Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
It doesn't really matter. I still hit the ledge, just a little later. I regain control on the same frame at the same spot. If I go far enough away that I don't hit the ledge, I'm so far away that it adds another 3-5 frames (forget exact amount). In other words, I tried it. =)
If for honesty, you want apologies, I don't sympathize.
Post subject: Airman Birds
Joined: 3/31/2005
Posts: 148
Location: Colorado
I think you should do the airman birds glitch. It was missing from the Finalfighter/Morimoto version, and I think it would be a nice touch. And it doesn't waste any time so. . .
Do not try to bend the spoon, that's impossible. Instead only try to realize the truth. What Truth? There is nospoon. Then you will see it is not the spoon that changes, it is only yourself
Post subject: Re: Airman Birds
Editor, Active player (296)
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Thereisnospoon wrote:
I think you should do the airman birds glitch. It was missing from the Finalfighter/Morimoto version, and I think it would be a nice touch. And it doesn't waste any time so. . .
Can you explain the glitch?
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Is that really a glitch and not sort of easter egg or so? I think that when you enteter which level you wanna play, press A+B to get those birds visible when the screen types out for example Airman. Instead of that star field background it will be replaced by birds.
Editor, Active player (296)
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Oh, why did the poster talk about Airman then? The birds secret has nothing to do with Airman...
Former player
Joined: 3/8/2004
Posts: 706
maybe because the birds look like the ones found in airman's level.
Editor, Active player (296)
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Deviance wrote:
maybe because the birds look like the ones found in airman's level.
They are found in Crashman level too (among others).
Former player
Joined: 3/8/2004
Posts: 706
yes, but they are red in Crashman's level. Could be a different species of bird. :p
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I planned on doing that for the last level, actually. Sorry no updates or anything, I have RL stuff to attend to at the moment, and I haven't been able to set aside much time at all.
If for honesty, you want apologies, I don't sympathize.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Oh, and you only have to press A to get it to work.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Ah! Haven't played the game with that bird thingie for many years. I know though that rumors said that it was supposed to make the game harder. But I never found it that way.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
From what i can remember about Morimoto's and Finalfighter's movie, In the quickman stage, they switch to airman's move to kill the fireguys before falling down correct? you can kill them by just shooting.. so.. maybe that could save 2 frames or more of opening and closing the start menu. Thats a guess.. i could be wrong. try it out though.
Former player
Joined: 3/8/2004
Posts: 706
they skip them by going through the ceiling. You're probably thinking of the old rockman 2 movie.
Banned User
Joined: 5/11/2004
Posts: 1049
When you get hit and are knocked back, does the direction your knocked backed depend on which way you are facing? If so, there's a few places where facing the opposite direction at the last frame could have saved time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Editor, Active player (296)
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Spider-Waffle wrote:
When you get hit and are knocked back, does the direction your knocked backed depend on which way you are facing?
I think it depends on which end of the enemy you're closer to, or something like that.
Player (36)
Joined: 9/11/2004
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I was pretty sure it depended on which direction the enemy was facing...
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Banned User
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Posts: 1049
OmnipotentEntity wrote:
I was pretty sure it depended on which direction the enemy was facing...
That would make more sense, I think it's consistent with the examples found the MM2 runs, the side of the enemy theory isn't.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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Why isn't zipping used on the tunnels before heatman, airman, and crashman, but it is used on the tunnel metalman (others too, but metalman has the smallest possible total zip) Also, I was wondering: 1. Is it possible to stay on an item2 if you get hit? 2. Is it possible to jump off an item (any) right before it runs out of gas, then switch to a different item, use it, and land on it?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Editor, Active player (296)
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Spider-Waffle wrote: > Why isn't zipping used on the tunnels before heatman, airman, and crashman, but it is used on the tunnel metalman (others too, but metalman has the smallest possible total zip) I asked Finalfighter the same a few months ago, but he commented about the time it takes to switch weapons. Oh, and in the heatman level there's only item3, no item1... > 1. Is it possible to stay on an item2 if you get hit? I recall it isn't, but I'm only 90% sure. > 2. Is it possible to jump off an item (any) right before it runs out of gas, then switch to a different item, use it, and land on it? I have tried it, and it isn't possible. See this video clip (Woodman level): https://files.tasvideos.org/bisqwit/rockman2-woodman-fail.avi You might comment that I jump too early, but please notice how long it takes for the Item2 to disappear (the white ball must also disappear before weapon switching is possible). Oh, and switching weapons also removes all vertical motion, meaning that the jump will not continue upwards after weapon switching.
Joined: 11/22/2004
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Location: Rotterdam, The Netherlands
I'm not sure if I've said this before, but I think (note: unconfirmed) that if you pick up a refill powerup while getting hit, it will cancel out the getting hit animation. This happened once when I did a speedrun, in Bubble Man's level right before going underwater, I believe.
Banned User
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So is it impossible to jump, switch to any of the 3 items, use it, then land on it?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Editor, Active player (296)
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Spider-Waffle wrote:
So is it impossible to jump, switch to any of the 3 items, use it, then land on it?
Yes. As soon as you switch, the jump stops as ascending, and none of the items spawn below Rockman. (Actually, I'm not sure about Item-3, but the uses of Item-3 for zipping are extremely limited: it requires a 1-block hole between ceiling and the wall it climbs. Ladder counts as a hole.)
Banned User
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Item 3 would already be out for Heatman and Clashman, is using item 3 for this much different than item 1? *edit* nevermind So I guess the added time it takes to switch to item1 and back to a weapon makes the zip not worthwhile. :\
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Editor, Active player (296)
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Spider-Waffle wrote:
is using item 3 for this much different than item 1?
No, the only difference is that item3 needs a wall to climb and item1 doesn't. Both require a clear path to elevate in (the Item must not reach the ceiling before Rockman is entering one). And of course, you can have three Item3s simultaneously but only one Item3. Item3 is much more limited in applications than Item1. The only good thing is that you can launch an Item3 even when facing a wall. Item1 just pops and disappears.
Banned User
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You can make this jump. I placed the item3 by jumping to the right ledge, then jumping back left and tossing it, then I landed on it. This might be faster than the orginal route. If you could place the item3 without having to jump across right first it would be quite a bit faster.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."