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My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Fog
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Thanks, I'll look into it later tonight.
Joined: 7/17/2012
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Location: Switzerland
Thanks Fog!
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Dimon12321
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I need to export my input to a text file (or MS Excel file). The format should be similar to the spreadsheet which look like that: Frame - Buttons (pressed) - IR coordinates (nothing else needed). Dolphin shows all that if I enable "Show frame counter" and "Show input display", but I can't write down on a list ALL the needed input. Yet Another Input File Editor instead of IR coordinates shows Data and a long set of address code like in Cheat Engine. Please help! .dtm is here: http://tasvideos.org/userfiles/info/34546688997717013
TASing is like making a film: only the best takes are shown in the final movie.
JosJuice
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Joined: 7/3/2010
Posts: 192
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The desync problem that I mentioned a while ago should be fixed as of 5.0-1223. There are still other desync problems, though!
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It's interesting how the Eds broke things in unique ways this time around. Usually I don't call out these update notes but it's cool to see what goes on under the hood of games. https://dolphin-emu.org/blog/2016/11/01/dolphin-progress-report-october-2016/
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https://dolphin-emu.org/blog/2016/12/01/dolphin-progress-report-november-2016/
The biggest news of the month regarding Wii emulation has nothing to do with Dolphin. The vehicle for many of our hardware tests and much, much more, The Homebrew Channel, has gone open source. In its heyday, it was stuffed to the brim with anti-reverse engineering code to prevent nefarious entities from selling the free program. Unfortunately, some of those tricks were also designed to prevent Dolphin from running it. This isn't due to a dislike of Dolphin; in recent years, we've even been tipped off to what we'd need to do to get past the anti-Dolphin checks. On the 22nd of November, Marcan of Hackmii.com released the Homebrew Channel as an open source application, removed the anti-emulation hooks, and fixed a few bugs in Dolphin so that it could run properly! Nearly a decade after its inception, the homebrew channel is finally emulated! Admittedly, it has very little use for Dolphin, but, it is extremely cool to have. Some packed Wii homebrew elfs (such as Not64, openTTD) will only run in Dolphin from the homebrew channel currently. This is due to Dolphin being unable to detect them as Wii homebrew.
I know the anti-emulation hooks were removed, but how did it work and why did it worked? Just curious, since it seems like there's something that makes the emulator noticeablely different enough from the console to be detectable.
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A lot of weird edgecases and memory bugs on the Wii.
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JMC47 wrote:
A lot of weird edgecases and memory bugs on the Wii.
How informative!
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If you want actual technical details you'd have to ask marcan. He's explained it several times.
Post subject: Debug Mode
dhxo
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Joined: 11/21/2016
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Location: Germany
Sorry if I ask because this must have been asked before or somewhere else, but what does the code for debug mode on Dolphin look like on Windows? I can't find any useful stuff on the internet.
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Post subject: Re: Debug Mode
JosJuice
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dhxo wrote:
Sorry if I ask because this must have been asked before or somewhere else, but what does the code for debug mode on Dolphin look like on Windows? I can't find any useful stuff on the internet.
If you mean the debug mode you get by running Dolphin with a /d flag, most of the code is here: https://github.com/dolphin-emu/dolphin/tree/master/Source/Core/DolphinWX/Debugger EDIT: Or are you asking how to launch the debug mode on Windows? If so, the answer is to write the following in cmd when the folder is set to the folder that Dolphin is in: Dolphin.exe /d
Post subject: Re: Debug Mode
dhxo
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Location: Germany
JosJuice wrote:
dhxo wrote:
Sorry if I ask because this must have been asked before or somewhere else, but what does the code for debug mode on Dolphin look like on Windows? I can't find any useful stuff on the internet.
If you mean the debug mode you get by running Dolphin with a /d flag, most of the code is here: https://github.com/dolphin-emu/dolphin/tree/master/Source/Core/DolphinWX/Debugger EDIT: Or are you asking how to launch the debug mode on Windows? If so, the answer is to write the following in cmd when the folder is set to the folder that Dolphin is in: Dolphin.exe /d
Thank you. I meant the second one.
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dolphin-master-5.0-3334-x64 Test movie: 55508 inputss ~ 5:08. 3x native internal resolution, 1080p, anti-aliasing 8x msaa, 8x anisotropic filtering without FFV1, crappy video dump ~ 100mb (2 730 kb/s), horribly pixellated. with FFV1, good video dump ~6.76gb (189 mb/s), good, obviously.. Since when dumping without FFV1 become so crappy? A few months ago, I don't remenber what rev, rendering without FFV1 was very good. Here is a quick comparative encode, at 9000 kb/s (~334mb each) see @ ~2:00 Link to video Link to video
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Fog
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Posts: 459
phoenix1291 wrote:
dolphin-master-5.0-3334-x64 Test movie: 55508 inputss ~ 5:08. 3x native internal resolution, 1080p, anti-aliasing 8x msaa, 8x anisotropic filtering without FFV1, crappy video dump ~ 100mb (2 730 kb/s), horribly pixellated. with FFV1, good video dump ~6.76gb (189 mb/s), good, obviously.. Since when dumping without FFV1 become so crappy? A few months ago, I don't remenber what rev, rendering without FFV1 was very good. Here is a quick comparative encode, at 9000 kb/s (~334mb each) see @ ~2:00 Link to video Link to video
Ffmpeg was updated to latest stable version. This fixed a bug in Windows where the bitrate settings didn't affect the quality of the dumped video. To account for this, I added a new configuration option in the GFX ini called BitrateKbps. To get the best quality out of XviD encodes, set this to some really high number like 50000 (it won't actually do 50000kbps, it just puts it in a really high quality profile).
Joined: 7/17/2012
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Fog wrote:
Ffmpeg was updated to latest stable version. This fixed a bug in Windows where the bitrate settings didn't affect the quality of the dumped video. To account for this, I added a new configuration option in the GFX ini called BitrateKbps. To get the best quality out of XviD encodes, set this to some really high number like 50000 (it won't actually do 50000kbps, it just puts it in a really high quality profile).
Thanks for your answer Fog In the latest release, 5.0-3354, I have just this in GFX.ini
# GFXE5D - Freestyle Metal X

