Post subject: CTR: Crash Team Racing
MarbleousDave
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Crash Bandicoot's first ever kart racing game on the PSX. Similar to Mario Kart and Diddy Kong Racing, this game has features that makes this game fun. The adventure mode has extra stuff like the relic race and the CTR Challenge. The arcade mode is like Mario Kart's GP mode. The VS and battle modes can be played with 4 players by using a multitap. You get the idea. Now let's go racing. Here are some ideas for TASes: - A low % adventure mode TAS involving only trophy races and head-to-head - A 100% adventure mode TAS - An arcade mode TAS played on hard - A time trial TAS on all tracks
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I don't think an adventure mode run would be too interesting because the only thing that is really different is the CTR challenge. Plus, traveling between levels seems very unnecessary. I could see a 100% or 101% completion run being done because of the CTR challenge, but doing an any% run is basically just doing each race with a little traveling in between. Arcade mode is just like time trial except you are racing against other people. The time to complete each level would be very similar except for manipulating luck to get a speed boost each time, which would be kind of stupid. The time trial and 100%/101% adventure mode runs are the only ones I think would make for good runs.
MezzoDragon
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I say getting 101% will be the best. At least, I will watch it.
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I'd watch a 101% Adventure tas for this.
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Kitsune wrote:
I'd watch a 101% Adventure tas for this.
Show the video ?
Warepire
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Tenku wrote:
Kitsune wrote:
I'd watch a 101% Adventure tas for this.
Show the video ?
Kitsune said he was interested in watching a 101% Adventure mode TAS. Not that he had made / knew one.
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OW, my bad, hard to read topic when french and tired ^^'
Spikestuff
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....This game is like my second language not only playing with HARD setting characters (no such thing as difficulty in areas) but also a beg. and a medium (normal) mode for both any% and 100% mode run dont forget about arcade mode.... The speedrun on SDA I could've beat also RTA as Crash ALSO PAL and I'm only 5 mins off his Dingodile run which is a different mode altogether. as soon as I can figure out how to get the psx emulator working properly I will be doing a tas under Normal mode adventure as Crash bandicoot
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Warepire
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The rules say that you shall use the hardest difficulty unless you have a good reason not to. What could be even more interesting is using the weakest character in the hardest AI setting and still beat the AI without problems.
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Here is the SDA run record for this game on Adventure mode (I don't know whether it's any% or 100%). After watching the SDA run, I have to say this game looks a lot like Crash Nitro Kart for PS2/GC. In fact, I think Crash Nitro Kart might be a remake of this game; I guess that means there's no need to TAS CNK. I agree with Warepire too. Hardest difficulty, hardest AI, worst character, winning easily. Like this Top Gear 2 run.
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CoolKirby, that is a low % run (I think). It only does each race once and gets to the boss races.
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hegyak wrote:
CoolKirby, that is a low % run (I think). It only does each race once and gets to the boss races.
sadly it is a Low% run as dingodile I know as i usually RTA as Crash and sit down for one hour for sda im working on a 101% and possibly also for Tasvideos too
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Warepire wrote:
What could be even more interesting is using the weakest character in the hardest AI setting and still beat the AI without problems.
That would be for arcade mode as Polar or Pura as they are Begginer Controls and they convert to the same stats on arcade mode so there's a good one to do for anyone (Pura and Polar are evenly match and there is no other weak character) Arcade Mode > Cup > Hard > Polar/Pura > Cup 1> Cup 2> Cup 3> Cup 4 Planning to do a TAS on Adventure Dingodile and Tiny are both Advanced and have the exact stats to each other people choose Dingodile more as they say Tiny is more annoying
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Spikestuff
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AGH! had an emulator failure when i was playing so I did a little show off (using keyboard not remote like I always do) of the graphic problems the Playstation emulator is PSXjin Link to video Don't bother writing down Nice or Fast cause it does the exact same thing (compared to my other emulators to play this game (not sure on psx-rr)
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coming through
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antd wrote:
coming through
well that's true cause she was invisible until i took the long turn then she goes visible for a bit... and when i hit her
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Warepire
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That looks nasty. I assume you played this in PSXjin 2.0.2? It looks like an extreme case of Z-depth inaccuracy... A Z-depth inaccuracy means that the emulator fails to get the correct Z-value (how far away into the game world an object) of the graphics so it doesn't know what order to draw them. Which means objects will disappear or have stuff further into the game world drawn on top of them. Did you try to enable various graphical fixes (or combinations of them) in the Graphics Configuration? Does that improve anything or make stuff worse? Also try to enable the Error Console in the Options Configuration and see if you get any interesting errors.
