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Former player
Joined: 8/31/2009
Posts: 236
Yet another video of glitches. I'll find them all eventually. =P Anyway, this one has some tricks in the Cossack 3 stage (mostly in the boss room), and also two small glitches after beating Wily at the end of the game. Dr. Wily has quite a high ceiling in his lab.
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Just relax guys. I will have this lag thing all figured out. In fact music actually causes lag in the game because of the extra calculations that the game has to perform (the music/sound addresses are in 00070X). Also I figured out why there is lag every 8 pixels you advance and that is because the graphics on both sides of the screen have to change which is also a factor in the number of calculations in the hex addresses. As a result, I have come to the conclusion that the more stuff that the hex addresses have to do over time, the more likely there will be lag later on in the game. I still never figured out why Mega Man 3 had to be so laggy (I honestly tried many times to improve Top Man's stage but no matter what I just couldn't improve it)! :( Oh well... Kind of an ingenious theory on lag don't you think? ;)
Player (48)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
Yes your 100% correct glitchman. Music and screen-drawing stuff is pretty CPU-intensive. music much more. The music engine can take anywhere between 10 to 70 or more scanlines of time, just to process in 1 frame. This applies to megaman 3 to 6. (NES has 240 scanlines before the next frame starts) Over all the years i've been doing my megaman 3 rom hack, i've always been literally finding more and more ways to shortern routines wether it'd be something originally in the rom, or something new i coded myself. And i always make fceux video's of myself testing areas when i manage to make a routine shorter, or more efficent vs. before i did, using the Lag counter, i'll see that my game starts to lag a couple frames less each time. It's pretty cool. On average a un-modified megaman 3 rom with music turned off, pallete animations off, and just standing still in a level without touching any buttons. Average time it takes for a frame to process is about 90 or so scanlines, while my game averages around 45-50. :)
Former player
Joined: 8/31/2009
Posts: 236
Well, since Glitchman doesn't want to submit his Mega Man 4 run (=P), I decided to start doing my own. Of course, this isn't a speedrun because I'd get bored of it. Instead this is glitchy, quirky and silly. This is also my first time I'm posting a WIP, and I'm a n00b that doesn't know how to use the Microstorage so here is a link for Speedyshare. Comments, opinions, etc? Also would someone mind letting me know about the Microstorage? I also tend to keep my projects private, so I'm likely not going to be putting up any more WIP files until the whole thing is done. =)
Player (208)
Joined: 7/7/2006
Posts: 798
Location: US
http://dehacked.2y.net/microstorage.php Select your file. Leave a comment. Hit upload. Copy the url on the next page to us. Uh, yeah that's about it. No file managing or anything.
Experienced player (621)
Joined: 8/28/2008
Posts: 443
I came across my Theory of Lag when I was playing Mr. X Stage 1 from Mega Man 6 and I was in the fifth room (the one that has the breakable window). At that room I was facing the left near the edge of the screen and doing turbo A & B. I noticed that when the song changed to the next portion there was a frame of lag. That was some very useful information on how lag in an NES game works kuja killer. T3h Icy, don't worry I will definitely submit my run tomorrow! :D Also about submitting my movie, it's not that I don't want to submit it but I want to find a perfect time for it and tomorrow is the perfect time for it! :D
Former player
Joined: 8/31/2009
Posts: 236
^__________________^
Joined: 7/2/2007
Posts: 3960
Lookin' forward to it. :D
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Former player
Joined: 8/31/2009
Posts: 236
I have to ask though, did you ever try out if Dust Crusher is faster on Cossack than Mega Buster? I've been going through the game a lot for awhile and that's the only thing I've come close to in finding a large change that would lower the overall time. Do you know or have a way to prove it'd be slower?
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Hi! I'm submitting the movie now! I hope you guys enjoy it! :D
Former player
Joined: 8/31/2009
Posts: 236
Do we get another at the end of the next decade? =D I kid, I can't wait to see it.