[Core]
# Values set here will override the main Dolphin settings.

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.

[OnFrame]
# Add memory patches to be applied every frame here.

[ActionReplay]
# Add action replay cheats here.
Should we just add a line with the desired BitrateKbps?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Fog
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That's the incorrect file. The path should be Dolphin Emulator/Config/GFX.ini
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Ah in "C:\Users\Documents\Dolphin Emulator\Config", found, thanks! It was at 2500 kbps. Does this affect only the non-FFV1 dump or both? Thanks again Fog!
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Fog
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Posts: 459
Only affects non FFV1. FFV1 dumps at whatever the hell it wants.
Joined: 7/17/2012
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Ok, thanks for your time and answers!
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Joined: 7/17/2012
Posts: 528
Location: Switzerland
SoulCalibur II now always desync. (5.0-3354-x64)
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Fog
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Posts: 459
phoenix1291 wrote:
SoulCalibur II now always desync. (5.0-3354-x64)
Did it not desync before?
Joined: 7/17/2012
Posts: 528
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Don't know exactely since when, but with ~2 month earlyer nightly buid, it sync. I will search more since when it desync in the next days.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Fog
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Posts: 459
phoenix1291 wrote:
Don't know exactely since when, but with ~2 month earlyer nightly buid, it sync. I will search more since when it desync in the next days.
Currently, I'm assuming it broke in this particular version: https://dolphin-emu.org/download/dev/a2750a82dd433bedd92e476df16ba594b85a56ee/ Which version were you using 2 months ago?
Joined: 7/17/2012
Posts: 528
Location: Switzerland
Fog wrote:
]Currently, I'm assuming it broke in this particular version: https://dolphin-emu.org/download/dev/a2750a82dd433bedd92e476df16ba594b85a56ee/ Which version were you using 2 months ago?
I try to update 1-2 times per week when I use Dolphin, so in the 2 last months, I've used 5.0-2191, 5.0-2538, 5.0-3202, 5.0-3305, 5.0-3334, 5.0-3354, 5.0-3463 and some others that I didn't keep. I've tried 5.0-2191 wich is older than the version you linked, it desync at ~50000 frames, but with DSP LLE, I will try later with DSP HLE. (Although I have never had problems in LLE with this game before.) Will test eventually with older versions too.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291