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Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Thereisnospoon wrote:
How did you keep from being hurt by darkman? That's a cool glitch!
In my AVI? Ignore that part, for I was using cheat codes that maintained maximum at all energy counters. The short piece of fight was not the point of the video.
Active player (274)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.globetown.net/~rockmovie/d4.mpg I also thought about the route of the darkman4 stage.
Active player (274)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/m5hasigo.mpg NewTech for mm5 Though there might be a person who has already known
Active player (274)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/newm5ttw.mpg Through the wall by SA It is very difficult. Stoneman Stage comparation http://www.yuko2ch.net/rockman/m5ttw2r.mpg Don't use through-the-wall(520frames) http://www.yuko2ch.net/rockman/m5ttw2.mpg use through-the-wall (under route) (574frames) http://www.yuko2ch.net/rockman/m5ttw3.mpg use through-the-wall (below route) (562frames) "Through the Wall" seems to be slow in this location.
Post subject: A train trick (Chargeman stage)
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
There is a nice shortcut technique in the Chargeman stage. It occured accidentally, and its cause was very difficult to pinpoint. Fortunately, the Master Ninja Finalfighter solved the riddle in no time. https://files.tasvideos.org/bisqwit/chargemantrain.avi (1 MB) https://files.tasvideos.org/bisqwit/chargemantrain.fcm (80 kB) http://www.yuko2ch.net/rockman/chargeman2nd2.mpg (600 kB) When riding the train top (possibly other locations in the game as well, possibly MM4 as well), when Megaman gets damage, he can steer to the left or right during the "ouch" pose. A minimal but existing amount. To perform the trick: - Take damage at least once while sliding. Steer right while in the ouch pose. - Play the rest in whatever way you want, but don't let the screen scroll to the left. - Jump or fall to the pit, and instead of the screen blanking like it normally does, it will scroll and Megaman will be inside a wall. There is a previous location in the game where the trick could be very useful, but we haven't been able to find a way to do it there. The same technique has no effect there. Further hypothesis: The game probably has a condition: "If scrolling down when the screen is number X, lock Megaman's control, blank the palette and scroll and replace Megaman and change palette". Taking damage and steering somehow skews off the screen number so that the rule doesn't match, and it becomes a normal down-scrolling event instead (no palette changes, no Megaman relocation). But if you walk to the left and back to the right, the screen number is corrected.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Active player (274)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/wavesuper.mpg I find the tech for wavemanstage.
Experienced player (538)
Joined: 5/12/2005
Posts: 707
This was Awesome.. nice trick FinalFighter :) You stayed top of the water becouse you changed wpn.. with this technique you can kill "octopus" faster.. :) and eliminate some lag :)
Player (223)
Joined: 10/17/2005
Posts: 399
I found so many glitches from this thread that weren't used in kopernical's movie so I decided to give it a try. Gyro Man dead: http://dehacked.2y.net/microstorage.php/info/472/Mega%20Man%205%20%28U%29.fcm No idea how much faster that is. Haven't ever done anything with Famtasia so I don't know how to check.
<adelikat> I've been quoted with worse
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Bablo wrote:
I found so many glitches from this thread that weren't used in kopernical's movie so I decided to give it a try. Gyro Man dead: http://dehacked.2y.net/microstorage.php/info/472/Mega%20Man%205%20%28U%29.fcm
I didn't see any glitches being used in that movie.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Bablo wrote:
I found so many glitches from this thread that weren't used in kopernical's movie so I decided to give it a try. Gyro Man dead: http://dehacked.2y.net/microstorage.php/info/472/Mega%20Man%205%20%28U%29.fcm No idea how much faster that is. Haven't ever done anything with Famtasia so I don't know how to check.
Good first effort but I unfortunately, there is some minor things that you can improve.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (277)
Joined: 5/29/2004
Posts: 5712
Better say what they are if you know!
put yourself in my rocketpack if that poochie is one outrageous dude
Player (223)
Joined: 10/17/2005
Posts: 399
I meant that I'm going to finish this movie and use glitches in later stages. Only used faster techniques so far.
<adelikat> I've been quoted with worse
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
I attempted megaman 5 some time ago, but I stopped halfway gravitymans level. A little while after I stopped I decided to finish it eventually, but I'm currently busy with other things. So in the far future, you can expect to see a megaman 5 run by me (but like I said, I'm currently busy with other things). The wip you made is pretty much the same as kopernicals run, with the improvements mentioned in this thread. I don't think this is enough, since my wip is faster on every single room. Every room is played more accurate, but in most rooms, I just have a different strategy... which I found by trying all different possible options I saw for this room. This has costs me a lot of time...
AngerFist wrote:
there is some minor things that you can improve
Bag of Magic Food wrote:
Better say what they are if you know!
I'd say spending way more time on the game would be what I think is improvable.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Oh yeah, you took a break because you had trouble deciding where to use the Super Arrow, right?
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Bag of Magic Food wrote:
Better say what they are if you know!
There are many examples, for instance, instead of waiting for that Chain or whatever you call it in Gravityman to switch, take a hit and move along and also I noticed lag in some places which were not in Baxters wip.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (538)
Joined: 5/12/2005
Posts: 707
There is my new "technique" it includes new way to beat napalmanstage... but maybe there is better way to eliminate lag in finalrooms.. :E http://dehacked.2y.net/microstorage.php/info/504/
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
It's a nice movie... it outlines what I had in mind. I think I can improve it a bit.
Experienced player (538)
Joined: 5/12/2005
Posts: 707
It's test.. i don't know much about mm5.. :'< But almost every movement have done without frameadvance but there can be something what i didn't noticed. And Baxter i hope you will continue your TAS someday.. :) your TAS will be great and fun. You have better experience with this game than me..
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Well... actually I did continue, but at a very slow pace. I'm about done with four robotmasters at this point.
Experienced player (538)
Joined: 5/12/2005
Posts: 707
WOAH.. Do you publish your WIP's ? :)
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
I think the end result will be more rewarding to see, if I don't make the wips public ;)
Experienced player (538)
Joined: 5/12/2005
Posts: 707
ohh.. :) okay.. then i must just wait.. :)
Experienced player (538)
Joined: 5/12/2005
Posts: 707
There is my new tactic for mm5.. couple of movements can be done faster.. :) http://dehacked.2y.net/microstorage.php/info/509/
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Nice work Shinryuu :)
Current Projects: ???
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