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Joined: 8/7/2006
Posts: 344
Once again I can't play the .dsm file. It stalls on the language selection screen for some reason. :/
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Snake wrote:
Is it so much faster to get hit by the boss?
First of all, thank you for watching my WIP. I get damage from Arthroverta to kill him fast. In particular, - To slash Arthroverta just after MP refill. - To avoid using Magnes: saves 5 MP. (also it might allow me to begin recovering MP faster) At the moment, I personally don't worry about getting damage in the boss battles, and I rather prefer to kill them faster. Therefore, I will miss some boss medals intentionally.
ShadowWraith wrote:
Once again I can't play the .dsm file.
Enable "Advanced Bus-Level Timing" in Emulation Setting dialog. Those sync settings are written in DSM, but DeSmuME just ignores most of them, so you need to set appropriate setting by yourself.
I am usually available on Discord server or Twitter.
Joined: 2/18/2007
Posts: 63
Location: New York City
After watching that, I think a hard mode or hard mode level 1 cap tas would be much more interesting.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
scwizard wrote:
After watching that, I think a hard mode or hard mode level 1 cap tas would be much more interesting.
I doubt level 1 would be interesting, since it just means more grinding. Maybe do Albus mode on Hard, but not with a level cap.
Taking over the world, one game at a time. Currently TASing: Nothing
Tub
Joined: 6/25/2005
Posts: 1377
IMHO the pacing of this run is fine. No need to go for hard mode. I can't play the .DSM's either, the linux version of DeSmuMe always crashes when I try. Looking forward to the next youtube'd WIP :)
m00
Joined: 4/13/2009
Posts: 431
Sir VG wrote:
scwizard wrote:
After watching that, I think a hard mode or hard mode level 1 cap tas would be much more interesting.
I doubt level 1 would be interesting, since it just means more grinding. Maybe do Albus mode on Hard, but not with a level cap.
How can you grind if you're capped at level 1? Only your equipment will matter, then. I agree that a hard mode level 1 would probably be interesting.
Former player
Joined: 9/1/2005
Posts: 803
EEssentia wrote:
How can you grind if you're capped at level 1?
In a sense, you'd be grinding the bosses. You wouldn't get any strength upgrades, only weapon changes, and your mp wouldn't increase all that much through the powerups you find.
Joined: 8/7/2006
Posts: 344
gocha wrote:
ShadowWraith wrote:
Once again I can't play the .dsm file.
Enable "Advanced Bus-Level Timing" in Emulation Setting dialog. Those sync settings are written in DSM, but DeSmuME just ignores most of them, so you need to set appropriate setting by yourself.
Ah. I was using an outdated DeSmuME. Thanks! Looks great so far.
Joined: 4/13/2009
Posts: 431
Atma wrote:
EEssentia wrote:
How can you grind if you're capped at level 1?
In a sense, you'd be grinding the bosses. You wouldn't get any strength upgrades, only weapon changes, and your mp wouldn't increase all that much through the powerups you find.
But considering how fast Dracula was beat up in Portrait of Ruins while severely under leveled, it would still be cool and not take too long.
Joined: 8/7/2006
Posts: 344
Portrait of Ruin used a bug to get enough money to buy the best weapon in the game. Order of Ecclesia has no such bug.
Joined: 6/19/2005
Posts: 180
There are still quite a few tricks players can use. The Death Ring and the Judgment Ring together can make for ridiculous Glyph Unions, especially when you manipulate boss weaknesses.
Joined: 5/2/2008
Posts: 65
gocha wrote:
Edit: Yeah, a lot. I translated some of them roughly, here it is. http://pastebin.ca/1874674 Edit 2: He has posted his final route. http://pastebin.ca/1876646 One major mistake you (and me in Test TAS) made: You definitely don't need to get the second Blow/Wind rings, because you don't need to "equip" it actually.
Thanks for the translation. Wow, I'm pretty sure that was among the first things I tested when I first heard about the accessory glitch. Something went horribly wrong there. That's another ~40 seconds saved.
Joined: 4/13/2009
Posts: 431
ShadowWraith wrote:
Portrait of Ruin used a bug to get enough money to buy the best weapon in the game. Order of Ecclesia has no such bug.
But the thing is, there are probably other bugs to take advantage of.
Joined: 7/2/2007
Posts: 3960
Are there bugs that will let you skip 90% of the game, like in PoR? The PoR TAS, if I recall correctly, only had to fight two bosses, and was at an appropriate level for one of them; thus, there was only one really long dragged-out fight. Givenr OoE's structure, I don't think such a massive game skip would be possible (though I could of course be wrong).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 4/13/2009
Posts: 431
I would love to see an attempt at the very least. To see if it feasible. Let's be honest, boss fights that takes 1 second is boring to say the least. If it's dragged out, it's much more fun. Of course, there's a limit to how long the fight can be before it becomes boring. Anyway, that's how I see it.
Joined: 5/27/2008
Posts: 57
Derakon wrote:
Are there bugs that will let you skip 90% of the game, like in PoR? The PoR TAS, if I recall correctly, only had to fight two bosses, and was at an appropriate level for one of them; thus, there was only one really long dragged-out fight. Givenr OoE's structure, I don't think such a massive game skip would be possible (though I could of course be wrong).
No, they've already gone checking. The best they managed to find was a bug that let you get another ability out of accessories, nothing related to movement like with earlier Castlevanias.
Joined: 4/13/2009
Posts: 431
OTOH, with a NewGame+ you can start with Rapidus Fio, unlike previous castlevania games.
Joined: 7/1/2008
Posts: 272
You keep Speed Up in PoR as well.
Joined: 4/13/2009
Posts: 431
Really? Must have forgotten that.
Post subject: Volaticus zipping
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I discovered that Volaticus allows me to go into the wall with some limited situations. http://www.youtube.com/watch?v=niNo5WRA3Ng 1. At the moment, zipping only works right to left. 2. To go into the wall, Shanoa must be on plain ground, not slope or whatever.
I am usually available on Discord server or Twitter.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Too bad it'll have really limited usage since you get it so late in the game.
Taking over the world, one game at a time. Currently TASing: Nothing
Banned User
Joined: 5/31/2010
Posts: 30
Location: RIO DE JANEIRO (BR)
long ago had seen the presentation of umTAS ArikAdu. And it was lovely, really good one was even doing. but when I quickly discouraged. If you want to make this game you better hurry up, the guy is eating all Castlevania. ^ ^
I am a determined person and not give up so easy. And better and getting used to because I will send many videos angry. I am Brazilian and not ever quit. (Though I actually rooting for Japan ^ ^)
Player (68)
Joined: 2/27/2009
Posts: 13
Location: Sweden
I've made a Albus NG+ testrun that beats the game in just about 12 minutes. Since it's just a testrun there's a few minor mistakes and Action Replay was used, but only to get to lvl 255 everything else was legit (like getting max HP/MP ups) Part 1: http://www.youtube.com/watch?v=NJb0GGFquBk Part 2: http://www.youtube.com/watch?v=5DTXlUOuq7M Sorry about bad quality I'm not very good at encoding.
Joined: 7/2/2007
Posts: 3960
Is that using the touchscreen warp to go everywhere (I haven't played Albus Mode beyond the first level)? I have to say it wasn't very interesting -- just warp through the levels to the bosses, then shoot them a few times and they fall over. The run itself seemed proficient enough (though I question the need to cheat yourself to level 255), just...not entertaining.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Banned User
Joined: 7/4/2009
Posts: 2
ba
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