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Active player (378)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
I'm pretty sure he was referring to dialing Meryl's address and not speeding through the conversations.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
here is the encode up to the dysync http://files.filefront.com/13234887
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Disc 1 is complete and synchronizes beautifully! I'm particularly proud of how the Sniper Wolf 2 fight came out. See for yourself :D. Now on to download Disc 2 and continue the run (the serial is SLUS-00776, any version of it will work)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
It looks good and cool, but I still have to give this two massive thumbs down. Snake looks so cool when he smokes. :(
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Okay, either something's not right with the disc switching or I'm a horrible ass who doesn't know how to use PCSX. Probably both. Here's a new version of the pxm - http://files.filefront.com/metalgearsolidalt+tas+thenpxm/;13247558;/fileinfo.html - where I prompt the player to insert disc 2, but the game doesn't recognize that the discs are switched. Weird. mz - I'd appreciate some help on this.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
encode from desynk to end of disk 1 http://files.filefront.com/13248014
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
theenglishman wrote:
Okay, either something's not right with the disc switching or I'm a horrible ass who doesn't know how to use PCSX. Probably both. Here's a new version of the pxm - http://files.filefront.com/metalgearsolidalt+tas+thenpxm/;13247558;/fileinfo.html - where I prompt the player to insert disc 2, but the game doesn't recognize that the discs are switched. Weird.
Heh, your movie worked for me. :P I think it might depend on the CDR-plugin/CD-drive you're using... Or even something else. Like when you use "Start Playback": sometimes it shows the current CD-ROM ID, and sometimes it doesn't. There are some plugins that do this bug for me (the ISO plugin, I think). So... What's probably happening for you is that the CDR plugin is not updating the CD ID, so the game can't know when you insert CD2, since it still thinks CD1 is in. Maybe you can force an update of CD ID by pressing "Esc" key and then "Emulator"->"Run" once you've inserted CD2 in your drive. You will have to do some trial and error until I can fix this, sorry. (Other things to force a CD ID update you can try are: pressing the "Reset" hotkey, using the "Run CD" menu entry, etc... After this, and once the correct CD ID is in memory, just reload your savestate and keep recording. I hope you can get the point: the important thing is just to force an update of the current CD ID, you can then keep doing everything else normally.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
If you're using Daemon Tools you may have to 'Eject tray', then 'Unmount image' before mounting the second disc.. It used to get stuck for me during game installations, though that might have been fixed.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Guys, what's the problem with running the ISO on the emulator instead of mounting it using DEMON Tools?! =/
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
symbolic X wrote:
Guys, what's the problem with running the ISO on the emulator instead of mounting it using DEMON Tools?! =/
I'm not saying he is, but he would be if he has the game in another format such as CloneCD, BlindWrite or raw (bin + cue).
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Ver Greeneyes wrote:
symbolic X wrote:
Guys, what's the problem with running the ISO on the emulator instead of mounting it using DEMON Tools?! =/
I'm not saying he is, but he would be if he has the game in another format such as CloneCD, BlindWrite or raw (bin + cue).
I've been using Daemon Lite for this run. I don't actually think PCSX supports unmounted ISO's (just something called PSX-EXEs). I'll try some of those other hosting tools you mentioned when I'm not studying for exams >:(
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
theenglishman wrote:
I'll try some of those other hosting tools you mentioned
You mean CloneCD and BlindWrite? Those are for reading in (and burning) CDs/DVDs, I just mentioned them because they have their own file format. (img + ccd [+ sub (optional)] for CloneCD/CloneDVD, b6i + b6t for BlindWrite) The only other CD/DVD image mounting tool I can think of is Alcohol 52% (or Alcohol 120%), but that isn't free. Did you see the steps I posted for Daemon Tools? (eject, unmount, mount instead of mounting the second CD directly)
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Ver Greeneyes wrote:
theenglishman wrote:
I'll try some of those other hosting tools you mentioned
You mean CloneCD and BlindWrite? Those are for reading in (and burning) CDs/DVDs, I just mentioned them because they have their own file format. (img + ccd [+ sub (optional)] for CloneCD/CloneDVD, b6i + b6t for BlindWrite) The only other CD/DVD image mounting tool I can think of is Alcohol 52% (or Alcohol 120%), but that isn't free. Did you see the steps I posted for Daemon Tools? (eject, unmount, mount instead of mounting the second CD directly)
Yes I did. Same result.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
theenglishman wrote:
Yes I did. Same result.
