Submission Text Full Submission Page

About This Run

The main goal of this run was to get everything in the game (100% completion) as fast as possible. Getting all the items (even though I don't use most of them) is necessary to acheive the "good" ending, and also makes for a more entertaining video, I believe. My main chances to shine were during boss fights. The bosses in this game are (for the most part) highly manipulatable, making many of the normally frustrating bosses look extremely simple.
  • Aims for fastest possible time.
  • Items: 100%
  • Takes damage to save time.
  • Uses death as a shortcut.
  • Abuses programming errors in the game.
  • Manipulates luck.
  • Genre: Platform.

Sync Settings:

  • Use WIP1 Timing: ON
  • Allow Left+Right / Up+Down: ON
  • Volume Envelope Height Reading: OFF
  • Fake Mute desync workaround: ON
  • Sync samples with sound CPU: OFF

The Run

Level 1

  • Somulo (the zombie dragon) is as easy as I make him look, but Hippogriff, (and many other bosses in this game) are much harder than they seem in this movie. Hippogriff 1 was probably the fight that I spent the most time on in this entire run. He usually flies up and out of range, but after several long attempts, I finally got him not only to stay down where I could hit him, but not attack at all, and die close to the ground.
  • Arma, the final boss of the level, took a while too. My main goal was to get him close to the ground when I deliver the final blow. If he's up in the air when he is defeated, it takes several hundred frames for him to descend and then start talking. I defeat him when he's on the ground.

Level 2

  • From this point out, I try to use the Ground Gargoyle as much as possible to get through areas quickly. Jumping at the end of the dash extends the dash quite a bit, hence all the dash-jumping.
  • You're usually supposed to light the torches in the dark section of the catacombs, but with tool-assitance, it would just be plain silly to do things the "right way.
  • On the way up the vertical passage with Ovnunu, I try to ascend only when he's not breaking the walls, as this reduces lag. Ovnunu comes out of the slime when the mini-eyes are destroyed, and only when his pulsing slime reaches its midpoint, giving me a bit of leeway with how fast I kill the mini-eyes. I use Ground Gargoyle because his standing shot (as opposed to his jumping shot; you'll probably notice the difference) is twice as powerful as the normal fireball.

Level 4

  • The horizontal section is quite windy, in case one is wondering why I'm able to fly so fast. Same goes for the large outdoor vertical section, except the wind is blowing up this time, aiding my jumps up the wall.
  • My main goal for Arma 2 was killing him when he was touching the ground, as before. I managed to catch him in a loop, but I break the loop near the end to get him solidly on the ground as I kill him.

Level 3

  • I use the Aerial Gargoyle in the first section because he's the only one that can snap the vines, allowing easy access to the Vial.
  • I have to return to the level to collect the Life Vessel because the canopy only burns away after you kill the Flame Lord. Collecting it unfortunately restores your life, so I had to suicide out of the level at full life, but it's still faster than exiting the level naturally by heading to the right.

Level 6

  • I could have flown to the right until I exited the area after collecting the first Vial, but it was pretty boring up there in the sky. I sacrifice a few frames and take the ground route, which is more entertaining.
  • I jump around a lot in this level instead of walking because the ground has slippery properties, wasting frames if you try to walk on it. Also, you may notice some weird switching going on during this level when I pause. This has nothing to do with anything, and I merely was doing it for entertainment (seeing how many times I could move around the menu before being allowed to unpause again).

Level 1

Just backtracking to pick up a few items.

Level 2

I purposely fall into the water as Ground Gargoyle to collect the Vial and the Hand Talisman (I know this looks like a desync at first).

Head-Butt Mini Game

Looks easy, but is actually quite difficult in real time. I manipulated the skulls to appear on the bottom two rows only (excepting the last skull, which appeared on the right so I could take my prize sooner).

