Joined: 12/29/2007
Posts: 489
I'm done with my TAS! See the new submissions section at the home page to check it out.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Zowayix wrote:
Uh...what?
http://www.youtube.com/watch?v=k8EFSMOAg04
Bag of Magic Food wrote:
I don't think Bob-Ombs collect coins at all, but it's hard to get them in the same place.
Also not sure if springs and switches collect coins. They are probably also exceptions.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 12/29/2007
Posts: 489
I cancelled my TAS and I'm working on an improved version. Here's a link to levels 1-5. Total improvement done so far is 24 game seconds already. http://dehacked.2y.net/microstorage.php/info/609709882/2161%20-%20Super%20Mario%20Advance%204%20-%20Super%20Mario%20Bros.%203%20%28U%29%20%28v1.1%29.vbm Also, I noticed while doing level 4 that keys don't collect coins either.
Joined: 12/29/2007
Posts: 489
I'm going to be busy for the next few days, so I'm temporarily putting this TAS on hold.
Joined: 12/29/2007
Posts: 489
Okay, I've started working on it again, I just finished level 12 and I'm going to post a WIP after I finish level 13 and do my submission text. (I type the text as I do the TAS). That should be done tommorow. Total improvement so far: 2235 frames, that's 37.25 seconds.
Joined: 12/29/2007
Posts: 489
Joined: 12/29/2007
Posts: 489
Uh...is anyone here? No one has posted here except me for 14 days.
Active player (277)
Joined: 5/29/2004
Posts: 5712
yes i am here i watched your run keep at it
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
I will solely be on my Mac for the next 3 weeks; I didn't take my laptop home. If it is anything like your other runs, good work! XD
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 12/29/2007
Posts: 489
Small update: new WIP of lvls 1-14. Total improvement from previous version is now 2642 frames (about 44.03 sec). http://dehacked.2y.net/microstorage.php/info/1555478112/2161%20-%20Super%20Mario%20Advance%204%20-%20Super%20Mario%20Bros.%203%20%28U%29%20%28v1.1%29.vbm This took a while because I kept messing up on level 13, I had to keep checking its frame count with my previous version to make sure I didn't make any mistakes.
Joined: 12/29/2007
Posts: 489
Another small update: two more levels, now through level 16. I'm halfway done. Total improvement so far: 3104 frames (51.73 seconds) http://dehacked.2y.net/microstorage.php/info/354612917/2161%20-%20Super%20Mario%20Advance%204%20-%20Super%20Mario%20Bros.%203%20%28U%29%20%28v1.1%29.vbm
Joined: 12/29/2007
Posts: 489
Sorry, but I'm going to have to put this temporarily on hold again (possibly up to 2 weeks). I'm very busy with schoolwork and other stuff. Note to mods: please do not close this thread
Joined: 12/29/2007
Posts: 489
BIG PROBLEM. I finished a few more levels and I was going to post a WIP, but my computer crashed and somehow my stuff was deleted!! Now I'm going to have to re-do 3 levels!! ...
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Need some ice for that burn?
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 7/6/2008
Posts: 3
I have been looking for this .sav file for several weeks, and all the links are down. Can someone post up the .sav file so I may access all the JAP and US e-worlds? Thanks !
Active player (277)
Joined: 5/29/2004
Posts: 5712
What would be a good place for me to upload it to?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/6/2008
Posts: 3
If you email me all the files I can upload them to my server : anthonymacc@gmail.com I will repost the link, thanks !
Joined: 7/6/2008
Posts: 3
Joined: 12/29/2007
Posts: 489
Due to multiple personal and computer issues, I am cancelling this run. I might come back to it if I have a lot of free time later.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Hey, if anyone cares, Importaku has confirmed that there is one more level that hasn't been leaked online. http://www.gamefaqs.com/boards/genmessage.php?board=589393&topic=45429046 If someone ever gets it, then I'll try to make a new save file.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 12/29/2007
Posts: 489
Oh, interesting. Didn't you mention something about "B Dash" a couple pages back?
