So Magnum66 here and I finally decided to Join this forum. The last few weeks have been exciting with the development of MGS1 and finding all these new glitches. From the start I really hoped there was an OOB glitch we could find, and here we are now with multiple. The torture OOB was a big one though and so happy that I found it.
You can imagine our frustration though when now we can't pick up the stinger and use it, so it's useless for an actual run. At the moment though me and Greg are trying to find another glitch in comm tower B and fall through the floor down to Wolf 2 fight. If we can do this, then the game is 100% completable thereafter. Only problem is nothing looks glitchable, but we are trying. In my opinion the elevator itself and the boxes near it are the best bet.
There is a point where you can get Snake's legs just enough under the boxes where he can't stand up like in the torture OOB glitch and many other glitches we can do now using the vents. But looking up in FPV, letting go, and pressing X doesn't work. I think it's because Snake is JUST not under the object far enough. Maybe 1-2 more inches and it would work cause Snake's hitbox to stand up in the process THROUGH the box, colliding into it and causing the glitch or possible OOB.
I've tried to go in as far as you possibly can and timing it JUST right, but nothing yet. Greg also thinks if we can blow ourselves in the elevator just enough we can fall down through. He tested with gameshark codes and walk through walls at that area on stream and you only need to go into the elevator literally 2 steps and you fall through and guard fight starts in the elevator.
If anyone wants to test for us and help the cause to completely break this game, we would appreciate it. Any ideas are welcome really. For now though at least one of these glitches is now useful in a speedrun as you can see here in my following video:
http://www.youtube.com/watch?v=tujnSvFdDio
Description: Approximately 52 seconds faster than the old non glitch way. We now don't have to call Meryl at all and mash through the ridiculously long codec scene, nor do we have to wait for the 2nd codec or for her to open the door and dodge the sensors.
Which brings me to my next question, do you think you'll be doing another TAS now then theenglishman? You could possibly go for sub 1:30 now. From what I know, in your run the following can be improved:
1. Use new timesaver at dock and knock on wall to lure guard from elevator and get on it 1-2 seconds faster.
2. Skip stuns at heliport, don't need them.
3. Take the right path in nuke building 1st floor instead of left after the first time through. Slade does it and turns out it is indeed faster.
4. The cargo elevator before Raven, that you do the guard fight at, you don't have to wait for it to come up like you do in your run. As soon as you leave blast furnace into cargo elevator, exit back to blast furnace, then go back in and the elevator will already be up by then. It's much faster than simply waiting.
and now the improvements possible with the new glitches:
1. The cave OOB glitch here:
http://www.youtube.com/watch?v=OMregpWBDhI&feature=plcp
Atm I'm not 100% sure you NEED the box to slip through the wall OOB, may just need to run in at the right angle like the blast furnace OOB I found awhile back. If you use this glitch in the TAS, you can save time running through entire cave and then crawling through the long crawlspace at the end. Also I haven't fully tested yet but it may also be possible to skip the Meryl cutscene where she asks "I thought you were good with dogs?" I haven't found the right position to skip this scene yet, but the MGS1 runner Slade thinks he has. So that would save even more time OOB'ing right to the Wolf door and not having to watch the scene. Only catch might have to be getting the box, but you can quickly go inside the office on the left and get it before Mantis.
2. The hind OOB glitch Greg posted earlier:
http://www.youtube.com/watch?v=m-5rs3V51mo&feature=youtu.be
If we defeat the Hind the second it's lifebar is simply gone and the elevator is fixed by Otacon, then we can also save time with this glitch. We would get the hind down to the last 2-3 hits, then glitch onto the pole like in that video. Get in a shot every few seconds so you finish the Hind off just when you are close to the building. Take away the last of the Hind's lifebar, then run back inside the building with the glitch and go down the ladder. Hopefully the game will take it as us beating the hind and we don't have to wait for the whole final scene with Liquid blowing up the tower roof, him crashing, the life upgrade, and then the Otacon codec. This could potentially save about... 30 seconds?
3. Finally using the new glitch found by me to OOB to the torture room, it can be used on any vent in the game, allowing time to be saved in the video I posted earlier. After you beat Ocelot, you just have to go back to 1st floor, glitch outside vent and OOB, then run to the load point of canyon. If done flawlessly, this could save about 52-54 seconds.
Thanks for reading, and let me know your thoughts. :)