Player (36)
Joined: 9/9/2006
Posts: 388
I only TAS on Gens, and I personally have my PS2 controller setup after cursing at my keyboard for locking up under certain combos. D-pad -> D-pad [] -> A X -> B () -> C /_\ -> Switch Recording Player (Using a program, Joy2Key to send keyboard input) L1 = Pause R1 = Frame Advance L2 = Quick-Load R2 = Quick-Save Start = Start I might be wrong about my shoulder buttons, but I'm pretty certain thats what they are. However, back when I used to use the keyboard... Arrow Pad -> D-Pad Z = Start X = A C = B V = C Q = Pause W = Frame Advance O = Quick-Load L = Quick-Save
A whisper in the wind~~
Joined: 3/14/2008
Posts: 152
Location: United Kingdom
you might think me weird, but I just got used to this from playing n64 games real time in pj64, so in mupen i have: A=A B=B Z=Z L=L R=R START=S Anaoge stick=Arrow keys C buttons ^home v end >page down < delete Macro for A and B = H / is frame advance . is pause and savestates are F1 to F9, with shift plus that key loading it. I can play good in real time like this, im just used to it
Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
up=w left=a down=s right-d a=space b-j z=l l=u r=o start=enter dpad=varies, sometimes the same as analog stick z for fast forward, x for speed increase, c for speed decrease, and \ for FA
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
Old topic but still: All my button configurations are almost same, except N64 and NES difference, N64 has more buttons etc. NES/SNES/GBA A = X B = Z X = S Y = A L = D R = C N64 A = X B = A Z = Z (obviously, X + Z on mario 64 is easy to long-jump) S = S (Start maybe) L = D R = C PSX (these are different, since the buttons are also alot diff.) X = X O = A (Circle) Triangle = W Square = D 123456 =L12,R12,L3R3 And there all my emulators are. =P
xPi
Joined: 8/1/2008
Posts: 58
back in 2000, zsnes dos: up up down down left left right right z X Lshift A ctrl B alt Y Rshift select enter start x L c R pj64.. a mix of keyboard and joystick Lshift Z z A x B a L s R enter start up down left right = digital pad joystick = analog stick joystick hat = c buttons good for mario 64
Joined: 10/14/2008
Posts: 44
Location: Sweden
When I TAS Snes I use these : WSAD = move num 2 = b num 6 = a num 8 = x i think num 4 = y num 5 = start rshift = select q = l r = r f = frame advance g = save slot 0 h = load slot 0 t = save slot 1 y = save slot 2 p = pause
Joined: 10/27/2008
Posts: 15
Location: Belgium
Mine are extremely weird, partially due to the fact that my laptop is very picky when it comes to what keys can be pressed at the same time, and partially due to that my keyboard layout is different (I'm from Belgium). For FCEUX ←↑→↓ = Arrow Keys A = Left Shift B = [<] (which is just right of left shift on AZERTY keyboards, in QWERTY it's "\" I think) Sel = Ctrl Start = Space Autofire A W (left of X on AZERTY) Autofire B X Save State 1 C Save State 2 B Load State 1 V Load State 2 N Speed up R Speed down F Frame Advance Numpad 0 I think that's it. I don't really use Frame Advance a lot because I can't do Shift + [<] + Arrow keys + 0 >_> EDIT I now have a USB controller, yay! Does anyone know how I can set my buttons to do stuff like load and save states in FCEU?
┗(^o^ )┓三   ┏ ┗   三 www.youtube.com/noooodl (That's right, 4 o's)