I TASed a whole level in Mario Sunshine with 3.0-159(savestates), then I wanted to dump the avi and wav, so I checked "dump frames" and "dump audio" and unchecked "render to main window". I was in the middle of copying my dtm to my backup folder where I save all my dtms, when dolphin crashed. And it kept crashing from there on out, even after rebooting. It could load SSBM (but crashed before it even played the intro), but never loaded sunshine anymore.
So I redownloaded 3.0-159(ss) from the above-posted link and pasted it into a redownloaded 3.0 folder, and adjusted the settings accordingly. However, it wasn't able to load savestate from the broken 3.0-159(ss) dolphin. And the DTM started desyncing ever since this happened... This is 4 hours gone to waste.
So please be cautious when using this version of dolphin.
exceptioninfo.txt:
Unhandled Exception
Code: 0xC0000005
Call stack info:
Dolphin!0x0170A395 : ?
Unhandled Exception
Code: 0xC0000005
Call stack info:
Dolphin!0x0163A395 : ?
Unhandled Exception
Code: 0xC0000005
Call stack info:
ntdll!0x770F2D37 : RtlFreeHeap
Unhandled Exception
Code: 0xC0000005
Call stack info:
0x066B0000 : ?
Unhandled Exception
Code: 0xC0000005
Call stack info:
0x63834C6E : ?
Unhandled Exception
Code: 0xC0000005
Call stack info:
0x63834C6E : ?
Deleting */User/ShaderCache made mario sunshine working again. But it couldn't load the savestates made with it...
DTM
http://www.file-upload.net/download-3846056/sunshineNoki6EPIC.dtm.html
Super Mario Sunshine (japanese version)
dolphin 3.0-159[savestates] 32bit, you can find a download a few posts above
Enable Dualcore = OFF
Enable Idle Skipping = OFF
CPU Emulator Engine = JIT Recompiler
Lock Threads to Cores = OFF
Force Console as NTSC-J = OFF
DSP Emulator Engine = DSP LLE recompiler
Enable DTK Music = ON
DSP LLE on Thread = OFF
Enable Audio Throttle = OFF
Memory Card = 100% complete savegame,
http://db.gamefaqs.com/console/gamecube/save/super_mario_sunshine_jp.gci
Maybe someone can get it to sync, I would be really glad if it worked...