Spikestuff
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Warepire wrote:
That looks nasty. I assume you played this in PSXjin 2.0.2? It looks like an extreme case of Z-depth inaccuracy... A Z-depth inaccuracy means that the emulator fails to get the correct Z-value (how far away into the game world an object) of the graphics so it doesn't know what order to draw them. Which means objects will disappear or have stuff further into the game world drawn on top of them. Did you try to enable various graphical fixes (or combinations of them) in the Graphics Configuration? Does that improve anything or make stuff worse? Also try to enable the Error Console in the Options Configuration and see if you get any interesting errors.
Psxjin 2.0.2 was used but im still experiencing graphic glitches :( the exact same one.... I'll have a look at the Perfect configuration on the fourms Edit: I might go to pcsx-rr if i have to Edit 2: with my friend shadowdevil he showed me his settings yet it still wont work correctly
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Spikestuff
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to anyone doing this as a tas or a speedrun (RTA) take the advice. Use PAL version as when your at language screen hit TRIANGLE also this is also an advantage due to cut-scenes being speedup due to this "Glitch". Also between PAL and NTSC the very start NTSC has 2 loading screens PAL has 1 and that during the very entry of the Adventure mode you are in a disadvantage state due to uka uka/aku aku as they will talk to you for ever compared to PAL. Also the runner of the RTA was running on PAL (which is quite obvious so I won't get into any detail about that)
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XkyRauh
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Playaround or no, you should have been boosting whenever possible. That was totally sub-par racing, and you know it! :P
Spikestuff
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XkyRauh wrote:
Playaround or no, you should have been boosting whenever possible. That was totally sub-par racing, and you know it! :P
of course it was subpar that was the point Im showing that Im having (and still having) graphical glitches with this game on psxjin and having no response from pcsx is having a fit of some kind.... also i notified that i was using my keyboard hence the lack of save-stating, and that my controller wasn't hooked up. If you pay attention to my other videos I show that I know how to play this game as it was part of my childhood by seeing what you wrote is a complete blind gamble at not paying attention to what i have written before stating I wasn't using a controller.
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Warepire wrote:
That looks nasty. I assume you played this in PSXjin 2.0.2?
No core fixes other than SPU have been implemented in PSXjin, so all graphic glitches are there. Additionally, our main CPU/GPU programmer is no longer interested in PSXjin, so it is highly unlikely additional fixes will come down the line.
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DarkKobold wrote:
Warepire wrote:
That looks nasty. I assume you played this in PSXjin 2.0.2?
No core fixes other than SPU have been implemented in PSXjin, so all graphic glitches are there. Additionally, our main CPU/GPU programmer is no longer interested in PSXjin, so it is highly unlikely additional fixes will come down the line.
YAY GRAPHICAL GLITCHES *sigh* Welp looks like I know what type of run ill be doing a emulator glitched up one well thanks anyway Ill keep u up to date for the WIP going on if not I will be uploading it complete in the fourms (if it beats the other run in RTA)
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What run are you going to do ? Adventure ? The cups ? And after some test, I can confirm that Dingodile and Tiny are exactely the same, in every condition (going straigth, turning, acceleration, boost, ect.). If you try adventure mod, Tiny can be choose a little bit faster, but his voice is annoying... sorry for my bad speaking, english is not my mother tongue :)
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fanboss wrote:
What run are you going to do ? Adventure ? The cups ? And after some test, I can confirm that Dingodile and Tiny are exactely the same, in every condition (going straigth, turning, acceleration, boost, ect.). If you try adventure mod, Tiny can be choose a little bit faster, but his voice is annoying... sorry for my bad speaking, english is not my mother tongue :)
We all know that these 2 are the same overall but it has to be under who is faster to choose quite obviously with only 3 left Dingodile is. The speed is exact Tiny and Dingodile have no difference between the two and yes Adventure mode is the one im doing hopefully both any% and 100% and hopefully if psxjin gets an update. Like to add that hitting Triangle at language screen speeds up the entire game as there is no dialogue and skipping the mask (aku or uka) is shorter by afew frames. Your English isn't that bad... Sad to say im currently working on Huge Adventure and Side tracking with a RTA of Crash Team Racing soon
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