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http://rapidshare.com/files/441401148/movie.pxm on my way to the volcano. I guess the only thing I will really need in this game is a good sword. See for yourself why...
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http://rapidshare.com/files/441546344/movie.pxm back in McNeil. I guess I will still need dragon genes, at least for elemental fights. I can "only" do 32 hits with supercombo, and focus onlt seems to work for one turn
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janus wrote:
http://rapidshare.com/files/441546344/movie.pxm back in McNeil. I guess I will still need dragon genes, at least for elemental fights. I can "only" do 32 hits with supercombo, and focus onlt seems to work for one turn
Yes, Focus is one attack only, but you can double Focus for 4x.
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http://rapidshare.com/files/441820882/movie.pxm ready to go back at the plant, but also to seek Meryleep. She gives speed; should I only worry about Rei getting her? And Garr, should he apprentice under Bunyan?
honorableJay
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Checked out the encodes on youtube, very nice work so far. It's funny how quick the boss fights have been so far. Btw, is there any reason that the youtube encode switched to a lower quality sound plugin halfway through? As for leveling, I was wondering if you've looked into the King Goo (green goo, found in the same area as Meryleep). If you kill off everyone except the main person to level up, you can get a nice chunk in a short-ish time. It's definitely not the largest chunk of exp but it could be useful for gaining a few levels early on (so long as you don't plan on power-leveling before you get Meryleep).
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i might consider that, if subsequent bosses are too strong
Mastania
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janus wrote:
http://rapidshare.com/files/441820882/movie.pxm ready to go back at the plant, but also to seek Meryleep. She gives speed; should I only worry about Rei getting her? And Garr, should he apprentice under Bunyan?
Ryu will probably need the Agl later. Unless you intend on using Garr a lot, I doubt Bunyan is worth it, although you could put him under when you go back to get Super Combo.
Waddle Waggle Wattle
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http://rapidshare.com/files/442221862/movie.pxm the plant is now restored. On the rerun, I will definitely work on the defense formation abuse. Indeed : in narrow corridors, it's impossible to make the formation, hence greatly delaying battles.
Mastania
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janus wrote:
http://rapidshare.com/files/442221862/movie.pxm On the rerun, I will definitely work on the defense formation abuse. Indeed : in narrow corridors, it's impossible to make the formation, hence greatly delaying battles.
Garr helps with this as well, if you're able to bring him along. Is there a reason you waited so long to give Ryu the Titan Belt? It would have saved time in every fight from Gazer onward. You also give Momo the Flame Chrysm but then don't use it to remove HugeSlug's coating, and I have a feeling the Underground Lab will be faster if you just bring Peco along rather than switch Rei in and walk all the way back. Thinking back, would Last Resort give Ryu enough Pwr to beat the Dragon Zombie with Super Combo?
Waddle Waggle Wattle
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Is there a reason you waited so long to give Ryu the Titan Belt
i simply forgot :p.
Thinking back, would Last Resort give Ryu enough Pwr to beat the Dragon Zombie with Super Combo
since it's based on defense, I doubt it. The only armour I can get is light clothing, and even that, I don't wear to gain agility.
and I have a feeling the Underground Lab will be faster if you just bring Peco along rather than switch Rei in and walk all the way back.
Hmm... since Ryu doesn't get en EX turn, than probably, yes.
Mastania
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janus wrote:
since it's based on defense, I doubt it. The only armour I can get is light clothing, and even that, I don't wear to gain agility.
Even without armour, Ryu still has 60 Def before the D.Zombie fight, which is almost an extra half again on his current Pwr stat. If he can take Shroom with basically the same stat, I think that should be enough. Also, the exact formula for critical hits was just discovered over at GFAQs; it's 2x base damage plus the equivalent of a Spirit Blast/Mighty Chop (i.e. a Def-ignoring hit at 1/4 power). As such, critical hits are always stronger than hitting a 2x weakness.
Waddle Waggle Wattle
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For those interested in reading the new material discovered on GFaqs: link
Working on a mod of an old favorite in my spare time. PM for updates!
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it's 2x base damage plus the equivalent of a Spirit Blast/Mighty Chop (i.e. a Def-ignoring hit at 1/4 power). As such, critical hits are always stronger than hitting a 2x weakness.
does that include elemental damage? http://rapidshare.com/files/442410902/movie.pxm Gaist is down, and I doubt I could take him down only with critical hits... Should I buy a Barbarosa in Junk town? I have enought money, if not the old painting should solve the problem
Mastania
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janus wrote:
does that include elemental damage?
Well yeah, outside of enemy "type" weaknesses (e.g. Dragon, Demon) the only weaknesses this game has are elemental. You can test it in the Gaist fight, where Aura does more damage than Frost Claw (although Gambit does not, so I have no idea what's up with that).
janus wrote:
Should I buy a Barbarosa in Junk town? I have enought money, if not the old painting should solve the problem
It would help out against the Ammonites, but it also weighs a heap... you might be better off waiting to get a PiercingEdge in Kombinat, which Rei can use as well.
Waddle Waggle Wattle
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http://rapidshare.com/files/442627143/movie.pxm on my way to get the Shisu. I hope I can master the fishing better this time. Was my fight against angler what you meant with critical?
Mastania
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Err not exactly... the Angler is actually weak to Holy attacks, so if you use Focus x2 + Aura you should be able to take it out in basically one hit (if not Garr can finish it off). Like I said in the last post, Gambit also seems to work differently to "real" criticals, so I'll need to see if I can find out what that's all about as well. EDIT: Derp, it was because Ryu had the Feathersword equipped, and Gaist has 25% Wind element resistance. So yeah, Gambit should beat out Thunder Claw in the upcoming Ammonite fight, if you do use it there. EDIT 2: That in turn would mean Ryu could pull off elemental criticals in the Ammonite fight with the Barbarossa... but he'd also do slightly less against the Elder, and possibly fail to EX-turn later bosses like Manmo, so I'm sticking to my story for now >_>
Waddle Waggle Wattle
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http://rapidshare.com/files/443134317/movie.pxm since thunder warrior couldn't get an EX turn, I just used Gross Warriror instead and spammed gambit (that attack from garr was probably superfluous, and aura did about the same amount of damage). And for the shisu, I suppose a little more manipulation could get me a wisdow fruit
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Would appreciate some youtube encodes on the latest, I'm eager to help if I can.
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I haven't played the game for quite a while but... does going to the outside of the Black Ship temporarily stop the Boost Counter countdown?
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yes, ti does. I won,t change rooms in the rerun
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http://rapidshare.com/files/443419132/movie.pxm on my way to repair the portal. If he doesn't attack more, Garr might sell his beast spear (worth 10k Z). This way, I could buy a piercing edge for Ryu, but no gauntlets for Rei (I jsut have to see if he needs them)
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http://rapidshare.com/files/443819642/movie.pxm just one step from the Desert. Despite my best tries, the angel tower glitch doesn,t work in the container yard (although I only tried it with the attack formation). Also, I don,t think I will need shadowwalk since I have risky blow. And getting the peircing edge could probably have killed the elder in one super combo. finally, because my actual luck might not repeat, I will try and get the thunder ring
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more encode (+some lua scripting to keep the movie syncing with the eternal sound plugin): ==> http://www.youtube.com/watch?v=X9Mn425ZcUM ==> http://www.youtube.com/watch?v=aTO8nLnI2AE
Mastania
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What was the point of going back and getting Shadowwalk? You have Risky Blow :/
Waddle Waggle Wattle
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