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Joined: 12/29/2007
Posts: 489
Looks like a "holding onto null sprite"-related glitch? I smell SMW-style hyper-corruption (stunning, ACE) glitches in the future if this gets developed further.
Experienced player (647)
Joined: 5/16/2009
Posts: 235
The glitch looks interesting indeed, maybe it has potential in the future. As for the any%, seems like ALAKTORN doesn't want to work on it anymore, so I'll check to see if there's some improvements (Bowser throws maybe), and then submit.
Eszik
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Joined: 2/9/2014
Posts: 163
mkdasher wrote:
and then submit.
\o/ You've been teasing that run for so long, I'm really happy it's finally getting submitted!
I problably made mistakes, sorry for my bad English, I'm French :v
Joined: 1/28/2015
Posts: 3
I tried the glitch on the (E) 1.1 version, you can hold the null object and throw it, but nothing seem to happen next. I then tried on the (U) version but you don't seem to be able to hold it at all, Yoshi just throw his egg and doesn't stop when jumping on a goomba. Hope this help.
Experienced player (647)
Joined: 5/16/2009
Posts: 235
Pinocle wrote:
I tried the glitch on the (E) 1.1 version, you can hold the null object and throw it, but nothing seem to happen next. I then tried on the (U) version but you don't seem to be able to hold it at all, Yoshi just throw his egg and doesn't stop when jumping on a goomba. Hope this help.
I tried with (U) as well and couldn't do it as well. As for Bowser throws, I improved 4 frames.
Joined: 4/29/2005
Posts: 1212
Are there currently any plans for a 100% run of this game? Loved the any% run of it I just watched.
Experienced player (647)
Joined: 5/16/2009
Posts: 235
There are a lot of issues with the routing so I have never attempted it. Specially the silver bunnies. 80 star tas no clips / no bunnies would be a more reasonable TAS to try though.
Skilled player (1707)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
1. How do the heaven/hell portals work? Why does the game suddenly shoot you far below/above? 2. Is the submitted TAS possible in other versions of the ROM? If not, is the general route at least possible?
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
jlun2 wrote:
1. How do the heaven/hell portals work? Why does the game suddenly shoot you far below/above? 2. Is the submitted TAS possible in other versions of the ROM? If not, is the general route at least possible?
1. Never heard the “hell” term before, lol. Honestly I have no idea how they work. Outside the castle I think you get heaven every time unless you hit the water surface or press A/B 4 frames before hitting the wall. For the infinite stairs skip, SKing early gets heaven, SKing late gets hell. In the fake SA entry, only hell seems to be possible even with an early SK. In other places only hell is possible because the roof stops heaven. 2. Never even checked version differences myself.
Joined: 12/29/2007
Posts: 489
^The term "hell's portal" I believe actually refers to a very specific type of glitch where you do get flung very high into the air like in a heaven's portal but never fall back down, making you stuck ("hell") until you press A or B which results in death. The type where you slide kick too late for the endless stair skip, then fall through the floor and die is just a wall clip and not a "portal". They're quite rare and unfortunately the only source that listed several of them (the SM64DS Glitch FAQ on Gamefaqs) is now deleted. I've pulled it off once before in V1 only, through the cannon on the opposite corner of the course in Bob-omb Battlefield. Aim as far down and to the left as possible (into the hill/wall), then fire for a heaven's portal. Aim very slightly away from that for a hell's portal. This is the only video I could find, and unfortunately it doesn't show the touch screen (Mario's icon jumps between the corners of the screen in a strange way while "falling") or much of the full result. But you should be able to see that Mario is very high in the air, and he never comes back down. https://www.youtube.com/watch?v=eefRFuQKf4k
Joined: 1/20/2015
Posts: 13
Is "hell's portal" stuck in air, or launched into air in an uncontrollable state? I think I've encountered the latter before, both when attempting endless stairs skip, and in my earlier linked glitch video. (Not sure if recorded or not)
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Zowayix wrote:
They're quite rare and unfortunately the only source that listed several of them (the SM64DS Glitch FAQ on Gamefaqs) is now deleted.
Do you mean this? http://web.archive.org/web/20090205011400/http://www.gamefaqs.com/portable/ds/file/920758/41610
Joined: 12/29/2007
Posts: 489
ALAKTORN wrote:
Zowayix wrote:
They're quite rare and unfortunately the only source that listed several of them (the SM64DS Glitch FAQ on Gamefaqs) is now deleted.
Do you mean this? http://web.archive.org/web/20090205011400/http://www.gamefaqs.com/portable/ds/file/920758/41610
Yep, that's it. Thanks for finding an archive!
Fortranm
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Editor, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
All the star doors that check Mario's presence are skipped in the newest run. Is it possible to beat the game with Yoshi alone? Or only Mario is able to make the rabbits in corresponding locations appear?
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Attempting to beat Bowser with any character that isn’t Mario crashes the game IIRC. And that’s only one of the problems.
Joined: 12/29/2007
Posts: 489
Every character has different rabbits in different locations, and Yoshi can't grab Bowser's tail.
Joined: 5/9/2005
Posts: 748
But he can spawn a Mario hat from Bowsers flames can he not? Or do the hats not spawn until Mario is unlocked?
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
IIRC the game only spawns hats of characters you've unlocked at that point, and goes into an infinite loop if you have only Yoshi.
Fortranm
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Editor, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
ais523 wrote:
IIRC the game only spawns hats of characters you've unlocked at that point, and goes into an infinite loop if you have only Yoshi.
I'm sure this is not always the case. Yoshi can get a few stars with Mario hat without rescuing him first. The Wario hat on the dragon's head in the 6th level spawns before he is rescued as well. There is no reason to put a check for Mario hat in Bowser fights because there is no legit way to get to him without Mario at the first place. I might be wrong though.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
Again IIRC, there are a few specific levels that always spawn specific hats, as a way to "preview" certain characters.
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
ais523 wrote:
IIRC the game only spawns hats of characters you've unlocked at that point, and goes into an infinite loop if you have only Yoshi.
Maybe that’s what I remembered with “the game crashes”.
Kayumon
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Joined: 2/24/2015
Posts: 1
Location: Germany
mkdasher wrote:
80 star tas no clips / no bunnies would be a more reasonable TAS to try though.
Does a heavens portal also count as a clip?
Really_Tall
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Editor, Player (230)
Joined: 9/29/2014
Posts: 122
Location: Scotland
80 Star RTA Rules wrote:
Any% no major skips (intended any%). Rabbit clips, moat skip, endless stairs skip and overworld OoB (out of bounds) are all banned.
This seems like a suitable ruleset for a TAS as well.
Joined: 1/20/2015
Posts: 13
Nobody ever looked into the Yoshi null box memory corruption glitch?
Joined: 1/28/2015
Posts: 3
jimbo1qaz wrote:
Nobody ever looked into the Yoshi null box memory corruption glitch?
I looked into it again with an EUR game and it actually works on console, I just didn't wait long enough last time (could also be the fact that I did the glitch twice in the same session to be sure). Most plateforms and signs disapears after some time, the icons on the touch screen as well. It generally crashes when you take a coin or spawn one by killing an enemy, or just randomly. I'll try some others stuff to see what we can actually do with it, but I don't think it's really useable in TAS. edit: I think you need to meet certain conditions when doing the glitch for it to work, which is why I thought it didn't at first. Maybe there need to be the maximum of objects possible on the screen when you have the null object in your hands?
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