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Player (36)
Joined: 9/9/2006
Posts: 388
I would love to see encodes of these. I don't suppose you're using the euro disks? I could rip mine in that instance.
A whisper in the wind~~
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
DDRKhat wrote:
I would love to see encodes of these. I don't suppose you're using the euro disks? I could rip mine in that instance.
Nope. European Extreme is an entirely different difficulty level. Plus iirc it runs at 5/6 PAL speed :( As for encodes: (partially outdated) Part 2: http://files.filefront.com/13527449 Make sure you look through the thread first :) errror1 is my official encoder for now (since I suck at it)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
the european extreme was created specifically for the europeans, who are known for their crazy skills in video games, unlike the japanese and americans who prefer easier difficulties. the european extreme might be a little too extreme even for a TAS. good job on the tas theenglishman. i'm suprised by the graphics in this game. this game looks more realistic than mgs4. it's because of the pixels. in mgs4 they didn't put any pixels in the game, so it looks like snake, meryl and everyone is made of plastic.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
nfq wrote:
good job on the tas theenglishman. i'm suprised by the graphics in this game. this game looks more realistic than mgs4. it's because of the pixels. in mgs4 they didn't put any pixels in the game, so it looks like snake, meryl and everyone is made of plastic.
Behold, the power of the Uncanny Valley.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Player (36)
Joined: 9/9/2006
Posts: 388
theenglishman wrote:
As for encodes:
I had meant for the new WIPs.
A whisper in the wind~~
Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
I stumbled on this awesome screencap opportunity. Even though it's from an old version of the Mantis fight I still can't resist putting this as the potential screenshot for my run:
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I can't wait to see the whole thing put together... lol
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Psycho Mantis has been taken care of. I like how he ends up falling in his chair :) Check it out here. This was a big pain to get right...let's just say that hmmm? :P
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
psychncode http://files.filefront.com/13600329 edit: it doesn't look like filefront wants to stream my video, I'll go ahead and youtube it Here is a playlist so far http://www.youtube.com/view_play_list?p=14128D99C13C6646
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
no audio! =/
Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
symbolic X wrote:
no audio! =/
That's odd, try Youtube I'll reupload it on filefront edit: ok try this one http://files.filefront.com/13600329
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Huge progress today to celebrate (?) a study binge, being ever closer to exams :( Here's a truckload of new content, ending after I save in the jail cell, past the torture scene. This isn't an official WIP per se; while it's final in terms of input I want the encode to come later, when I'm at the communications tower. So for those of you not-lazy enough to have PCSX, enjoy :)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Player (36)
Joined: 9/9/2006
Posts: 388
theenglishman wrote:
Huge progress today to celebrate (?) a study binge, being ever closer to exams :( Here's a truckload of new content, ending after I save in the jail cell, past the torture scene. This isn't an official WIP per se; while it's final in terms of input I want the encode to come later, when I'm at the communications tower. So for those of you not-lazy enough to have PCSX, enjoy :)
"Lazy" ? I asked for what version of the disk you were using earlier so I could see if I had a friend or someone whom had a copy, you never responded.
A whisper in the wind~~
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Sorry about that :( I'm using the original North American version, not the European one.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Player (36)
Joined: 9/9/2006
Posts: 388
theenglishman wrote:
Sorry about that :( I'm using the original North American version, not the European one.
Awesome! my neighbor is an importer, I'm almost positive I remember seeing this disk amongst their collection.
A whisper in the wind~~
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
A quick progress update: basically the game is painfully easy from jailbreak up to (sadly not including) the communications tower. I've posted a new WIP on the very first post, a temporary one, which has me saving in Nuke Building B1, in order to compare times between my run and the SDA run. Currently it's 0:37 vs. 0:43, although considering the MGS timer I'm hesitant to say I'm truly six minutes ahead. Might be more or less. I also saved a chaff in the snowfield. On the second time round there are less claymores so I can go through without using a chaff. Will submit a proper WIP in this post once I reach the communications tower. See you then! EDIT: Okay, up to the comm tower is all done. Now I need to study :(
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I'have just saw the wip.. I love how he avoid the mine :) on the sniper fight, does there some extra domage with headshot? edit: ok now I saw your last one.. got desynch at the elevator
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
BadPotato wrote:
I'have just saw the wip.. I love how he avoid the mine :) on the sniper fight, does there some extra domage with headshot?
You'd think so, but no there isn't. In fact, when Wolf's in certain positions her head won't even have a hitbox, like the last position she took before I killed (er, drove away?) her. I wanted to end it with a perfect headshot but the damn hit wouldn't register :(
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
For this game, it seems that Konami never believed that a perfect head-shot would do more damage than shooting the body. For that, you can't score life-ending head shots in MGS. However, you can score head shots in Syphon Filter.
Player (36)
Joined: 9/9/2006
Posts: 388
symbolic X wrote:
FYI I fap to Syphon Filter.
Fix'd. FYI. I seem to de-sync before the communications tower. you return from the snowfield into the nuclear warhead building, go into the lift, then De-sync.
A whisper in the wind~~
Joined: 4/23/2009
Posts: 1
Been lurking this thread for a little while :) I'm really excited to see this game TASed. Don't worry about the speed, I have patience.... Unless you're going for Duke Nukem timescales. Oh, I loled hard Psycho Mantis part.
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
I have emerged from the shadows of obscurity! Here's my latest wip, up until the Hind D fight, on which I am going to be using an older-than-dirt trick to get the chopper stuck in one spot during the second half of the fight. Anyway, I would definitely appreciate an encode for this one error1, as my CPU and memory suck for this part :( I also fixed the desync a long time ago DDRKhat, so no worries there :)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
TIME PARADOX Snake SNAKE!!! http://files.filefront.com/13692957 Are you supposed to be seen by those sentry guns?
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
errror1 wrote:
TIME PARADOX Snake SNAKE!!! http://files.filefront.com/13692957 Are you supposed to be seen by those sentry guns?
Yeah, but I'm not supposed to be killed by them :( Shit, huge desync. Explaining that - Kojima ingeniously only counts "being caught" as the amount of times one goes into Alert Mode. The sentry guards are outside and can't raise the alarm, and being caught by turret cameras doesn't raise the alarm either. Genius! >_>
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
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