew get it immediately or have to wait a year or more?
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Twelvepack wrote:
The electro-magnetic force can propagate at that speed however.
You were talking about the speed of "the electric current"... and like Warp mentioned... then you are either talking about the actual speed of the electrons, or the drift velocity. Since you were talking about the speed of light, I assumed you were talking about the actual speed of the electrons, which is close to the speed of light, but will never reach it.
Warp wrote:
The speed of electrons in the wire has nothing to do with the speed of electric current in the wire. IIRC in copper electric current travels at something like 0.7c, while the electrons travel at something like 1 cm per minute or something similar.
Yes, that's true... I knew this, but like I said, I was thinking he was talking about the electrons (all I ever mentioned were electrons). You mixed up the drift velocity with the actual speed of the electrons though... it are the electrons that travel very fast (~0.7c) while the drift velocity is relatively slow.
Swedishmartin wrote:
Or another: How fast does electricity travel? Near-light speed or infinitely fast? Above phrased in a different way: We have a space ship a light year away from Earth, connected to Earth with a cable. If we transmit information through it to the ship, will the crew get it immediately or have to wait a year or more?
You are having the wrong idea with electricity. If you have a long cable, the electrons that will be used are already in the cable. It's the average movement of the electrons which causes/is the current. This average movement is caused by a potential difference (which is created by for instance a battery). Without the battery, the electrons are already moving very fast in the cable, but since they move in random directions, the average movement is zero, and there is no current. The battery causes a potential difference, and even though the electrons still move pretty randomly, there is an average movement (about 1 millimeter/second). If you want to send data with an electric current, you do it by reversing the poles of the battery, which creates an alternating current. I have no idea at what speed the information is sent... but it will not be faster than the speed of light.
1 2 3 4 5 6
15 16