Emulator details

  • Emulator used: Snes9x 1.43v12(beta 10)
  • Sync settings: Use WIP1 timing
  • Allow Left+Right Up+Down
Note: A emulator with reset record capabilities is necessary to have when watching this run

Details of the run

  • Any% item collection
  • Low% item collection
  • No bosses fought
  • Aims for lowest realtime
  • Manipulates luck
  • Takes damage to save time
  • Abuses programming errors
  • Uses death as a shortcut
  • Is a rape

About the run

This is a completely new run which aims for the absolutely lowest realtime, aims to fight no bosses and it also finishes with the absolutely lowest possible number of items, 6. The run in general has been made possible by Kejardon, who discovered both the early tourian break in (though not as early as in this run) and the Motherbrain skip. You can read about his discovery in http://forum.metroid2002.com/index.php/topic,6016.0.html this thread, he has a big explanation on page 2, so go and read it. Entering Tourian without the speedbooster nor enough ammo for a CF was discovered by hero of the day, the mockball has a very big "boomerang" effect when turning around and then immediately turning back again which made him think that it was possible to use in order to get Samus lodged far enough into the door for the skip to work, and it evidently did. Note that any weird actions before entering a door, or entering a door in a seemingly suboptimal way is done to reduce door lag.
The run is completed in 00:12:35 ingame and in 22:01 in realtime (79271 frames). And you might want to fast forward the X-ray climbing when going in to tourian, it is about 3,5-4 minutes long.
Suggested Screenshot: 62065

Thanks to

Kejardon for discovering the glitches to make the run possible. gstick for a making a testrun (10%) which was used as a reference in tourian.
And the rest. moozooh, Tonski, catnap222 Saturn, Kriole, Taco, JXQ, evilchen, namespoofer, Terimakasih, Michael Flatley, Frenom and possibly someone else I forgot.

Bisqwit: Creating AVI. Delaying the acception for the benefit of those who dislike quick publications.