Level 5

  • When Crawler (the pile of puke or whatever) falls down from the ceiling, you're supposed to run away from him to the right and wait for him to transform. You're also supposed to return later and head up into the area that he falls from to get a Life Vessel. I do neither and simply walk through him, which saves me from returning to the area later, and also saves me the hassle of waiting for Crawler to reach the boss area and transform.
  • The aquatic parts of this level were the hardest to optimize, especially the areas where I had to continuously avoid spikes, destroy blocks, and kill the swimmy guys. The parts where I touch spikes or otherwise get hurt are to better position myself to eliminate as much as possible on the screen to reduce lag, which is a plague in this level.
  • Switching to Legendary Gargoyle during the Holothurion fight (the snail) is faster, despite the fact I am slowly drowning.

Level 3

Not much to say about this section, really. It's as easy as it looks, even for the casual player, including the pathetic boss.

Final Level

This was my favorite level to record, and it's also the most entertaining.
  • When I ring the bell, it takes forever for the Life Extension to fall out, hence me falling back down and messing around.
  • I never thought I'd actually use the Claw shot in this run, but it proved itself invaluable in the horizontal wind section, especially when I realized that I can stand on top of the goo in addition to using it normally to latch on to.
  • After falling down the second vertical section, I land in the middle of the floor, rather than close to the door. I sacrificed a bit of time here to supply a bit of entertainment by killing all the flying rams.
  • Annoyingly enough, Phalanx is one pixel out of reach, forcing me to switch to Aerial Gargoyle, fly up, and switch back to Legendary. Phalanx's third form is amazingly brutal for the casual player. It's stupidly simple in this movie.

The one minor glitch

If left and right on the control pad are held down while firing, Firebrand will shoot a fireball to the right, but it comes out of the back of his head rather than his mouth. I use this a lot to kill enemies that are behind me, and to manipulate bosses into positions I normally wouldn't be able to.

Possible improvements

Level 1

If there's any way to glitch through the breakable blocks in the vertical moving platforms section, this would negate the need to return the the level later.

Level 4

Another case where glitching through the breakable blocks might save some time. With Aerial Gargoyle, I was able to glitch myself somewhat inside of the moving skull pillar directly below the blocks by holding left, right, and A, but I wasn't able to do much else. Something to think about though.

Level 3

It may be possible to manipulate the second form of Flame Lord so that he does his sine wave for the duration of the battle. This would let you get more standing hits in with the Ground Gargoyle. Also, if there's a way to glitch up and into the burning canopy, I could get the Life Vessel the first time through the level and save quite a bit of time.

Special Thanks

Zurreco for various suggestions and his 100% route
Mechuyael for various suggestions

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also replaced the ROM name.
  • You indicated Demon's Crest (US).smv
  • I updated it to Demon's Crest (U) [!].smc



