Joined: 12/10/2007
Posts: 260
Location: Oregon
Post your computer specs and the FPS a game ran at for you. My computer: Intel Pentium 4 2.53 ghz single core 1.5 GB PC2700 DRR Nvidia Geforce FX 5500 Windows XP 32 bit. Using SVN build 1943: Super smash bros melee: 5 FPS ingame, 11 FPS in Menu's Using SVN Build 1713 (Crashes on 1943): Animal Crossing: 15 FPS ingame, 45-53 FPS in menu's
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Intel Core 2 Duo E6400 3.2GHz (overclocked) 2GB 800MHz RAM ATI HD 4850 512MB Super Smash Brothers Melee: 60fps (perfect) SVN Build 1965
Joined: 12/10/2007
Posts: 260
Location: Oregon
Nice, keep it coming.
Post subject: I'm not sure why this needs its own thread..
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
antd wrote:
Intel Core 2 Duo E6400 3.2GHz (overclocked) 2GB 800MHz RAM ATI HD 4850 512MB Super Smash Brothers Melee: 60fps (perfect) SVN Build 1965
In-game? Screenshot or it didn't happen. Direct3D plugin Intel Core 2 Quad Q6600 @2.8GHz 4GB 800MHz RAM NVidia Geforce GTX295 Super Smash Brothers Melee 60fps/30fps (menu/ingame) Windwaker: 15-30fps intro, 30fps menus, 25fps ingame. Twilight Princess: 15-30fps intro, 5fps ingame SVN Build 1945.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced player (622)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
Raiscan wrote:
Intel Core 2 Quad Q6600 @2.8GHz 4GB 800MHz RAM NVidia Geforce GTX295
Coincedence; my specs are: Intel Core 2 Quad Q660 @2.4GHz 4GB ???Hz RAM (I'm getting a figure (2GHz), but it's way above normal operation soit must be wrong) NVIDA GeForce 8500 GT 32 bit XP SVN build 1999 Super smash bros melee: 25 FPS max normal play (usually 15-20) 60 fps menus. Super mario sunshine: 25 FPS max normal play (usually 4) 50 fps max menus I got it running fast a couple of times (25 fps) now it's shitslow. Since we're all using different processors, if possible, we should give the speed of a processor in FLOPS or MIPS as well as clock speed, so that we can compare. (I don't know the actual speed of a Q660 @ 2.4GHz)
Measure once. Cut twice.
Joined: 12/10/2007
Posts: 260
Location: Oregon
How do I go about finding the flops for my cpu.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
So… What particular purpose do these measurements and comparisons serve, again? Finding speed regressions in new emulator builds, or proving that good CPUs are better than worse CPUs? :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 12/10/2007
Posts: 260
Location: Oregon
It may not do much, but someone looking to buy a new computer may want to look at this to see what runs good with dolphin.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
My point is, if someone buys a new computer, they would likely already try to get the best hardware they can afford, and that's not to say that the emulator itself is frequently (as in: at a faster rate than a PC user would upgrade) updated, bringing better speed and compatibility each few months. So far the thread has only answered a question, "whether I can emulate this game at full speed at this point".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: I'm not sure why this needs its own thread..
Joined: 3/18/2006
Posts: 971
Location: Great Britain
lol 30fps
Raiscan wrote:
In-game? Screenshot or it didn't happen.
This is the PAL version which runs at it's native 50fps. The NTSC version runs at 60fps. I no longer use the NTSC version because I'm from UK. And my friends play the PAL version. I'll post NTSC screenshots later, once it's finished transferring. You can see that even with 4 players in the middle of an action scene the fps doesn't drop at all. With 16x AF. You should also state which plugins you are using and which OS. I use OpenGL and Tinyxp.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Have you tried other levels? It's possible it's lagging for me because I can only use Direct3D. Either that or the fact that since Dolphin only supports 2 cores I have 2 going to waste.. Could you try the Direct3D plugin and report back please? :)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Yes, I've tried almost all the levels. As I've completed the game using the emulator. I don't think any of the other levels caused the game to slow down. There used to be a problem with Fountain of Dreams. However the latest SVN, which I use, fixed the issue and so every level has run at full speed for me. edit: Direct3D9 plugin doesn't play well with my ATI card at all. It keeps flashing weirdly and fps drops to 30fps. I think it's a problem with Direct3D9
Joined: 12/10/2007
Posts: 260
Location: Oregon
Its a problem with the directx plugin. It is slower and worse looking than opengl. Use opengl.
