Aladdin - SNES
  • Movie length: 17 min 50 sec
  • Frames: 64204
  • Re-record Count: 575
  • Rom used "Aladdin_(U).zip" smc
Let me introduce Aladdin..
"Can we just say AL or maybe just DIN.. or what about LADIS. Sounds like "Here boy" *whissle* Come'on LADIE."
Hehe.. Jokes from the Genie in disneys movie. ;)
Or maybe we can just call him the "Carpet-boy" or just the "Towel-boy".
You will understand if you watch this run ;)
Aladdin.. 2 game versions. One to the Genesis(which is a copy from the PC version) and one to the SNES.
This is the SNES version.
  • Takes no hits
  • Apple used: 9
Be sure to use the right Rom to avoid desyncs
2004-07-12 //Monday
Magnus Seger - Frenom/Reminscence http://frenom.areta.org

Bisqwit: Why should this movie be published?

Frenom: Never saw this question comming.
Why this movie should be published: It is very well done/played. Cute/Nice graphics and music that every Disney games should have. It is a fun game.
Besides, It is 61 second faster then Michael Virag's version :)

Bisqwit: Ok. I should have looked further before asking the question. It looks okay after the beginning.
Isn't the parachute-movement faster horizontally than regular running? It seems like you didn't use it always when you could have. Like in the very beginning.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15586
Location: 127.0.0.1
This topic is for the purpose of discussing #86: Frenom's SNES Disney's Aladdin in 17:50.07
Joined: 5/15/2004
Posts: 30
Location: USA
This video took advantage of the quick-cape flip to go faster. I didn't like how it looked so I didn't do it, but you also optimized on a few key areas. Good job!
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
I see that this has already been published, but here are some suggestions anyway: 1. Like Bisqwit said, abuse the parachute more in general. 2. Optimize the bosses, they all look like they could use a little improvement. The strategies seem to be good but not *quite* played perfectly. 3. If red gems add to the time spent at the "Level Complete" screen, then avoid all of them if possible. If they don't, then grab as many as possible while maintaining speed. 4. In autoscrolling stages, try to grab all of the green gems (or at least as many as you can), and red gems if they don't add to time. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15586
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [183] SNES Disney's Aladdin by Frenom in 17:50.07
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Editor, Publisher, Player (47)
Joined: 10/15/2021
Posts: 376
YouTube encode: Link to video