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Joined: 5/2/2008
Posts: 65
Am I missing something? You uncovered the Abyss warp room, so why not just backtrack to the Chapel warp room and warp there?
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
I think its the idea yeah ;)
Joined: 5/2/2008
Posts: 65
That's what I thought, but
wouldn't it be possible, then, to suspend and reappear at the end of the Mine of Judgment?
- Mud Demon - Succubus - Cutall or Cindequa
is confusing me. Sorry. :( Edit: Maybe switch Kaladbolg for Claimh Solais and add a few hits while Erinys does its work?
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
OMG... I don't need to even defeat the last boss :o http://www.youtube.com/watch?v=363CmvRNCdE Edit: 0x30 is set at 0x020F718A when the last battle begin. When I recorded the video, that variable was 0x20 (already entered to Menace battle, but have never talked with Dmitrii). If bit 0x40 is set before the battle, you'll experience an endless battle. Workspace: http://code.google.com/p/dawnofsorrow/
I am usually available on Discord server or Twitter.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Quite amazing, 2 genya on screen ? :p Does this happen coz you have the soul before you enter the boss ? or i missunderstood something...
Joined: 2/18/2007
Posts: 63
Location: New York City
So what kind of times and release date are we looking at these days?
Tub
Joined: 6/25/2005
Posts: 1377
after the balore fight, there was the perfect opportunity to draw some messages in the ice. too bad you missed it :(
m00
Post subject: Using hacked save data for clean hard mode
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Question: Can I use hacked save data when I want to start a new game in hard mode? To start the hard game mode, we must start it as New Game+. I wanted to start it from scratch. I firstly made a movie for clean save data, which is rerecorded after my glitched run, then releases all souls and sells all items and contributed all money to Hammer. As a result, natural save data is made successfully. However, that doesn't reset the ingame time, enemy database, and "Library" database. Especially, I wanted to reset ingame timer for reference. Then, I made hacked save data in the following steps:
  1. Play my glitched run until Dmitrii get defeated, and stop the movie
  2. Use Potion and Mind Up and go to the nearest save room from the warp
  3. Unequip all souls and items
  4. Write zero to $020F71E0-020F7226 (eliminate all weapons, armors and accessories)
  5. Write zero to $020F71BC-020F71D1 (eliminate all items)
  6. Write zero to $020F70D0-020F710F (eliminate all souls)
  7. Write zero to $020F7150-020F715E (clear enemy database)
  8. Write zero to $020F71AC-020F71B3 (clear "Library" database)
  9. Write zero to $020F744C-020F744F (no money)
  10. Write zero to $020F7255 (first explanation of souls = auto equip; not effective after all)
  11. Activate a cheat code which always overwrites $020F703C to zero (to reset ingame time)
  12. Save the game
  13. Write $08 to $020F71A9 (activate the warp to The Abyss)
  14. Write $30 to $020F718A and go to the last room (complete the game without the last battle) (note: no moneys and other things are obtained on the way)
  15. Export save file after the data has been saved
It still has map data but it's not a problem since the game reset it on new game+. Is it allowed to use this hacked save data for hard mode runs? Tell me your opinion, please.
I am usually available on Discord server or Twitter.
Post subject: Re: Using hacked save data for clean hard mode
Former player
Joined: 9/1/2005
Posts: 803
So I take it from that post that you don't want time to carry over? I would suggest doing what pirate_sephiroth did for the aria of sorrow hard mode TAS he did, and finish your other movie, then simply delete the existing save file, and start from that slightly modified one. You can still start from hard mode without all that elaborate work you did.
Post subject: Re: Using hacked save data for clean hard mode
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
There is a big difference between AoS and DoS. In AoS, you can start a new hard game even if you deleted all saves. In DoS, you can start hard mode only from the "CLEAR" icon above the save. The game doesn't ask the difficulty on just a new game. This is why I cannot start a clean hard mode game in a normal way. Edit: Wait... A Japanese site* says like it's possible to start new game with hard mode. Is this because I completed the game by a strange way? I wonder... It seems to be not true.
I am usually available on Discord server or Twitter.
Post subject: Preferred difficulty level for all souls run
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Another question: Which should we choose for a all souls run, normal or hard? If we did it in hard mode, the game will give us Hell Fire (not counted in soul collection rate) soul after it's completed, but it will make the run longer.
I am usually available on Discord server or Twitter.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
How much longer do you think it will be? Because I'd choose Hard mode for mostly the same reason as with AoS: having to actively use souls to speed up killing. I take it skipping cutscenes is possible regardless of the mode?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
moozooh wrote:
How much longer do you think it will be?
I'm really not sure. Perhaps one or a few minutes?
moozooh wrote:
Because I'd choose Hard mode for mostly the same reason as with AoS: having to actively use souls to speed up killing.
Ah, that sounds the same as what I thought first.
moozooh wrote:
I take it skipping cutscenes is possible regardless of the mode?
Yes.
I am usually available on Discord server or Twitter.
