Joined: 5/8/2014
Posts: 125
Turn off dualcore should be the first thing you do whenever Dolphin crashes randomly.
Fog
Experienced player (626)
Joined: 4/5/2014
Posts: 459
JMC47 wrote:
Turn off dualcore should be the first thing you do whenever Dolphin crashes randomly.
Turning off dual core is also recommended for TASes (or everything, really)
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Dualcore is always disabled, my settings are the second picture. Dolphin is configured based on this topic
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Joined: 5/8/2014
Posts: 125
I don't know of any bug like that. Can you make sure you have a good dump of the game?
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Donkey Kong Country Returns (U) MD5: 6FF36B6B6B8A42064E73847993C43E4B SHA1: 5D4559F209A730E1F4D59C4DA23B5AED2BDE67E9 I've tried 2-3 different iso, btw, because I was not sure if it was the dump or not. I'll try some other dumps then. Seems to be ok with: MD5: 6C76E9E99DA15C14AABBCDD41BA169EE SHA1: E67CEFC0896355BD10679FD4441D16A26519B713 and: MD5: 9CC4A61C0BDFEC9881F365AD6EC30DC8 SHA1:8F19EE53D95980F46FBC8491799019E87FCC2BDC Perharps a bad dump or a save corruption? Thanks JMC47. Link to video
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
JosJuice
She/They
Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
Someone else has made a report in the Dolphin forums about a similar problem in DKCR. According to it, the problem started happening in Dolphin 4.0-9269. Could you test if 4.0-9267 works? EDIT: More up-to-date information is available here: https://bugs.dolphin-emu.org/issues/9570 4.0-9269 does not seem to be the cause of the problem. Could you tell me whether you've been using savestates?
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
When running Mario Party 5 (J) with Bios, it gives me the messages: "IPL with unknown hash 8bdabbd4" "IPL found in JAP directory. The disc might not be recognized" I don't know what to make of this but I wanted to let you know. _______________
JosJuice wrote:
When you're starting a TAS, the date and time will be set to the date and time of your computer. If you want to change the starting date and time (...) hex edit the time in the DTM at 0x081 (a 64-bit integer).
Is this the memory location? What would I need to enter to get
  • Jan 1st 2000 0:00
  • Jan 1st 2000 0:01
  • Jan 1st 2000 1:00
  • Jan 1st 2001 0:00
  • Jan 1st 2002 0:00?
What is the time and date if I enter 0?
JosJuice
She/They
Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
MUGG wrote:
When running Mario Party 5 (J) with Bios, it gives me the messages: "IPL with unknown hash 8bdabbd4" "IPL found in JAP directory. The disc might not be recognized" I don't know what to make of this but I wanted to let you know.
Are you sure that you have a correct BIOS dump? I've seen that hash before, but the conclusion back then was that it isn't a recognized valid dump.
MUGG wrote:
JosJuice wrote:
When you're starting a TAS, the date and time will be set to the date and time of your computer. If you want to change the starting date and time (...) hex edit the time in the DTM at 0x081 (a 64-bit integer).
Is this the memory location? What would I need to enter to get
  • Jan 1st 2000 0:00
  • Jan 1st 2000 0:01
  • Jan 1st 2000 1:00
  • Jan 1st 2001 0:00
  • Jan 1st 2002 0:00?
What is the time and date if I enter 0?
I believe it's little-endian Unix time, counting the number of seconds since Jan 1st 1970. Assuming that's correct, the time you highlighted in your screenshot is May 27th 2016, which seems very reasonable. The times you listed would be:
  • 80 43 6D 38 00 00 00 00
  • BC 43 6D 38 00 00 00 00
  • 90 51 6D 38 00 00 00 00
  • 80 C8 4F 3A 00 00 00 00
  • 00 FC 30 3C 00 00 00 00
JosJuice
She/They
Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
The Donkey Kong Country Returns bug that was posted earlier is supposed to be fixed now. Use Dolphin 4.0-9406 or newer, and don't load savestates from versions that are older than 4.0-9406.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
I posted this earlier, but I timed it badly and it probably wasn't noticed: TAS input window doesn't work for about half of Wii games, including Mario Party 8. When the main menu or a similar screen is reached, the window will press and hold every button on the Wiimote, usually preventing any progress in the game. Closing the window is the only way to stop it. This prevents precise TAS input for these games. Some games like Mario Party 9 work fine though, for whatever reason. This appears to have been a problem for as long as Wiimote TAS input has been around.