TASVideoAgent
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This topic is for the purpose of discussing #1707: ElectroSpecter's SNES Demon's Crest in 37:22.42
Joined: 5/29/2004
Posts: 757
I will profess, I found this a tad boring at times, but more so then not, I was actually surprisingly entertained. Kinda weird to see you enter the same stage for a 4th time, until I saw you go into an unseen area and continue on, which was quite cool. I am voting yes.
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Joined: 2/1/2007
Posts: 245
Location: Israel
Well, I'm almost as biased as can be, so I'm not sure if it's okay to vote. I really like the game, and it's really fun to see some really annoying bosses get beat up without much apparent effort. I still remember when I first played the game. I recall when I reached Phalanx, and was sure that it was some kind of 'you almost beat the final bad guy but he retreats at the last second' deal, but in the end finding out that I accidentally skipped almost the whole game and only got the bad ending. It was years before I was in the mood to try the game again. Thanks for putting me in the submission text, by the way. :)
upthorn
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Huh. I wasn't aware that capcom made any boring, crappy games during the days of the SNES. Thank you for correcting my ignorance. Seriously, as I watched all I could think about was that this must be what it be like if megaman and castlevania had an incest baby wherein megaman was both castlevania's sister, and castlevania's daughter, to begin with. There also seemed to be quite a few obvious improvements laying around. Like when you die to end a level early, and up to that point where you suicide, you have a full health meter. So, to summarize, I didn't like it.
How fleeting are all human passions compared with the massive continuity of ducks.
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Joined: 8/1/2004
Posts: 2687
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Holy shit, you raped Phalanx3 faster than I would have imagined possible. Giving this one of the strongest Yes votes I've given in months. Excellent work on a great game. Any chance you'll do the simpler any%?
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Joined: 10/1/2006
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I thought it wasn't a bad watch, wished the main guy could've moved faster though.
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Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
upthorn wrote:
Like when you die to end a level early, and up to that point where you suicide
Unfortunately, collecting the Life Vessel restores you to full health. :/ Even exiting the level naturally by heading to the right takes longer.
Zurreco wrote:
Any chance you'll do the simpler any%?
It's definitely possible. I'm still in a TAS mood, and I still have plenty of free time, but I don't think I'll work on it as feverishly if I do attempt it.
Former player
Joined: 2/2/2005
Posts: 198
Nice run overall but you could've done the dark demon afterwards since 9x supports mid-record resetting and all.
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AnotherGamer wrote:
Nice run overall but you could've done the dark demon afterwards since 9x supports mid-record resetting and all.
Bisqwit deemed that as a different category a few years ago, so it's not needed for a 100% submission.
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upthorn
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ElectroSpecter wrote:
upthorn wrote:
Like when you die to end a level early, and up to that point where you suicide
Unfortunately, collecting the Life Vessel restores you to full health. :/ Even exiting the level naturally by heading to the right takes longer.
Ah, so the item you get there restores your health. You might want to note that in your submission text. So is there a reason why, when you have to jump down that tall tower in one level, you land smack dab in the middle of the floor, rather than as close to the exit door as possible?
How fleeting are all human passions compared with the massive continuity of ducks.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
upthorn wrote:
So is there a reason why, when you have to jump down that tall tower in one level, you land smack dab in the middle of the floor, rather than as close to the exit door as possible?
Admittedly, it was only because I wanted to kill all the flying rams. I could have skipped the last couple, I suppose, but it was the only fast paced section in the entire game, so I wanted to show off. I could always go back and change this if necessary. Sorry for not mentioning this (and the thing about the Life Vessel) in the submission text. Is it possible to add them in after the fact? EDIT: Submission text is updated.
upthorn
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ElectroSpecter wrote:
Sorry for not mentioning this (and the thing about the Life Vessel) in the submission text. Is it possible to add them in after the fact?
Yes, if you click the link to the submission, at the top of this thread, you should see a link called "edit" down at the bottom.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 1/14/2005
Posts: 216
I should watch this just to find out the "real" answer as to how best to do the graveyard stage in a speedrun. It's certainly not Lucid's, but it's almost certainly nothing like this either.
upthorn wrote:
Huh. I wasn't aware that capcom made any boring, crappy games during the days of the SNES. Thank you for correcting my ignorance.
Awesome, this is truly my favorite part of this humble site.
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Joined: 10/3/2005
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Wow. I actually want to play it now. Of course, the movie collected everything, so I really don't have to. :D Voted yes, with extra yessitude for being 100%.