Noxxa
They/Them
Moderator, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
GlitchMan wrote:
Hi! I'm submitting the movie now! I hope you guys enjoy it! :D
Cool, I'll be sure to watch it.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Former player
Joined: 8/31/2009
Posts: 236
So are you still going to be improving the run Glitchman? I'm also still looking for neat glitches, but I haven't really found anything worthwhile for a bit now.
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Yes, I will still look for improvements. :)
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Hi guys! Check this out! I found a way to make use of zipping without having to switch to the Balloons! http://dehacked.2y.net/microstorage.php/info/1805135750/glitchman-Mega%20Man%204%20%28U%29-stage05zipping.fm2 This run of Room 4 of Dust Man's stage is faster than the published run by 35 frames and is faster than the one I did with the Rush Jet by 5 frames! P.S. Happy Valentine's Day everybody! :)
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
GlitchMan wrote:
Hi guys! Check this out! I found a way to make use of zipping without having to switch to the Balloons! http://dehacked.2y.net/microstorage.php/info/1805135750/glitchman-Mega%20Man%204%20%28U%29-stage05zipping.fm2 This run of Room 4 of Dust Man's stage is faster than the published run by 35 frames and is faster than the one I did with the Rush Jet by 5 frames!
Excellent. I expect your next submission to save 5 minutes.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Nach wrote:
GlitchMan wrote:
Hi guys! Check this out! I found a way to make use of zipping without having to switch to the Balloons! http://dehacked.2y.net/microstorage.php/info/1805135750/glitchman-Mega%20Man%204%20%28U%29-stage05zipping.fm2 This run of Room 4 of Dust Man's stage is faster than the published run by 35 frames and is faster than the one I did with the Rush Jet by 5 frames!
Excellent. I expect your next submission to save 5 minutes.
Well...that's seems like a bit much. That would mean saving 18.75 seconds per stage which is a lot in my opinion! I was expecting to save 3 minutes at the most but we'll see what happens. You never know! :) Remember, we have to take into account how many time savers there are and how much time each time saver would save. ...Unless you found a time saver that would save a great amount of time (let's say...two minutes)! :D
Former player
Joined: 8/31/2009
Posts: 236
So it seems I was wrong when I said that making Pharaoh Man entertaining would be hard to do... Introducing Bright Locking!
Active player (296)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
t3h Icy wrote:
So it seems I was wrong when I said that making Pharaoh Man entertaining would be hard to do... Introducing Bright Locking!
HA HA HA ~~~~~
Experienced player (539)
Joined: 5/12/2005
Posts: 707
t3h Icy wrote:
So it seems I was wrong when I said that making Pharaoh Man entertaining would be hard to do... Introducing Bright Locking!
Oh wow! I wish I could do that in real life ;)
Experienced player (621)
Joined: 8/28/2008
Posts: 443
I've got it! http://dehacked.2y.net/microstorage.php/info/805452940/GlitchMan-Mega%20Man%204%20%28U%29-stage0Cboss.fm2 It turns out that the pause/charge glitch did give me an idea for one boss and that boss was the Wily Stage 1 boss (Giant Met)! I knew finding gameplay glitches/tricks on the YouTube would help me out! I was able to fit in two more 3-damage hits from the Mega Buster as a result allowing enough damage before the Giant Met hides in its helmet!
Former player
Joined: 8/31/2009
Posts: 236
=D How much time is being saved through that though?
Experienced player (621)
Joined: 8/28/2008
Posts: 443
t3h Icy wrote:
=D How much time is being saved through that though?
Not sure...but I'm hoping to improve this (weapon switch reduction is key)! :D Anyway, I am glad you like this! I'm hoping to find more improvements/time savers! :D
Experienced player (621)
Joined: 8/28/2008
Posts: 443
Oh, I have another stage runthrough which did not save as much time as I had hoped (4 seconds). http://dehacked.2y.net/microstorage.php/info/990989033/GlitchMan-Mega%20Man%204%20%28U%29-stage0D.fm2 At least it saved a good amount of time (about 50 frames) which is a good start.
Former player
Joined: 8/31/2009
Posts: 236
Maybe you can save more with Rain Skipping. EDIT: Video re-uploaded and working.
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