http://thatdenny.googlepages.com/KrustysFunHouseU-0.fm2
Here's an INCREDIBLY rough sketch of the first four rooms in area 1. Just a tester to see what a final run would look like, though I'm sure the final rooms will have better action and mousework. There were a couple spots with a lot of waiting to do here, so bleh. Krusty does eventually do an idle animation, but it takes so long to start up, it's not worth it. I stood still at one point for almost half a minute I think and he still didn't do it.
I picked the NES version over the SNES version for several reasons:
No timer bonuses to sit through!
No menu messing with to get to hard mode--the game is instantly hard mode.--wait a minute, there isn't even a hard mode in the SNES version, what the heck game was I thinking of
There's some sort of physics glitch that pumps Krusty forward one frame at the top of a jump and when going over an edge, providing some speed ups and is more interesting to watch as Krusty inches his way ahead of the camera.
Also, you can jump immediately after picking up a block. I don't think I got it to work on the SNES version, but I might be wrong.
After playing both, I just liked this one better. The feel and the music yeah.
So I don't know how long this game is, or what most of the levels look like yet, but that'll be part of the fun.