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Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
This should absolutely not obsolete an any% run. As for the boss fights in low%, I'll still make that 14% some day, with all its fights.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
This run won't obsolete the any% runs, so no worrying about that.
moozooh wrote:
I'll still make that 14% some day, with all its fights.
That's great to hear :)
Agare Bagare Kopparslagare
Joined: 4/3/2005
Posts: 575
Location: Spain
Cpadolf wrote:
This run won't obsolete the any% runs, so no worrying about that.
moozooh wrote:
I'll still make that 14% some day, with all its fights.
That's great to hear :)
Why not? Aren't "any% runs" just another way to call the fastest way to beat the game?
No.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
DrJones wrote:
Why not? Aren't "any% runs" just another way to call the fastest way to beat the game?
Because this run is what's commonly called "glitched", and letting it obsolete #7 & #16 highest rated movies out of the ~500 on the list would be just wrong.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 4/3/2005
Posts: 575
Location: Spain
moozooh wrote:
DrJones wrote:
Why not? Aren't "any% runs" just another way to call the fastest way to beat the game?
Because this run is what's commonly called "glitched", and letting it obsolete #7 & #16 highest rated movies out of the ~500 on the list would be just wrong.
I see what you mean, but why is this case different from the 1-star SuperMario 64 obsoleting the 16-star run?
No.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Because apparently, the current 0-star run is way more popular than any of the previous 16-star runs except the first. However, it occurs to me that they've competed in the same category; the better analogy would be a 70-star run since it doesn't require passing through walls and all that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
While I agree with the decision, I don't agree with Moozooh's logic.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Looks like we need someone to apply this trick to the other Super Metroid runs (shudder)...
Why, oh, why do I even <i>try</i> to understand my own species?
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
DrJones wrote:
Cpadolf wrote:
This run won't obsolete the any% runs, so no worrying about that.
moozooh wrote:
I'll still make that 14% some day, with all its fights.
That's great to hear :)
Why not? Aren't "any% runs" just another way to call the fastest way to beat the game?
I personally think this should replace the low% run with a "low%, glitched" one. But you know how that goes.
Perma-banned
Post subject: Re: #2022: Cpadolf & hero of the day's SNES Super Metroid in
Joined: 8/9/2004
Posts: 123
NesVideoAgent wrote:
Super Metroid ... Details of the run
    ... Uses death as a shortcut
Of all the things, I think this just made my day. 14% requires nothing more than some collision detection bugs. These runs are going through secret worlds and crazy game manipulations. It's a drastically different ballpark. You can't really say 'No glitches' in Super Metroid because of how ubiquitous and ambiguous they all are (Do you have to *avoid* arm pumping? Should mockball count? Skipping Torizo is more a flaw in level design...), so even glitching through the zebetites hardly raises a response. But this run is unarguably in glitch territory. And the two runs are entertaining for largely different reasons.
Soulrivers wrote:
I'm disappointed you didn't just warp to the ending sequence. What's next really? That the first escape sequence actually turns into the final one? Stunning.
Probably not Ceres escape, but it *is* theoretically possible to warp between unconnected rooms (no such warps found so far), or even to a room generated from garbage data (none that run so far). Super Metroid is pointer-oriented, and it's not too hard to get bad data into some of those pointers. But to be realistic, that's even more of a wild goose chase than trying to skip Mother Brain. Although that worked out, so maybe I'll look into those other rooms sometime. I honestly wouldn't bet on it working out though.
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
When I saw Kejardon's run, I immediately thought "someone needs to do that in a TAS!" I didn't think it was going to take 2 days.
Joined: 4/3/2006
Posts: 269
Just finished watching it... it's unbelievably broken! Normally, I don't enjoy watching a Metroid game much, but this is entertaining. Yes vote obviously!
Joined: 1/14/2005
Posts: 216
Bisqwit: Creating AVI. Delaying the acception for the benefit of those who dislike quick publications.
Hahaha, that's awesome. This is why Bisqwit is my favorite person. :) I was going to say something about how popular games get special treatment (e.g. Cpadolf's in-game timer, small SMW, etc.), but this is definitely a super glitched version like a lot of other games have, so it makes sense to keep the any%. Other mistakes don't justify making another mistake here. Or let's just have a big argument followed by a List of the Most Popular Excuses for not obsoleting a TAS!
"I think happiness is just being able to loaf without stress." http://speeddemosarchive.com/
Joined: 8/7/2006
Posts: 344
Voted yes, suggesting it replace the 14% run.
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
Well, that was certainly interesting. But it may take me a while to figure out whether or not I enjoyed watching it.
How fleeting are all human passions compared with the massive continuity of ducks.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
DrJones wrote:
I see what you mean, but why is this case different from the 1-star SuperMario 64 obsoleting the 16-star run?
The 16 star run already used glitch that breaks the game to skip most of the stars. They just found a better way of using it and were able to skip the rest. Any% Super Metroid runs don't use this glitch...obviously...