upthorn
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Enhasa wrote:
upthorn wrote:
Huh. I wasn't aware that capcom made any boring, crappy games during the days of the SNES. Thank you for correcting my ignorance.
Awesome, this is truly my favorite part of this humble site.
To be honest I'm surprised my opinion is so much in the minority. the game is fairly slow-paced, and it reminds me of megaman X3, with the armors, but with extreme gothic architecture just to darken the mood. But maybe I'm just jaded.
How fleeting are all human passions compared with the massive continuity of ducks.
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upthorn wrote:
But maybe I'm just jaded.
Nope, it's just your terrible taste.
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Joined: 2/1/2007
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Just out of curiosity, did you try playing the game yourself? Not that it really matters concerning your vote, as if you found the run to be boring then so be it, but if my taste in games was identical to my taste in TAS-games, then I wouldn't touch RPGs and would mostly play Castlevania-type games.
Former player
Joined: 8/17/2004
Posts: 377
This game is a favorite of mine, and I'm glad to see a 100% run of it. The route was well planned, it was played well, and while Firebrand moves at a snail's pace before getting the Earth Crest it didn't make it any less enjoyable to watch, to me. Firebrand = Very Yes.
Player (246)
Joined: 8/6/2006
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Hm, looks like NVA got some pretty variegated screenshots there. Does anyone have any recommendations for a suggested screenshot? Enhasa: My route through the graveyard may be difficult to pull off normally. There's a lot of pixel-perfect movement snuck in there that may not be apparent at first watch. But the principal may stay the same. Also, if you haven't played the game, try to reserve judgement on in until you do. It's no more fast paced than this movie (slower, in fact), but parts can be brutally challenging if you're not careful and prepared, and there is a story, albeit a tiny one, though it gets glossed over in the movie. It's funny, I've always thought of this game as a "core" game in an SNES collection, but maybe I'm just biased because I've owned it for so long. Recently I found that it suffered abysmal sales. Also, does anyone else think that Hippogriff resembles the silhouette of George Washington right after you head-butt him?
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Unfortunately, I found this run to be too slow and too long boss fights for my taste. And I did not feel there where hardly any variation in the music between the stages. Voted meh (close to no vote) but, since this is your first submitted tas, I applaud your good effort.
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Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
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I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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The fifth screenshot looks pretty good. (Going through that area with the Earth Crest) The other screenshots are either uninteresting, spoilery (Phalanx) or have blank text boxes. Though, the eighth screenshot looks pretty good too, for the same reason as the fifth (a place where you'd normally use the Water Crest, but aren't)
Player (246)
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I agree with screenshot 8, but maybe with Firebrand hitting Holothurion or firing as opposed to getting hit. I also thought one of these would be pretty funny: They're around the 74400s in terms of frames. EDIT: Incorporating both of Mechuyael's ideas, looks quite spiffy.
Joined: 2/1/2007
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I don't know how to post frame-shots, but some ideas for a screen could be when you're killing about 3 Ovun-whatever eyes at the same time, or perhaps one of the spots where you shoot to the right while facing to the left.
Joined: 9/26/2007
Posts: 55
Location: Michigan
Hey ElectroSpecter, great run. I've lurked this site since 2004 constantly hoping for a 100% run of this game and you certainly managed to impress. You really smashed this game. About the only improvement I see possible would be minor; at the end of the burning forest is that little cave with the skull. If you suicide against the boss the burning trees still vanish, and if you pick retry you respawn from that cave... which might make getting that life container a few seconds quicker. You actually surprised the crap out of me using the claw on Phalanx's castle, very impressive. AngerFist mentioned the soundtrack to this game is repetitive; I disagree. This is the only SNES soundtrack I can think of that has zero percussion. It won't stand against SC4 but it's not bad. And if you use that password none of the items can be collected but every single area in the game is accessible right from the jump, including the battle with the Dark Demon superboss. If anyone disagrees a tas of him wouldn't even qualify as a concept demo then they seriously need to actually try fighting him, he's quite mean.
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negjay wrote:
About the only improvement I see possible would be minor; at the end of the burning forest is that little cave with the skull. If you suicide against the boss the burning trees still vanish, and if you pick retry you respawn from that cave... which might make getting that life container a few seconds quicker.
Jeeze. This is much more than minor, and would be more than a few seconds quicker, not to mention the suicide would be a lot easier (I just tested in real-time and it's a lot faster). So what's the deal, should I change this before the video gets published?