Experienced player (622)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I guess my computer must be really shit. I use openGL without any problems, Direct3D9 shades all polygons black for me, so I have the same problem the other way around. OpenGL gives as slow a framerate as direct3D9 for me. EDIT: Happy Australia day for anyone here down under! Also I got super mario sunshine running at 15 fps avg 20 fps max (up to 25 is an anomaly) and smash bros running at 25 fps avg purely by changing the partition they were on. I have no idea how that works. EDIT2: FLOPS is an experimental value. there is no real way of telling the FLOPS of a processor without experimentation.
Measure once. Cut twice.
Joined: 4/29/2005
Posts: 1212
I don't think inputing my computer's info would do me any good here. You've all got way better hardware than I do. xD
Experienced player (622)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
26/01/2009 10:48:04 PM||Running CPU benchmarks 26/01/2009 10:48:05 PM||Suspending computation - running CPU benchmarks 26/01/2009 10:48:36 PM||Benchmark results: 26/01/2009 10:48:36 PM|| Number of CPUs: 4 26/01/2009 10:48:36 PM|| 1794 floating point MIPS (Whetstone) per CPU 26/01/2009 10:48:36 PM|| 3997 integer MIPS (Dhrystone) per CPU
I got these results from BOINC. Whetstone and Dhrystone are generally considered to have limited accuracy; however, it's much more accurate than clock speed
Measure once. Cut twice.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Not to bump or anything, but has any of you ever heard of CPU-Z? That's supposed to give the breakdown of each system and that may also help some of you find answers to the FLOP questions and even the frequency of the RAM. I used that to help me overclock my notebook's AMD chip. However, I do not have the hardware that is strong enough to stand up to this emulator or even the PS2.
S@G
Joined: 9/7/2006
Posts: 81
Location: Luxemburg
Smash Bros Melee (PAL): 30 to 50 fps Mostly with Giant Ennemys the Frame rate drops.
I don't need a Signature
Joined: 5/17/2007
Posts: 393
Location: Sweden
Inte Core 2 Duo E4600 2.4ghz 3.25gb ram (32 bit) ATI Radeon HD 3800 svn build 2536 Sonic Unleached crashes randomly and Zelda TP has no sound :(. edit: just for fun, the image is without dual core checked if you wonder why the fps is so low.
"No love for the game gear"
Joined: 12/10/2007
Posts: 260
Location: Oregon
Zelda TP won't have any sound because it has to be LLE'd, and that's not possible right now because you have to dump some files from a real gamecube for it to work.
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
What's LLE?
Joined: 10/6/2005
Posts: 70
Location: France
My computer: Packard Bell AMD Athlon 64 Processor 3700+ 2.19 GHz single core 1GB RAM Radeon X300/X550/X1050 Series Windows XP 32 bit Service Pack 3 I only tried SSBM (PAL version) on the lastest version of the emulator, Dolphin SVN Build 2536. I get about 50 FPS in menus (well, looks like full speed), and about 20 FPS in-game. The game runs well (no sound issues or anything else) and smoothly, this is only more or less slow depending where I play. It was a bit faster on the Great Bay stage, about 25 FPS :) The keyboard doesn't work on Dolphin, but I've ordered a USb adapter for GCN/PS2/Xbox controllers, hope that will work. Is there any TAS feature available yet for Dolphin ? I asked JPleal10 on youtube about that (since he made TAS videos on SSBM), but no answer yet...
Former player
Joined: 12/3/2006
Posts: 8
Location: Sweden
Intel Core i7 2.67 GHz Quad Core 6 GB 1333 MHz DDR 3 RAM. ATI Radeon HD 4870 512 MB. Windows XP 64 bit Service Pack 2. On SSBM, with 4 characters, I get 60fps on every stage except Fountain of Dreams (40fps) and Mute City (55fps) on Dolphin SVN Build 2656.
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
GeminiSaint wrote:
What's LLE?
Low Level Emulation. It's the opposite of High Level Emulation.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Joined: 5/24/2004
Posts: 262
Specs: Core 2 Duo @ 2.7GHz Nvidia Geforce 7900GT Windows XP 32 bit SVN build 2648: Super Monkey Ball: Banana Blitz: DX9 plugin: 50+ fps in-game OGL2 plugin: 50 fps menus; 35-40fps in-game (depends on the resolution) I can't believe I'm able to play a current generation console game that I own on an emulator at reasonable speeds. Truly remarkable.