Joined: 7/16/2006
Posts: 635
Well, that was just weird. Yes vote.
Joined: 7/26/2006
Posts: 1215
BoltR wrote:
DrJones wrote:
I see what you mean, but why is this case different from the 1-star SuperMario 64 obsoleting the 16-star run?
The 16 star run already used glitch that breaks the game to skip most of the stars. They just found a better way of using it and were able to skip the rest. Any% Super Metroid runs don't use this glitch...obviously...
Well they should. Physics in this game hate the player, so the player should fight back by having Samus backwards long-jump through walls and it would be way faster than x-ray climbing.
Player (209)
Joined: 2/18/2005
Posts: 1451
Awesome and totally unexpected run from you two! The optimization level is just ground breaking in this one, the ammo and health management simply stunning (especially in the X-Ray room), and the run shows alot of new room strategies no other run would ever have the posibility to present. Seeing that you can even skip the Speed Booster really surprised me, as I didn't expect you could have enough momentum to still manage to get stuck in that statue door deep enough. Awesome find, hero! As of the highlights of that run, to me it's definitely the Big Metroid Skip. I did some tests skipping it without Speed Booster around a half year ago, and you have no idea how hard it is to manipulate his move patterns in a way that allows you to reach the exit as fast as possible. I have to recognize you guys did this part so much faster than I did in my test, it's almost unbelievable. Much respect on this, man. X-Ray, although way easier to optimize, was also stunning to see. As of obsoleting the 14%, I'm not sure whether this is a good decision (the any%'s are out of question anyway, being the most entertaining run forms of this game). This run is a heavily glitched NBMB one, which has a completely different category than the glitchless ones, to which the legit low% / 14% counts as well. One thing is for sure, the 14% (no matter whether Speed or Ice route) will show alot of new speed tricks and entertaining stuff no other run would allow you to present (I did alot of tests for this run some time ago), so if we erase it completely from our list here, the watchers won't have the pleasure to see this new and unique tricks. I think it would be best to give this run it's own "glitched" category, as it just can't be compared to any other run here. Just something to consider for the judges. Anyway, I am highly impressed of this run and vote a big YES for it. Extremely good job Cpadolf and Hero!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Saturn wrote:
As of obsoleting the 14%, I'm not sure whether this is a good decision (the any%'s are out of question anyway, being the most entertaining run forms of this game). This run is a heavily glitched NBMB one, which has a completely different category than the glitchless ones, to which the legit low% / 14% counts as well.
I think the big problem here (although I personally would like to keep the 14% run too) is that 14% now is neither lowest, nor faster than the glitched lowest, and the glitched lowest is not so boring that you could say 14% is objectively more entertaining. You already get entertainment from the any% runs and the 100% run, and it would simply be to arbitrary to allow a low% run that is not the lowest% possible. Because the way I see it, low% means to complete the game with the least amount of (in this case) items using all means.
Saturn wrote:
As of the highlights of that run, to me it's definitely the Big Metroid Skip. I did some tests skipping it without Speed Booster around a half year ago, and you have no idea how hard it is to manipulate his move patterns in a way that allows you to reach the exit as fast as possible. I have to recognize you guys did this part so much faster than I did in my test, it's almost unbelievable.
Yes that room was indeed the hardest to optimize in the whole run, followed by metroid room 1 and 3, which where much much more annoying to do than what it looks like.
Agare Bagare Kopparslagare
Player (209)
Joined: 2/18/2005
Posts: 1451
Cpadolf wrote:
I think the big problem here (although I personally would like to keep the 14% run too) is that 14% now is neither lowest, nor faster than the glitched lowest, and the glitched lowest is not so boring that you could say 14% is objectively more entertaining. You already get entertainment from the any% runs and the 100% run, and it would simply be to arbitrary to allow a low% run that is not the lowest% possible. Because the way I see it, low% means to complete the game with the least amount of (in this case) items using all means.
My point was that this run is a "glitched" low% / NBMB one. Yes, it achieves everything as fast as possible (ingame time, realtime, lowest % etc.) but it's not a legit, clean run like all the others. The 14% is still the lowest classic / legit low%. As of entertainment, it's of course a matter of opinion, but because of the extremely long and boring X-Ray climb, I think that a 14% is still somewhat more entertaining to watch overall, because it just shows more action in the end result. And as said, many tricks only applicable in a 14% will be missed if we erase it.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Actually, when the next 14% is made, we can just add it to the description of this run, like we did earlier with some other TAS (or maybe there were several of them). That way no-one will be hurt, I believe.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Wouldn't it be easier to classify this as "uses warps" and the others as "uses no warps" runs? This way it's less controversial as to why this doesn't obsolete the others.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
This thread is decidedly less epic than should be expected with a SM thread. My popcorn is getting stale.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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