Wow, quick response. Alright, here's a good list I guess: http://en.wikipedia.org/wiki/List_of_ISO_image_software Although I wouldn't bother to try more than one or two alternatives.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
theenglishman wrote:
I've been using Daemon Lite for this run. I don't actually think PCSX supports unmounted ISO's (just something called PSX-EXEs).
Okay, I see the point. ePSXe can run unmounted images, but doesn't have TAS features. Thanx! :)
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
It seems that mounted images just won't cooperate with the PXM when it comes to disk changing. I downloaded two brand new ISOs of the discs for MGS1, switched, and...nothing happened. AGAIN. Halifax doesn't have many game stores and none of them sell old PS1 games. I've already tried (and failed) to obtain a copy before realizing that the Essential Collection version was modified for the PS2. Online shopping is not an option for me. In other words, I'm stuck, folks. I really don't know what to do.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
Burn the iso if all else fail, but you can probably do it without that if mz did it... i dont see the point of buying the game
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
Yeah, buying the game or downloading more copies won't change anything. Just make sure one of your ISOs work in pSX or ePSXe, and then just do some trial and error in PCSX with it. I did some more tests, it looks like the CD-ROM ID gets updated randomly or something... I've looked into PCSX's and CDR plugins' source code, but I couldn't find a way to fix this. So, you will need to find a way to make it work as I said, or keep working on the movie from a savestate I could give you, or just drop the TAS until a better coder or emulator shows up...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
I'm not sure if I'm understanding things right, but PCSX is capable of running ISOs right off the hard drive without having to mount it to a virtual drive. You'll just need the Linuzappz ISO CDR Driver 1.4 plugin. And yes, I have recorded a movie from a disc and played it back from the ISO, so it should hope. Hope this is useful. :<
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: The ride has stopped, but the bad metaphors keep on coming!
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Well, I've thought about what you guys have been saying on the thread, and I've decided to put run progress on hold, and instead rethink my Disc 1 strategy (hopefully with an Extreme savefile if I can get a usable one from GameFAQs). I might also help antd with his VR Missions run. Just because the run proper is stalled doesn't mean I won't continue working on route planning and tricks! Look for a huge update of the first post in the next couple of hours, with all my Metal Gear Solid TASing knowledge for public discussion/debate. Unrelated addendum: Ferret! Nice to hear from you, man. You should come on IRC occasionally :P
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
I've been doing some fooling around with save files and I finally came across one that worked with PCSX AND had a cleargame already stored! So now I can start work on a Disc 1 extreme run. Here's a PXM of the first room - I focused much more on exploiting stupid enemy AI for your enjoyment so you don't fast forward through this part :P. I'm not going to be working on this as frequently as my Hard testrun due to real-life commitments, but I hope to greatly increase the optimization so that it's absolutely perfect this time! Oh, and you'll need to set the memory card in Slot A to a special *.mc I made for this movie to play in order to play the PXM in sync. Here it is. I want to make this first room as entertaining as possible. Please give feedback on how to make this even more hilarious :D
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: Re: Metal Gear Solid (KOJIMAAAAAAAAAA!)
Joined: 3/18/2006
Posts: 971
Location: Great Britain
theenglishman wrote:
this trick can be used to cancel a number of things in-game, including throws and gun recoil (as well as reloading).
Does the throw cancel work if you do not have any weapons? I couldn't get the throw cancel to work in VR missions.
Post subject: Re: Metal Gear Solid (KOJIMAAAAAAAAAA!)
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
antd wrote:
theenglishman wrote:
this trick can be used to cancel a number of things in-game, including throws and gun recoil (as well as reloading).
Does the throw cancel work if you do not have any weapons? I couldn't get the throw cancel to work in VR missions.
Unfortunately the throw cancel doesn't work if you don't have weapons on you. That's why I don't throw cancel in the first room. The whole point is that the game always does a check to see if you have a weapon on you, and if you do, the game automatically calls the "weapon drawn" function disrupting anything else you might be doing.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 3/18/2006
Posts: 971
Location: Great Britain
excellent
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
Here is an encode of his extreme WIP http://files.filefront.com/13273643
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