Post subject: Rules about plugins
Banned User
Joined: 12/5/2007
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The one thing that gets me is that I have a ton of plugins for sound, video, BIOS, even virtual disks. But certain plugins function differently while some may not work right. Should we have a rule where we have plugins recommended for each aspect of the emulator so that everybody can start playing? I thought things would speed up that way.
Active player (294)
Joined: 12/16/2008
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Location: Houston
can the plugins effect the ability for a movie to sync properly.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Some plugins, including video, make the gameplay seem too pixelated and not as clear-looking. To answer your question, my own opinion is that it doesn't seem like a big deal. But for other users who may experience wrong settings in each part of the emulator, that could concern me a tad bit.
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
symbolic X wrote:
Some plugins, including video, make the gameplay seem too pixelated and not as clear-looking.
Yeah, Sound and CD-ROM plugins may make the gameplay seem very pixelated too. Seriously, the PlayStation did look "pixelated". This is not the Nintendo 64. The PlayStation doesn't have z-buffer, so when you use those cool Direct3D10/OpenGL2 plugins which can render 3D scenes at 10 times the original resolution, it looks like complete shit. You have to be really stupid to prefer something like that.
errror1 wrote:
can the plugins effect the ability for a movie to sync properly.
Only the SPU plugins can. With most games, you won't be able to make a 2-second movie if you're not using the official TAS Sound Plugin.
symbolic X wrote:
The one thing that gets me is that I have a ton of plugins for sound, video, BIOS, even virtual disks. But certain plugins function differently while some may not work right.
When you download PCSX-RR, you also get some plugins already inside the "plugin" folder, which are suspiciously called "TAS GPU/SPU/CD-ROM Plugin". Guess which ones are the recommended (hint: they aren't "Pete's OpenGL2 GPU" or "Eternal SPU").
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
mz wrote:
The PlayStation doesn't have z-buffer, so when you use those cool Direct3D10/OpenGL2 plugins which can render 3D scenes at 10 times the original resolution, it looks like complete shit. You have to be really stupid to prefer something like that.
Then im stupid, tough, my FF7/FF8 look great and not shit, its even awesome with comic book effect If those where completly shit, they wouldnt even exist, or they would not be so many filters available around Now i dont say it will fit all case, but for pure 3D games like FF or even street fighter, you cant say TAS plugin will look better than pete with comics book effect, well then, i like to be stupid, coz it realy make a huge different on PIXELS (witch you dont see anymore after that)
Banned User
Joined: 12/23/2004
Posts: 1850
mz wrote:
Seriously, the PlayStation did look "pixelated". This is not the Nintendo 64. The PlayStation doesn't have z-buffer, so when you use those cool Direct3D10/OpenGL2 plugins which can render 3D scenes at 10 times the original resolution, it looks like complete shit. You have to be really stupid to prefer something like that.
I love people that think calling other people "stupid" for preferring another setting makes them cooler. Keep up the good work. I mean it's not like Doom running at 1280x1024 with 3D rendering and the ability to look up/down is that great, either, since the original couldn't do that or anything.
Perma-banned
Joined: 10/15/2007
Posts: 685
I prefer the increased resolution, as well. The lack of a z-buffer is painful whether the image is 320x240 or 1600x1200, so I'll take the hit and be happy with just seeing more detail. I don't know how people can stand to play 2D games with interpolation, though. Even HQ and kreed's filters are an eyesore to me most of the time. But that's neither here nor there. I'd rather not force plugins on anyone, but rather see that the emulator loads the correct plugins for the movie as dictated by the movie file. That's my only gripe about Mupen, really, aside from people frequently using GPU plugins that crash the emulator on my system.
Kirby said so, so it must be true. ( >'.')>
Editor, Expert player (2079)
Joined: 6/15/2005
Posts: 3282
mz wrote:
errror1 wrote:
can the plugins effect the ability for a movie to sync properly.
Only the SPU plugins can. With most games, you won't be able to make a 2-second movie if you're not using the official TAS Sound Plugin.
I haven't had any problems so far with Pete's MIDAS Audio Driver 1.7 on Mega Man X6. The TAS Sound Plugin makes it sound like a broken CD when paused, while the former doesn't (on the occasion that it hangs sound, it sounds smooth).
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
FractalFusion wrote:
The TAS Sound Plugin makes it sound like a broken CD when paused
Fixing that has the highest priority on my to-do list. I think it would be as simple as sending a "stop" signal to the SPU plugin, but I haven't touched PCSX in a while now...
superjupi wrote:
I'd rather not force plugins on anyone, but rather see that the emulator loads the correct plugins for the movie as dictated by the movie file.
Yeah, it must be really cool to watch arukAdo's RE3 run with that comic book filter. :P Unlike N64 emulators, PSX GPU plugins don't affect syncability, so you can choose whichever one you like. Be warned that when/if pSX adds rerecording, you won't be able to watch your movies at 1600x1200, so you will miss a lot of "detail". We'll all have to watch FFVIII in that detail-less 320x224 resolution, where you don't have huge black lines around dancing polygons. Yay for low-quality accurate emulation.
superjupi wrote:
I don't know how people can stand to play 2D games with interpolation, though.
I don't know how people can stand to play 2D games with uneven pixels which have different sizes everywhere, like scaling 256x240 to 320x240 without interpolation.
Xkeeper wrote:
I love people that think calling other people "stupid" for preferring another setting makes them cooler. Keep up the good work.
Yes, "stupid" was a bad word choice. No, I couldn't care less about looking "cooler" among people like you.
Xkeeper wrote:
I mean it's not like Doom running at 1280x1024 with 3D rendering and the ability to look up/down is that great, either, since the original couldn't do that or anything.
If you like 20x20 sprites scaled to 1000x1000, then good for you. That doesn't make you any less stupid, though. (Yes, I'm trying to be "cooler" here.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
mz wrote:
Yeah, it must be really cool to watch arukAdo's RE3 run with that comic book filter. :P
Lol, i know this is sarcasm and doesnt matter, but indeed my point was comic book just worth it for plain 3D like FF7/8 and certainly not to RE3 :p Would look horrible indeed I might have a video somewhere of ff8 looking much nicer (and "sharper" ie less pixels) with the comic books filter