Various details

  • Emulator used: Snes9x 1.43v9
  • Sync settings: Use WIP1 timing

Details of the run

  • Any% item collection
  • Aims for lowest clock time
  • Manipulates luck
  • Takes damage to save time
  • Abuses programming errors

About the movie

This is an improvement to my previous atempt at fastest ingame time, it is by the games clock 19.37 seconds or 1162 frames faster so the clock is finally down to 00:23 :)
Much of the improvement comes from better ammo/energy management (I think 5-6 seconds) and more Continuous wall jumps which can be implemented at many more places than I originally thought, several seconds came from that as well. The rest is just better room strategies and better general optimization.

Thanks to various persons (in no particular order):

Hero of the day, Tonski, Saturn, Kriole, Taco, moozooh, JXQ, evilchen, Terimakashi, Michael Flatly, Frenom, gocha And the creators of Snes9x and it's improvements whom I don't know by name. You should know why you are mentioned and if you want to have me write something specifically say so.

Bisqwit: I realize this is another pandora's box, but producing entertaining movies is one of the major goals of this site, and this movie seems to have been deemed entertaining by the audience. As this category of movie has popped in from time to time, I will therefore proceed to accept this movie for publication alongside the aims-for-realtime movie.
Bisqwit: Processing.

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Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Saturn wrote:
I'm not really for the NBMB idea to obsolete this run, since it's likely the most entertaining form of any SM runs (max speed/pace and variety while still max legal ingame completion time), but it would probably be the only fitting obsoletion choice to avoid too many categories.
I take it you're a big fan of slow repetive fanfares and door transitions?
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
AKA wrote:
I take it you're a big fan of slow repetive fanfares and door transitions?
Lord knows thats why I watch these
Has never colored a dinosaur.
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
AKA wrote:
I take it you're a big fan of slow repetive fanfares and door transitions?
I take it that he just as any person used to watch Super Metroid runs and WIP's fast froward through these thus making them only ~.5 second delays in the action.
Agare Bagare Kopparslagare
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
AKA tends to forget that the route Cpadolf uses adds about a dozen fanfares/transitions to a hundred+ that is there in both runs. Moot point, really. If one hates those, they would hate any SM run, not specificically this one because it has a bit more of them.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Only 4 more items are collected (and 2 of those are the hi-jump boots and space jump), and both runs have more than 200 door transitions anyway
Former player
Joined: 6/15/2005
Posts: 1711
[X] Adds about a dozen fanfares/transitions to a hundred+ that is there in both runs [ ] Moot point, really
Zoey Ridin' High <Fabian_> I prett much never drunk
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Fantastic run, cpadolf. I'm not sure why, but I was much more entertained with this run than with hero of the day's.
Previous Name: boct1584
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
I've heard the secret lies withing casually adding more door transitions.
Agare Bagare Kopparslagare
Joined: 7/2/2007
Posts: 3960
Honestly I think it's mainly a matter of the high-jump boots and space jump. They probably take more time to get than they save, sure, but you can quickly forget the time spent getting them, while the game immediately feels faster as soon as they're obtained. Samus's vertical jump speed is something like twice as fast with the high-jump boots on as it is normally, and the space jump allows you to do nifty things like speed-jumping through the first Crateria cave room that you can't quite do otherwise. In other words, while CPadolf's run may have a lower average velocity, the median velocity is higher, and we tend to base our perception of speed on the latter rather than the former.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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