Joined: 7/2/2007
Posts: 3960
Whatever you end up doing for Hard Mode, I definitely recommend ditching all your equipment, souls, and money before starting the run. I always thought it was lame that DoS didn't support a "clean" Hard Mode start. It's not nearly so interesting if you carry all your cool toys over from normal mode.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Derakon wrote:
Whatever you end up doing for Hard Mode, I definitely recommend ditching all your equipment, souls, and money before starting the run. I always thought it was lame that DoS didn't support a "clean" Hard Mode start. It's not nearly so interesting if you carry all your cool toys over from normal mode.
Yeah, and that's already done (with no cheats). My question is if I can use some cheat codes to reset some extra things like ingame time.
I am usually available on Discord server or Twitter.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Does resetting in-game time incur any other consequences?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
moozooh wrote:
Does resetting in-game time incur any other consequences?
No, all additional resets don't affect time. They are just my preference, not exactly needed.
I am usually available on Discord server or Twitter.
Joined: 7/2/2007
Posts: 3960
Hmm...you can always figure out your time by subtracting your time at the start of the run from your current time. It doesn't look as clean, but it'd avoid the stigma of using a cheat. This is especially important since it's the convention when making videos that require a save to submit the movie that generates the save along with the movie that uses the save. So I'd be inclined to say leave the cheats off, even though they don't actually do anything important.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Re: Using hacked save data for clean hard mode
Joined: 9/6/2009
Posts: 24
Location: Renton, WA
gocha wrote:
Is it allowed to use this hacked save data for hard mode runs? Tell me your opinion, please.
If the hacks actually make no difference, then would your completed hard-mode movie work with both the hacked and unhacked save data? If so, then just provide everything: movie to generate unhacked save data, unhacked save data, hacked save data, and hard-mode movie. Once it's verified that the game plays the same based on both sets of save data, then the encoder could use the hacked save data for the increased entertainment value. I think they probably would, given that some movies use hacked emulators, etc., for the encodes, to increase entertainment.
Joined: 6/4/2009
Posts: 893
gocha wrote:
My question is if I can use some cheat codes to reset some extra things like ingame time.
can't you create a new game on the second slot and with a save on first slot do the succubus glitch to modify the memory so the second save get the hard mode ?
Joined: 6/2/2007
Posts: 55
NesVideoAgent wrote:
Infinite jump glitch (not used) http://www.youtube.com/watch?v=HoyLggIDa9g I don't know the detail since I have never had a look at it.
"Find the room with the Draghinazzo then double jump, activate Bat Company and fly on the ledge shown above. Slide along the floor and keep pressing jump as fast as you can. This will make Soma do double jump over and over again until you touch the floor. If you don't double jump before activating Bat Company this won't work!" -taken from the site that the guy linked in the description
Joined: 7/2/2007
Posts: 3960
Sounds like the game uses a double-jump counter instead of a boolean, and the glitch manages to decrement the counter twice without it getting reset, causing it to underflow. It probably gets set to 1 when you jump, but he got airborne by sliding off a ledge, which avoids that. That's my guess, anyway. Dunno how useful it'd be since you have to be able to fly to trigger it anyway, but it's certainly amusing.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Actually, I tested that glitch a bit a long time ago, and you cannot jump infinitey (sp?), only like 255 times. Just wanted to say that =P
Joined: 6/2/2007
Posts: 55
Yrr wrote:
Actually, I tested that glitch a bit a long time ago, and you cannot jump infinitey (sp?), only like 255 times. Just wanted to say that =P
Hahaha, good find...and so it would only be useful for a few rooms (up to 255 jumps, of course) and with the flying bat soul...so it might be fun in a "100% souls run" but still not for speed...
Joined: 10/29/2009
Posts: 3
If you want to start a Hard Mode run from scratch, set any of these addresses to 0x01.
File 1 - 0x0210AA2A
File 2 - 0x0210AA2B
File 3 - 0x0210AA2C
It sets a CLEAR flag on the save file, even if you haven't started a game. This is all that's necessary to start a Hard Mode game from scratch, the following is just to fix a couple problems that crop up from carrying over non-existent data. You'll probably want to modify these addresses to these values,
0x020F7228    0x0008
0x020F722A    0x0100
0x020F722C    0x0200
0x020F722E    0x0004
0x020F7230    0x0001
0x020F7232    0x0002
This sets the control scheme to default. If you start a New Game from the clear option, it will try to write the values from the existing save, resulting in blanks for all of them. Also, it's necessary after starting to set 0x020F7255 to 0x00 in order to get the auto-equip and the extra dialogs, but I think you already knew that. Here is a code for AR that will set it to 0 when you start from the CLEAR icon.
920F7254 F0FF0F00
220F7255 00000000
D2000000 00000000
One other thing of interest is the save file's time values:
File 1 - 0x0210AA58
File 2 - 0x0210AA5C
File 3 - 0x0210AA60

The format for the save time is value /60 = time in seconds.
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