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Experienced player (620)
Joined: 8/28/2008
Posts: 443
I saved 17 frames off of my first WIP runthrough of Star Man's level (counting the boss)!! http://dehacked.2y.net/microstorage.php/info/311511500/GlitchMan-Mega%20Man%205-improvedWIP1.fm2
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
Looks good so far! Nice jump through the robot before the boss, and good strategy in the three-rocket room to explode one of them earlier.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Experienced player (620)
Joined: 8/28/2008
Posts: 443
Thanks! I also thought of an idea of how lag might work: The number of hex addresses that are changed during a frame of lag would determine how much lag there would be later on. I think I could use this to help reduce lag in the came! :D Thanks everyone! I never would have thought of this without you all!! :)
Experienced player (620)
Joined: 8/28/2008
Posts: 443
I got the new and improved example on how I can save time on Napalm Man's stage! http://dehacked.2y.net/microstorage.php/info/1101446740/GlitchMan-Mega%20Man%205%20%28U%29-stage06improved.fm2 It saves exactly 22 frames in the caves from my other run of Napalm Man's stage from the frame when Mega Man climbs to the top of the ladder in the 6th room to the frame where he grabs the ladder at the end of the next room. I couldn't stand Gravity Man's first 2 rooms because of lag! I hope this will tie y'all over till then! ;)
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Yeah, that's a very nice strat for the napalm man level. Especially with the scroll glitch at the end quite a lot of frames will be saved in that level I'm sure :) Anyway, I know that second room at gravityman's level can be a pain :(
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
I like the current area where Super Arrow is used in this WIP, but is it not worth it to use any Super Arrow in the first area with the tigers? I'm not sure if it's worth doing, considering you'd probably need to switch weapons to deal with the enemies in the next rooms.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1555
How about a run in getting all the letters and the number 5 to spell out MEGAMANV/ROCKMAN5 so you'll get Beat?
Joined: 7/2/2007
Posts: 3960
Aren't all of the letters only slightly off-route as it is? I can't see as how it'd make a significant difference to the run to pick them up (it'd just be slightly slower) and Beat himself probably wouldn't be used...heck, I can't even remember what he does in this game.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
In the version before my version the letters were collected, and Beat was used on the final boss. I saved quite a lot of time by just using the mega buster on the final boss (and even more time since I didn't collect the letters... for one letter, you even have to go to another room). Either way, with the current knowledge, it is definately not faster to pick up the letters.
Player (223)
Joined: 10/17/2005
Posts: 399
Beat was used in kopernical's TAS to kill Wily. But Baxter skipped the letters in his TAS because they weren't needed. Edit: Damn you Baxter, always two seconds ahead...
<adelikat> I've been quoted with worse
Experienced player (620)
Joined: 8/28/2008
Posts: 443
Bablo wrote:
Beat was used in kopernical's TAS to kill Wily. But Baxter skipped the letters in his TAS because they weren't needed. Edit: Damn you Baxter, always two seconds ahead...
Yep! That's Baxter for you!! ;) By the way, here's my newest WIP thus far. http://dehacked.2y.net/microstorage.php/info/1273838346/GlitchMan-Mega%20Man%205-WIP2.fm2
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Very nice wip. I especially liked how you handled that long super arrow room, great strategy!
Experienced player (620)
Joined: 8/28/2008
Posts: 443
Baxter wrote:
Very nice wip. I especially liked how you handled that long super arrow room, great strategy!
Thanks! For the second room I just said "screw it" and in the end it all worked out! In the fourth room there was only 5 frames of lag whereas your WIP had around 12 for that room. I guess lag has a way of balancing itself out.
Experienced player (761)
Joined: 12/20/2009
Posts: 120
Awesome boss fighttttttt.XD I am surprised by that boss fight!!
Player (223)
Joined: 10/17/2005
Posts: 399
GlitchMan wrote:
By the way, here's my newest WIP thus far. http://dehacked.2y.net/microstorage.php/info/1273838346/GlitchMan-Mega%20Man%205-WIP2.fm2
Wow, lots of cool stuff. Especially Gravity Man boss fight.
<adelikat> I've been quoted with worse
Experienced player (620)
Joined: 8/28/2008
Posts: 443
http://dehacked.2y.net/microstorage.php/info/542687352/GlitchMan-Mega%20Man%205-WIP3.fm2 Finally got through Gyro Man's stage! It took me a while to figure out how to perform the Super Arrow glitch without getting stuck in the wall at the boss gate. I think I am making good progress on this so far.
HHS
Active player (282)
Joined: 10/8/2006
Posts: 356
The movie desyncs for me when you climb up one of the ladders in Gyro Man.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
HHS wrote:
The movie desyncs for me when you climb up one of the ladders in Gyro Man.
Switch to old ppu. It worked for me.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (620)
Joined: 8/28/2008
Posts: 443
Got Power Stone to work with Charge Man boss fight! Now I can definitely see an improvement in the boss route! http://dehacked.2y.net/microstorage.php/info/53694189/GlitchMan-Mega%20Man%205%20%28U%29-powerstonebossfight.fm2
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Experienced player (620)
Joined: 8/28/2008
Posts: 443
Baxter wrote:
:o
I know! I was shocked myself! That double hit trick I discovered completely by accident while I was making this demonstration run! :D This is shaping up to be one of the best improvements in Mega Man 5 TASing! I'm so excited! However, I feel that I could have done Gyro Man's stage better though! I have to remember every frame counts!
Former player
Joined: 8/31/2009
Posts: 236
That's sweet!
Active player (295)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
GlitchMan wrote:
Got Power Stone to work with Charge Man boss fight! Now I can definitely see an improvement in the boss route! http://dehacked.2y.net/microstorage.php/info/53694189/GlitchMan-Mega%20Man%205%20%28U%29-powerstonebossfight.fm2
Too shocked ~~~~ You want first to make MM5 OR MM4 TAS? I like your work very much (4&5&6)
Experienced player (620)
Joined: 8/28/2008
Posts: 443
woabclf wrote:
GlitchMan wrote:
Got Power Stone to work with Charge Man boss fight! Now I can definitely see an improvement in the boss route! http://dehacked.2y.net/microstorage.php/info/53694189/GlitchMan-Mega%20Man%205%20%28U%29-powerstonebossfight.fm2
Too shocked ~~~~ You want first to make MM5 OR MM4 TAS? I like your work very much (4&5&6)
Thanks everybody! My main focus right now is Mega Man 5 but I'm still doing the other two (4 and 6). I'm also planning on doing Mega Man 3 as well. I know I said a lot of stuff about the horrendous amounts of slowdown in that game but I am still up for the challenge!
Active player (295)
Joined: 3/2/2010
Posts: 154
Location: Taiwan
Mr. Agwawaf discovered skill May use the dog to move http://dehacked.2y.net/microstorage.php/info/1183464921/Megaman5-Dog%20Glitch.fm2 I from this MM5 Hack movie discovery http://www.nicovideo.jp/watch/sm6022937
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