Joined: 4/14/2012
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I just yesterday submitted this speedrun. Full of enthusiasm I was waiting for the feedback, but it got rejected, even though me and my friends out so much effort into it. Can you tell me what's wrong with it? http://www.youtube.com/watch?v=9zJHSuw1bIg
Spikestuff
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TheYoungStarsOfTheWorld wrote:
I just yesterday submitted this speedrun. Full of enthusiasm I was waiting for the feedback, but it got rejected, even though me and my friends out so much effort into it. Can you tell me what's wrong with it? _-Video-_
It's not a proper tas in Crash Bandicoot sadly YSOTW all you did was put in the code it's actually would be better for a April Fools tas
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Warepire
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Spikestuff wrote:
TheYoungStarsOfTheWorld wrote:
I just yesterday submitted this speedrun. Full of enthusiasm I was waiting for the feedback, but it got rejected, even though me and my friends out so much effort into it. Can you tell me what's wrong with it? _-Video-_
It's not a proper tas in Crash Bandicoot sadly YSOTW all you did was put in the code it's actually would be better for a April Fools tas
Don't feed the trolls.
Spikestuff
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Oh pirohiko I got a question are you going to gun it or are you going to show us you WIP every time you finish an island?
WebNations/Sabih wrote:
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Skilled player (1785)
Joined: 5/7/2008
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Spikestuff
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pirohiko: in The Great Gate (Level 3) you slew down on a specific spin (Spun on the spikes) and it cost you as you got stuck at the spikes later on. If you did something other than spinning at that point i think you would've gotten past that spike that slew you down. Rule of thumb at Boulders (this is just a joke): NTSC - Fast PAL - Normal Jap - Where the **** is the boulder You proved that in your tas :D. Papu Papu: For him having more health I liked that a lot even that random damage abuse you did while waiting next to him was interesting. So far everything is awesome except for that minor slow down...
WebNations/Sabih wrote:
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It is necessary to wait for the later spikes to go up even if I surpass the spike of the uphill slope by force.
Spikestuff
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pirohiko wrote:
It is necessary to wait for the later spikes to go up even if I surpass the spike of the uphill slope by force.
I do know that it just looked slow for some reason... wait you don't know which spike I'm on about... shoot. Okay it's the one that's on the ground that doesn't go up when you passed it then after it has the guard then after that is where you stopped for the spike, that 1st spike of what I mean is what looked like you slew down on cause you were on the edge of it and not the middle I know that the middle has higher velocity than the sides (well the side next to the object blocking) you spun on the left side which collides with the platform. That's what I'm concerned about.
WebNations/Sabih wrote:
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Skilled player (1785)
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I'm sorry. Because I am weak in English, I am confused. Because of the interlocking movement rhythm of spikes, I think that it is necessary to wait to 11500 frames even if I hurried the latter half of Level3.
Spikestuff
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pirohiko wrote:
I'm sorry. Because I am weak in English, I am confused. Because of the interlocking movement rhythm of spikes, I think that it is necessary to wait to 11500 frames even if I hurried the latter half of Level3.
My bad just realized my psxjin froze at that point for some reason (I was on about frame 10631-10649 but obviously random lag spike happen exactly that time then recovered dunno why)
WebNations/Sabih wrote:
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Joined: 4/29/2012
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TheYoungStarsOfTheWorld wrote:
I just yesterday submitted this speedrun. Full of enthusiasm I was waiting for the feedback, but it got rejected, even though me and my friends out so much effort into it. Can you tell me what's wrong with it? http://www.youtube.com/watch?v=9zJHSuw1bIg
What a fucking troll.
Spikestuff
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pirohiko may I ask for progress, or are you still at the same spot?
WebNations/Sabih wrote:
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Skilled player (1785)
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Spikestuff
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pirohiko wrote:
You can watch my latest WIP here. https://code.google.com/p/pirohiko/source/browse/#svn%2Ftrunk%2FWIPS https://pirohiko.googlecode.com/svn/trunk/WIPS/
Oh it's under source, I did not know that thanks :D O_O I have never seen Hog Wild that broken before that is epic!
WebNations/Sabih wrote:
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Skilled player (1785)
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I updated NATIVE FORTRESS. It became faster than before.
Spikestuff
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pirohiko wrote:
I updated NATIVE FORTRESS. It became faster than before.
YAY Like I wrote, I know you could have done it faster and you did :D
WebNations/Sabih wrote:
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Joined: 4/29/2012
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Can somebody upload some encodes of the WIPs to YouTube? It would be interesting to watch that.
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I did not found the japanese rom to download :( Therefore, I can't start racing with Spikestuff for the 100% run (I have other projects too). Keep up the good work, guys!
Everytime I get home My neighbour's cockroach is in my bed
Spikestuff
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Lollorcaust wrote:
Therefore, I can't start racing with Spikestuff for the 100% run (I have other projects too).
Even though you cannot get the Japanese version of this game, there are still two other categories for it. - NTSC/PAL 100% "Death abuse" - NTSC/PAL any% "Death abuse" Also have fun with your other projects, looking forward to see them :D.
WebNations/Sabih wrote:
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So no WIPs on YouTube?
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http://www.youtube.com/watch?v=TNySQM7sERM This is the WIP from 2012-06-16
Warepire
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Very nice WIP. (Thanks for encoding it lapogne36) I loved the Papu Papu fight. Also someone needs to call PETA for what you did in Hog Wild... That poor pig was abused beyond sanity. Great work pirohiko!
Spikestuff
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Warepire wrote:
someone needs to call PETA for what you did in Hog Wild... That poor pig was abused beyond sanity.
(knows it's a joke) It wasn't being abused it was just given exercise to do
WebNations/Sabih wrote:
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Thank you lapogne. I will also upload it to my channel because I also have a bigger audience so some more people may get interested in it.
Ace
Joined: 8/23/2008
Posts: 11
Great WIP!
Anemptybox