Active player (277)
Joined: 5/29/2004
Posts: 5712
Yeah, I first heard that rumor on that board.
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Hey, I'm interested in making a TAS of those e-reader levels. This is the .sav: http://www.box.net/shared/h03pc4tvpg I wish that the garbled text could be removed or the original Japanese names be properly translated into romaji writing. Also, the 0 (00003) coins should be reset to 0 (00000). Can I use VBA's hex editor to edit things or do I have to do it with the .sav file? It will be a while before I'm going to start a TAS, since I need to play through the levels first. Thanks for helping.
Joined: 4/25/2004
Posts: 498
I think if anyone can help you out with that, it would be the regular posters in this thread at board2. Though it hasn't been posted to in a while...but it's the only real hotbed of SMA4-related activity that I know of. :/
Joined: 12/29/2007
Posts: 489
@MUGG: The Japanese names are garbled because that's just what the game reads from their untranslated titles. You'd have to hack the level card itself to change it, essentially making it a ROM hack. The five-digit coin counter, unlike the two-digit counter, records every single coin you've ever gotten and does not reset on a game over. You must beat every level to save it to the file, and every level cannot be completed without getting at least 3 coins in total, so a completed save cannot have a counter less than 3. Also, that save file is missing a level, specifically the promotional level [Bダッシュでかけぬけろ!] or (Break through with B-Dash!). This e-card was extremely rare because you could only obtain this level in Japan by going to a specific store to have the card scanned in, instead of actually obtaining the physical card to scan yourself. No one has dumped it, and the only known footage can be seen here: http://www.youtube.com/watch?v=Vp8lTn0AX94 Currently, people are attempting to make a level editor for SMA4 and recreate the level as best as possible, then store it in level card format. However, the format for level cards has not been decoded yet (only demo and power-up cards), so this may take quite some time. By the way, you can see vgmaps.com for maps of every e-reader level, including B-Dash. Also, another TAS of SMA4 that would be interesting would be to play the main game 100% with some of the e-switch cards active. These are special power-up cards that, once scanned, change the mechanics of the game in some way. Here's a list of switches (ones I've marked with * are ones I consider the most interesting) Switch cards released in USA and Japan: - Orange Switch: Fireballs turn enemies into coins like SMW. - *Teal Switch: Turnips like SMB2 appear in the ground. Some give a coin(s), some give small/medium/large turnips, and some give Super Mushrooms/1-Up Mushrooms/Poison Mushrooms. Switch cards released in Japan only: - Yellow Switch: Luigi's jumps are higher, more floaty, and have less traction like SMB2j. - Blue Switch: 1-Up Mushrooms are replaced with 3-Up Moons like SMW. - Green Switch: Timer slows down - Light Blue Switch: P-Meter is cut in half, meaning a shorter run is needed for flying speed. - *Red Switch: Enemies are replaced with harder versions (such as Goomba->Spiny) and give a x2 point bonus. Switches never released but can be hacked in: (These switches all show up as gray because this default color was not changed.) - All blocks that sprout 1-Up Mushrooms now sprout 3. - Boom-Booms and Koopa Kids require 6 hits to defeat instead of 3. - *The first time you fall down a pit in a level, a flying platform two blocks wide (like the ones at the start of Forest Secret Area from SMW) will lift you back out. The second time, it will be one block wide. The third time, you will die. Could lead to some interesting level routes. - After non-small Mario is hit, he will turn to small Mario regardless of current power-up, like SMW. - *There is an item reserve box on the screen. Unlike SMW, it starts the level containing a Mushroom. After taking a hit, the item will drop down and a random new item will replace it, which will either be a Mushroom/Flower/Leaf/Frog Suit/Hammer Suit/Tanooki Suit. - Demo e-reader cards will play back with Luigi instead of Mario. Due to Luigi's altered jump physics, this will often lead to desyncs.