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Skilled player (1705)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
(If any of you have more information/tricks/etc., please edit the page and add it!)
Uh... There was an article on every glitch of this game on GameFaqs, but it seems to be gone... Fortunatly, I found it again!! Check it out!! Edit: How do I edit the page you mentioned?
Joined: 10/25/2009
Posts: 59
To edited it you have to logon at the tasvideos.org not the forumal then send akelikat a email asking for editing privillages.
Editor, Expert player (2312)
Joined: 5/15/2007
Posts: 3855
Location: Germany
A full run has been uploaded to nicovideo. Seems to be a testrun; not sure about the author. part 1 part 2
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
MUGG wrote:
A full run has been uploaded to nicovideo. Seems to be a testrun; not sure about the author.
It's done by WaddleDX.
I am usually available on Discord server or Twitter.
Joined: 4/25/2010
Posts: 36
MUGG wrote:
A full run has been uploaded to nicovideo. Seems to be a testrun; not sure about the author. part 1 part 2
It's a nice run, and I'm planning on uploading that run to YouTube (and delete the japenese/chinese signals that keep going across the screen lol:/)
Noxxa
They/Them
Moderator, Expert player (4137)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
You can remove the Japanese text by clicking the button in the bottom right of the interface. Also, it's fairly redundant to rip off from one movie hosting site and uploading it at another one.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Active player (490)
Joined: 1/12/2007
Posts: 682
http://www.youtube.com/watch?v=-4-wQWRRe4Y TASing this game is painful on the hands and not particularly rewarding.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
sonicpacker wrote:
http://www.youtube.com/watch?v=YYcJHVV_05Q odd
There was an emulator bug in versions 0.9.4 and earlier of DeSmuME that would cause random teleportation like that. It's much harder to do on a real DS (or newer emulator versions) than it was in those old emulator versions, if not impossible. Now, I have seen videos of similar bugs happening in SM64DS on a real DS, so some instances of it may be legitimate, but the ones I've seen so far all involve making Mario dive/slide into collision and ending up very high in the air, which seems different from what happened in this video.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
jlun2 wrote:
Uh... There was an article on every glitch of this game on GameFaqs, but it seems to be gone... Fortunatly, I found it again!!
The "Create an invisible box." glitch detailed there has effects that look very much like uncontrolled memory corruption. If so, it might be exploitable for a large-skip warp by corrupting memory in exactly the right way. (Hard to tell, though, without details of what exactly is going on.)
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
8-Star WIP by MKDasher: http://dehacked.2y.net/microstorage.php/info/700999400/8starRun-000.dsm need Advanced Bus Level Timing ON, emu 0.9.7 it’s a test run, but the best I’ve seen so far, if anyone has route ideas go ahead and let us know he’s a friend of mine and I thought I’d coauthor it, for now my contribution is 6 frames faster to the castle’s door, I’ll complete the outside part and try to save more when I have time
Joined: 2/15/2009
Posts: 329
ALAKTORN wrote:
8-Star WIP by MKDasher: http://dehacked.2y.net/microstorage.php/info/700999400/8starRun-000.dsm need Advanced Bus Level Timing ON, emu 0.9.7 it’s a test run, but the best I’ve seen so far, if anyone has route ideas go ahead and let us know he’s a friend of mine and I thought I’d coauthor it, for now my contribution is 6 frames faster to the castle’s door, I’ll complete the outside part and try to save more when I have time
Less glitches = more entertainment?
Working on: Legend of Legaia, Vagrant Story
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
what do you mean? you’d rather see a full run? I didn’t think the same argument as SM64 would come here XD
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Nice use of the HP glitch! Are you two going to submit the run when you're done? I think it's different enough from SM64 that it could get accepted.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
CoolKirby wrote:
Are you two going to submit the run when you're done?
that’s the plan edit: I’ve been trying SM64’s route for BitFS, but it seems impossible :( jumping from the pillars to the pipe’s invisible walls is too much of a distance to be doable
Experienced player (647)
Joined: 5/16/2009
Posts: 235
CoolKirby wrote:
Nice use of the HP glitch! Are you two going to submit the run when you're done? I think it's different enough from SM64 that it could get accepted.
Yeah, we plan to improve the part already done and after finishing it then we'll submit the run. Main problems at the moment are desynching problems (when improving parts from the beginning) and the rabbit glitch for the 50 star door.
Joined: 4/21/2011
Posts: 91
mkdasher wrote:
CoolKirby wrote:
Nice use of the HP glitch! Are you two going to submit the run when you're done? I think it's different enough from SM64 that it could get accepted.
Yeah, we plan to improve the part already done and after finishing it then we'll submit the run. Main problems at the moment are desynching problems (when improving parts from the beginning) and the rabbit glitch for the 50 star door.
Lol@having an account for over two years and finally making your first post :) Yeah, desynching is without doubt the most irritating thing to occur during a TAS, but I hope you battle through it and finish this TAS, which I look forward to seeing more of!
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
well, we were working on it and with about 270 frames saved over the old WIP MKDasher found a new speed conservation technique for LJs… so we basically have to redo everything! just from beginning to touching the castle’s door, MKDasher saved 20 frames the trick is simply what could be called “no input LJ”, speed goes down slower than if you press a direction edit: works also for normal jumps xD edit2: no input slows you down by 2048 each frame when you are above normal top speed, which is less than with input double/triple jumps should be made as small as possible /// seems like a triple jump is faster right after a LJ instead of running then triple jumping (star 1)
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Sounds great! I'm looking forward to the new, faster WIP.
Experienced player (647)
Joined: 5/16/2009
Posts: 235
The number of frames saved has raised to 602 frames. We're still improving Yoshi's speedrun, so I'll post a new WIP after that part is decently done.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
and with 668 frames saved total, we decide we should try a new route, so everything from scratch again… I hope this new route is faster because it looks cool
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
A new route, huh? This sounds exciting. I'm looking forward to seeing it.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
we think keeping the new WIP secret would make for a bigger surprise effect when we submit it, so sorry but we won’t post more in the meantime I’ve uploaded a star I made myself from the old route: http://www.youtube.com/watch?v=GbSUKSlpunw
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
small update: we are, like, saving thousands of frames over the old route, currently 7 stars at exactly 7 minutes in
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
ALAKTORN wrote:
small update: we are, like, saving thousands of frames over the old route, currently 7 stars at exactly 7 minutes in
Great! I hope you save even more on the rest of the game.
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