Hello. I've been reading these forums for quite some time already because of my general interest in glitches, speedruns and TASes, but now it's the time to actually post something myself... I've messed around with Mortal Kombat 4's most hideous rendition, the one on GBC.
Scorpion's teleport punch is effectively a game-breaker, doing multiple times the intended damage at best circumstances.
http://uk.youtube.com/watch?v=Hps6GQqm_Ao
Notes on the WIP:
- Right at the beginning of the movie a soft reset is used to skip hundreds of frames.
- It would likely be faster to not jump at the round's start but rather do another teleport punch.
- The teleport punch sometimes does not do as much damage as it could, even when next to the opponent. Could be a distance-related but very subtle factor. Not a problem in this clip, but just to mention it.
- In an actual TAS you'd want the flawless victory-text never to appear. Takes too much time in comparison to taking a hit from your opponent.
I also found a throw glitch which could have an use. for example: theoretically skipping the fatality time by getting a new hit very quickly after the one that brings your enemy to 0 HP. As said, theoretically; haven't tested it much.
http://uk.youtube.com/watch?v=-LIvuhTMLh8
Not sure if I will ever finish an actual TAS of this game, but I figure its useful to share these discoveries at this point.