Fog
Experienced player (626)
Joined: 4/5/2014
Posts: 459
CoolKirby wrote:
I posted this earlier, but I timed it badly and it probably wasn't noticed: TAS input window doesn't work for about half of Wii games, including Mario Party 8. When the main menu or a similar screen is reached, the window will press and hold every button on the Wiimote, usually preventing any progress in the game. Closing the window is the only way to stop it. This prevents precise TAS input for these games. Some games like Mario Party 9 work fine though, for whatever reason. This appears to have been a problem for as long as Wiimote TAS input has been around.
What version of Dolphin are you using? Have you tried the latest version?
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
4.0-6870, but I tried 4.0-9440 and it has the same issue. Thanks for checking though, I almost forgot to test the newest one.
Fog
Experienced player (626)
Joined: 4/5/2014
Posts: 459
CoolKirby wrote:
4.0-6870, but I tried 4.0-9440 and it has the same issue. Thanks for checking though, I almost forgot to test the newest one.
Could you make a report on the Dolphin bug tracker? http://bugs.dolphin-emu.org
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Thanks for linking me to that page. I was about to make a report, then found that apparently Lioncash reported it a few months back. However, he described it as "random", which I don't think it is. For some games, it always works; for others, it never works. It might have to do with how different games receive/process input, but that's just a guess. That bug also seems to be at 0% fixed. I hope someone starts working on it soon.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Someone on Twitch wrote:
I was trying to make a [Super Mario Sunshine] Pianta 6 Human Theory TAS (...) and for some reason, all of the piantas were already unlocked, i havent messed with any cheat codes and i have the most recent version of dolphin, i dont know why this happened (...)
Post subject: Dolphin 5.0 should definitely be highlighted in our mainpage
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
https://sv.dolphin-emu.org/blog/2016/06/24/dolphin-50-release/ Go grab 5.0!! Edit: I also strongly recommend reading through the blog as it provides a lot of vital information and changes Dolphin has made since 4.0 release.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
JosJuice
She/They
Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
I've discovered a potential problem in Dolphin. Basically, if you're using 4.0-3430 or newer, entering movie recording or playback by loading a savestate leaves Dolphin in a mode that is more desync-prone than if you had entered movie recording or playback in any other way. This problem isn't triggered if you already are recording or playing a movie when loading the savestate, but if you aren't, don't load savestates if you don't want desyncs. Technical details are available at https://bugs.dolphin-emu.org/issues/9681
Active player (416)
Joined: 3/30/2012
Posts: 404
JosJuice wrote:
I've discovered a potential problem in Dolphin. Basically, if you're using 4.0-3430 or newer, entering movie recording or playback by loading a savestate leaves Dolphin in a mode that is more desync-prone than if you had entered movie recording or playback in any other way. This problem isn't triggered if you already are recording or playing a movie when loading the savestate, but if you aren't, don't load savestates if you don't want desyncs. Technical details are available at https://bugs.dolphin-emu.org/issues/9681
I've had a lot of problems with desyncing in Goldeneye Wii and i think this may be the reason why. Thank you for figuring out what's going on with that!
Joined: 3/21/2016
Posts: 11
JosJuice wrote:
I've discovered a potential problem in Dolphin. Basically, if you're using 4.0-3430 or newer, entering movie recording or playback by loading a savestate leaves Dolphin in a mode that is more desync-prone than if you had entered movie recording or playback in any other way. This problem isn't triggered if you already are recording or playing a movie when loading the savestate, but if you aren't, don't load savestates if you don't want desyncs. Technical details are available at https://bugs.dolphin-emu.org/issues/9681
This is insane lol. I will die if FMA instructions or something being turned on during recording, but turned off during playback ended up causing most of my desyncs lmao
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I recall reading something about a branch with lua support and memory watch/search. Since the feature freeze is over, and plans or importing (parts) of these features to the main one? :)
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Wii - The House of the Dead 2-3 Return The game freeze on second title screen when replaying a movie.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Dimon12321
He/Him
Active player (480)
Joined: 4/5/2014
Posts: 1126
Location: Ukraine
phoenix1291 wrote:
Wii - The House of the Dead 2-3 Return The game freeze on second title screen when replaying a movie.
Hah... nothing changed!
TASing is like making a film: only the best takes are shown in the final movie.
Fog
Experienced player (626)
Joined: 4/5/2014
Posts: 459
phoenix1291 wrote:
Wii - The House of the Dead 2-3 Return The game freeze on second title screen when replaying a movie.
Can you try saving a state and loading it before that second screen? I have an inkling of what's happening here.
Joined: 7/17/2012
Posts: 530
Location: Switzerland
I tried several times, unfortunately, it does not change, the replay is stuck at the same frame.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Fog
Experienced player (626)
Joined: 4/5/2014
Posts: 459
phoenix1291 wrote:
I tried several times, unfortunately, it does not change, the replay is stuck at the same frame.
Hmm, that's very interesting. Could you pass along the DTM file?